or
or
By clicking below, you agree to our terms of service.
New to HackMD? Sign up
Syntax | Example | Reference | |
---|---|---|---|
# Header | Header | 基本排版 | |
- Unordered List |
|
||
1. Ordered List |
|
||
- [ ] Todo List |
|
||
> Blockquote | Blockquote |
||
**Bold font** | Bold font | ||
*Italics font* | Italics font | ||
~~Strikethrough~~ | |||
19^th^ | 19th | ||
H~2~O | H2O | ||
++Inserted text++ | Inserted text | ||
==Marked text== | Marked text | ||
[link text](https:// "title") | Link | ||
 | Image | ||
`Code` | Code |
在筆記中貼入程式碼 | |
```javascript var i = 0; ``` |
|
||
:smile: | ![]() |
Emoji list | |
{%youtube youtube_id %} | Externals | ||
$L^aT_eX$ | LaTeX | ||
:::info This is a alert area. ::: |
This is a alert area. |
On a scale of 0-10, how likely is it that you would recommend HackMD to your friends, family or business associates?
Please give us some advice and help us improve HackMD.
Do you want to remove this version name and description?
Syncing
xxxxxxxxxx
xrdevlog timeline
Press ESC and Arrow keys to navigate
S to go into Speaker mode
Click to Play / Edit
tags:
devlog
m3
The M3mes
Seizing the memes of production
Upstreet 1.0 - ChatWorld
Infinite virtual worlds driven by humans and AIs
Metaverse Standards Forum
Non-profit building interoperability bricks
Interoperable Vehicles
Improving vehicle compatibility between apps
M3 org
Metaverse Makers __ (we never decided the last M)
OMI group
Open Metaverse Interoperability group
WebXR Lobbys
3D social startpages for the immersive web
M3 NFTs
Brainstorming NFTs for achievements and support
Tubbygotchi
Ideas on how to make digital ownership hardware more fun
Linux XR
Notes on the Linux XR ecosystem and ways to improve it
Knowledge Spaces
Tips for knowledge bases into knowledge spaces
Virtual Homesteads
Psyops towards better futures via homesteads
Lightmapping for Web
Notes on bringing lightmaps to web platforms
Webaverse x Hyperfy
Efforts in aligning metaverse projects
Openvoxels
Metaverse Interoperability Lab by M3

Anata DAO
From Live2D to VRM avatars
Nexus City
An open source CC0 city experiment
The Street
Forwards and back, not up and down
Webaverse MMO
Metaverse Makers Organization
Note:
Handbook for improving the templates and documentation for Webaverse using web3 tools to incentivize community participation and sustainability. Other projects are free to copy and improve upon this system.
Neon Buidl
Building a builder guild
Note:
M3 and NeonDAO teamed up over the summer to form an online collective of metaverse builders, launch a series of buildathons, and help improve the creator ecosystem
Web3 + FOSS
Fixing open source failure modes
Note:
Overview of a MVP designed to build and scale open source projects in an aligned sustainable way using web3 tools
xrdevlog meta
Future of this website
Note:
Thoughts on xrdevlog, markdown, and how to transform a collection of dev logs into many other useful presentation modes.
Local-first Home Spaces
Digital ownership meets hardware
Note:
Applying local-first ideals such as improving security, privacy, long-term preservation, and user control of data to metaverse home ownership.
M3taloot
3D adventure gear
Note:
Bringing 3D artists, programmers, open source gamedev, and a virtual production team together into a collaborative media movement experimenting with CC0 NFTs, fidelity, and on-chain bundling.
CloneXperiments
First tests of CloneX 3D files
Note:
Early experiments with avatars and wearables using the CloneX 3D files released by RTFKT studios. M3 makers are trying to see how we can make them easier to customize and use across many apps with VRM.
M3 Grants
Funding for builders and makers
Note:
Grant program and brainstorming ideas on showing appreciation for patrons that want to support the public goods work we do in the space.
Avatar Builders
Programs to create your avatar
Note:
Exploring programs use to create 3D avatars with as we work on building open source alternatives.
Multi-Apps
Running multiple reality apps
Note:
Instead of loading apps individually and silo'd from one another, one can overlay applications like multiple windows on a desktop or like AR holograms in VR. This dev log explores projects exploring such.
OM experiments
Interop with Open Metaverse by 6529
Note:
Permissionless collaboration. OM (open metaverse) is an initiative led by 6529 and OnCyber to iteratively experiment with tech stacks that can scale to 100M users starting with OnCyber.
