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WebXR Monetization

tags: devlog

Intro

Technically, WebXR is a device API that makes it possible to distribute VR/AR experiences over a web browser. It is broadly used to describe web based VR/AR experiences.

The web is the biggest platform, able to reach almost every device and balance the power with app stores through permissionless innovation. However, there's a major issue holding the ecosystem back from growing: monetization.

There's a reason why 99% of WebXR apps look like prototypes, it's because indie creators struggle with finding ways to capture value.

More polished experiences like Mozilla Hubs and Frame usually have the backing of a large entity, so they can survive.

While many of the apps on the front page of Oculus Store net millions in sales, apps on the startpage for Oculus browser (#1 app) can barely hit $100 a month in ad rev.

How can other developers and studios justify spending more resources into this open ecosystem like this and make it more than just a hobby?

Questions

Feel free to contribute questions, supplement thoughts below them, and leave space for more responses.

1. How do people pay for WebXR content currently?

2. What is actually being paid for in the present?

  • Access
    • Login / Bot handles ticket ownership
  • Parcels (NFTs)
  • Content (ex : stereo video streaming services)
    • XXX

3. In what ways can we make that process easier and more frictionless?

4. What monetization strategies have yet to be explored?

5. How can artists get paid?

  • Commissions + Projects
  • Top 5 of 101 Ideas
    • Patreon
    • Github sponsors
    • Grants
    • VC investment
    • Event tickets

6. Is there a multimodal solution that would work best for in VR payment?

Pay with apple/google pay on your phone while in VR

7. Thoughts about non-payment based monetization strategies such as advertising?


101 Ideas

One day Avaer came up with 100 ideas for monetizing WebXR, which was then presented at the WebXR hubs meetup.

Here's the list (full image https://i.imgur.com/N6ozjmu.png):

  • Patreon
    • Many VR creators and sometimes platforms (NeoSVR) are using this
  • Github Sponsors
    • Avaer
  • VC Investment
  • Event Tickets
    • Really unexplored still
  • Discord community with paid roles
    • FIVARS / VRTO did some
    • WHALE / Metafactory using collab.land
  • Virtual market stalls
    • Currently in-progress via Vket5
  • Avatar store
    • Need some sort of VRMchat for people to buy this for webxr
  • Tailors
    • When people buy avatar weawrables they'll want it custom fit their avatar
  • Virtual land parcels
    • Minting webxr worlds this weekend
    • Cryptovoxels
  • Twitch streaming with bits
    • Avaer and Sorskoot are streaming webxr development
  • Engine licensing
    • wonderland
  • App store
    • Construct Arcade
    • FIVARS made a token system for watching movies / games, can be repurposed
  • In-world advertising
    • Elijah from Vhite Rabbit / Construct arcade was exploring with Wonderleap
    • Admix
    • Google Ads work