The Grid Pt. 5
Open Brush and Cryptovoxels
Note:
Exporting mesh snapshot from Cryptovoxels, importing into Open Brush, painting neon overlays, then exporting to different VR platforms for creating a night city.
Mocap Interoperability
Realtime animation between physical and digital
Note:
Experiments on how to capture, stream, and replay animation data between game engines and virtual worlds.
Virtual Virtual Production
Eliminating green screen and physical distance
Note:
Hollywood is slipping into the cloud; Consumer VR hardware, AI, and real-time game engine breakthroughs are democratizing the art of filmmaking at exponential speed.
Playcanvas Interop Demos
Bringing content into Playcanvas
Note:
SM SithLord x jin M3 collaborations on porting avatars and worlds from different sources into Playcanvas, an open source web game engine owned by Snap.
Pets
Early experiments with 3D NFT pets
Note:
Not every 3D avatar will be your skin per say, some avatars can become your autonomous companions in the metaverse.
0N1Force 3D Avatars
Making 2D pfp collection metaverse ready
Note:
Plans and progress for building VR and vtuber ready 3D avatars from the 0N1Force NFT collection.
Interoperable Wearables 1
How wearables can be more interoperable
Note:
It's hard adding custom wearables to custom avatars for newbies atm. How can we make wearables more compatible between different base models and easier to customize?
Open Metaverse Framework
How to build an open version of Meta
Note:
Unpacking the Meta announcement video and coming up with open and decentralized projects for every big category of the metaverse.
CloneX Pods
NFT Home Space Interop
Note:
Bringing a NFT home space owned by 8100+ wallets across different platforms to better understand the meaning of digital home ownership and interoperability.
MF VR Crew
Metaverse Makers x Metafactory
Note:
We're builders and makers that can custom design avatars, worlds, virtual productions, and events across the metaverse. This is what we can do with Metafactory.
Virtual Production Brochure
Overview of our VR studios and services
Note:
Press ESC on the page to orient yourself and explore the virtual studios and projects we've done over the years. Feel free to contact us if you're interested in collaborating.
Loot Wars
Loot, Dope Wars, and Rarity
Note:
Few months have passed since Loot has been released. Now that the dust has settled from the initial hype, truly innovative projects are beginning to emerge from the metadata NFT scene.
Beatboxes
Web3XR Internet Dance Party
Note:
Beatboxes are 841 generated unique rooms made with aframe on the Ethereum blockchain. The dev log explores ideas to build more layers on top like multiplayer avatars, live mixes, and NPCs.
NFT 3D Avatars
Catalog and best practice guides
Note:
Generative 3D avatar collections are coming to web3, lets push open standards and interoperable file formats to make things less friction and more freedom for the user.
Avatar LOD
Scaling the number of avatars per world
Note:
Most virtual worlds struggle to fit 100 avatars per virtual world, especially with UGC. Utilizing game dev optimization techniques we can perhaps scale way beyond that.
M3 2.0
Community design for the digital renaissance
Note:
Discords are the new coffeehouses and hackerspaces of this moment. M3 had its setbacks in version 1, now we're taking more seriously the notion of having skin in the game with crypto integration.
WebXR Monetization
Leading to sustainable development
Note:
Native app developers make millions in app stores while many WebXR developers hunt for scraps and seek client work to make ends meet. What are some ways to make WebXR more profitable so we can grow the open Metaverse?
VR Privacy
Paths to solutions
Note:
Before VR/AR technology becomes mainstream we have an opportunity now to shape consumer habits and privacy culture that can preserve our basic human right to privacy in the future.
NFT Discord Bot
Frictionless Access to Crypto
Note:
Lowering the barrier to entry for crypto by minting and trading of ERC20 and ERC721 tokens over Discord plus a virtual production panel about Metaverse composability.
HackFS
Web3 Virtual Hackathon
Note:
Making decentralized VR applications and tools for the web3 community to network with the virtual world community while searching for killer applications.
The Grid Part 4
Digital twins in the Cloud
Note:
Grid 4 explores ideas and potential use-cases around connecting together digital snapshots of physical world spaces.
Internet Archive VR
Digitizing the physical Archive
Note:
The Internet Archive offers free universal access to books, movies & music, as well as 446 billion archived web page. Over the years, volunteers have 3D scanned the physical building to create VR experiences with.
Metaverse Lab
Bottom-up solutions for the Metaverse
Note:
Overview of the pioneering experiments about decentralized VR/AR infrastructure, neural networks, and 3D internet that alusion posted on hackaday.
IPFS VR
Visualizing the distributed web
Note:
VR requires A LOT of data and speed. Distributed P2P file systems like the Interplanetary Filesystem (IPFS) could provide the infrastructure that the decentralized Metaverse needs to scale. How can we align these two communities together?
Noclip Multiversing
Video game levels become social webspaces
Note:
Noclip.website is a digital museum of video game levels done by reverse engineering the file formats shipped on game discs. By them adding WebXR support we've been able to integrate additional reality overlays for multiplayer avatars and more.
Webaverse
Web XR Crypto Meta Universe
Note:
Tools made from open standards combined with distributed infrastructure for building an open Metaverse on the web. Webaverse runs any app in any other app on any headset. Holographic internet. AR in VR.
ETHDenver VR
Digital Timecapsules
Note:
Producing multi-platform virtual worlds before and after the biggest Ethereum blockchain buildathon of the year. A space where VR, DeFi, and ETH devs can network, view art, and host events.
VR Conferences
Next level virtual conferences and expos
Note:
Large gatherings of people in physical spaces is becoming impossible because of the pandemic. This dev log contains a collection of past work and future plans for producing scalable virtual conferences and meetups.
Avatar Interoperability
Virtual Self
Note:
The things you earn in one platform should carry over into the next. How can our avatars persist while moving between disparate virtual realities?
The Grid Part 3
City of Ether
Note:
Can we build a digital city where creative people can live and work in virtual worlds? Open standards and interoperability is crucial for a sustainable foundation of netizens working across many different fields and platforms.
Crypto Art Show
Immortalizing a pop-up art show
Note:
Crypto Art Show is the first physical art show about NFTs to take place in LA and has now been reconstructed into an immersive timecapsule.
Virtual Hackerspaces
Building a mixed reality hackerspace network
Note:
Hackerspaces are community-operated physical places people with a shared interest in tinkering with technology use to teach, learn, and build. We are 3D scanning and connecting spaces from all over the world together.
Exokit Overview
Engineering critical web Metaverse infrastructure
Note:
This post covers full native web browsers from scratch, VR web browsers in your VR web browsers, and a full IK avatar system written in javascript, and a world-class organization building open standards.
Cryptovoxels Part 3
Documenting 5 months of development in Origin City
Note:
Updates from June to November 2019 include: Crypto art, wearables, third-party clients, soundtracks, contests, code optimization, mobile client, virtual panels, and more.
Virtual Productions Part 2
Applying the real-time revolution in Filmmaking
Note:
We're researching how remote collaboration with 3D avatars saves time and democratizes content creation further with real-time animation capabilities using only consumer grade hardware.
Motivation
Who is building the open Metaverse and why?
Note:
This next decade will give rise to spatial computing with big tech investing billions of dollars into it. What does it take to build the most open and extensible gaming platform?
Crypto Cities
Comparison of Cryptovoxels and Decentraland
Note:
Cryptovoxels and Decentraland are both virtual worlds owned by their users. What purpose do they serve and how is each accomplishing it?
Social VR and E-sports
Current pulse on watching media with friends
Note:
Checking out what it's like to invite friends to watch a tournament on Twitch from various social VR environments now and what the future of this activity may look like.
Decentralized Web Camp
Gathering to Rebuild the Internet
Note:
Builders of the Web 3.0 gather at Dweb Camp exchange ideas and hack on a mesh network along the California coastline. The WebXR squad was present again this year to bring fresh demos and document the event.
Maps of the Internet
Visualizing the Internet landscape
Note:
Collection of various visualizations of the Internet and infrastructure projects to digitize Earth for anchoring spatial web content onto.
The Grid Part 2
Week 2 of making an Internet city
Note:
'The Grid' also known as 'Cyberspace' implies a spatial aspect to the internet, imagining the web as a place you can visit. Part 2 features new demos from a collaboration of raw creative talent bridging Janus and Cryptovoxels closer.
The Grid Part 1
City planning for the Internet
Note:
'The Grid' is the address space of the immersive internet realized in a 3D space. Part 1 navigates projects, infrastructure, and prototypes involved in designing an internet city inspired by Snow Crash and Burning Man.
Cross-linking Virtual Worlds 2
Testing the glue between social VR platforms
Note:
How are avatars and objects moving between virtual worlds today? Why is this important and how can a more seamless metaverse benefit the parties involved?
Cryptovoxels Pt.2
Six more months of building a virtual city
Note:
There's been an avalanche of new features and districts added into Cryptovoxels since beginning of 2019. See how this project is organically evolving into a Metaverse.
XR Browsers
Comparing Web Browsers
Note:
The browser wars have returned and there's many vendors offering a sliding scale of support with the latest VR/AR devices.
Virtual Productions Part 1
Hollywood studio of the future
Note:
We've taken the production pipeline for creating content and completely digitalized in Unity3D. Currently we have plans of using WebXR for archiving and distribution.
GatherVR
Convention centre of the future
Note:
Back in 2015 two well known JanusVR developers built a virtual conference center for people around the world to connect, interact, share, and learn.
Leap Motion
Reaching into the metaverse
Note:
Device support for the popular leap motion peripheral has existed in janus for years. In this log we look at the past and future of using our hands in mixed reality.
DNA Lounge
Mixed Reality Night Club
Note:
In the heart of SOMA in SF is a cyberpunk themed nightclub called DNA lounge. We have built some cool social webvr experiences for events themed after Hackers and The Matrix.
Virtual Coworking
Exploring what the future of co-working may look like
Note:
Fun fact: every WeWork location is first completely laser scanned as part of the process. What if those scans can be further useful in extending the benefits of co-working to an online metaverse?
Meta Shortcut Format
Enabling desktop properties to metaverse frontends
Note:
This format specification is to help 2D & 3D frontends dynamically generate rich presence representations for generic shortcuts within their environments.
Crosslinking SocialVR
How to travel between different programs efficiently
Note:
We're looking at points of friction between various online socialVR platforms and coding ways to make these worlds easier to travel between.
Hifiweb
Open source web client for High Fidelity
Note:
High Fidelity is an open source social VR platform. The janusvr team built a web client that communicated with the HiFi servers and blended functionality with the native client.
The NOC
Inside look at a virtual network operations center
Note:
Inspired by the AT&T Global operations center, see how this ultimate battlestation was built and what it's capable of already.
Metacade Timeline
Visual history of Metacade's development
Note:
Metacade is a web based VRcade project powered by javascript and MAME and modeled after Flynn's Arcade.
Vesta
Home for any WebVR content.
Note:
Vesta combines ideas from neocities, newgrounds, myspace, and glitch.com with virtual reality. You can build, share, connect, and collaborate with free hosting for your worlds.
Central Marketplace District
Prototyping an open-air virtual marketplace
Note:
We're interested in providing tools and expertise for individuals and districts to advance their projects. NEXUS contains themed shopping areas for vendors to sell in-app goods in an open-air marketplace.
WebVRchat
Open source social VR client
Note:
What would an open source alternative to VRchat look like with a web client? In what ways can the web and the native program interact with eachother?
WebVR Cinema
Big screened multiplayer theater experience
Note:
Behind the scenes look at the construction of low poly multiplayer indoor and outdoor cinemas made with as little as 13 lines of code!
Virtual Las Vegas
How we made the strip into a WebVR experience
Note:
A world that started with a simple experiment to initiate an experience after a successful bitcoin transaction with the crypto changemachine component.
Virtual Expo Pt.2
Adding a new spin on a virtual conference center
Note:
Third iteration on making a virtual expo, this time starting with a massive matterport scan of a real life conference center with some parts of it completely remodeled.
Decentralized Web
Working code of a decentralized metaverse
Note:
Young and old computer wizards are working together to upgrade the web. JanusVR has presented demos at internet archive events since 2016 that combine aspects of virtual reality, the internet, and web3 together.
Cryptovoxels
Three months of building a virtual city
Note:
Cryptovoxels is a virtual world on the Ethereum blockchain where users can build, develop and sell property in origin city. You own your own land, with your ownership recorded permanently on the blockchain.
Hacker Homekit
Creating a cross-platform virtual startpage
Note:
The homepage of the future. The Metaverse is an offline-first protocool that serves as a convention between computers and could be accessed when offline.
Project Deskcloud
Remote Desktops and Virtual Battlestations
Note:
We've always wondered, "what if you could connect into your ideal workspace from anywhere and be as productive with your team as when you're sharing physical office space?".
Crypto Machines
Vending machines, arcade cabinets, and more
Note:
From the bitcoin change machine to arcade and vending machines, see how these blockchain powered components are exploring new business models with gaming.
Virtual Expo
Making a WebXR conference center
Note:
Using a matterport scan of an event space as a showfloor for exhibitors to display virtual content and give presentations in an open mixed reality dev environment.
Decentraland Flow
Rapid prototyping pipeline from Janus to DCL
Note:
How we aim to reduce friction and make the job of buildng 3D content for Decentraland easier and more collaborative.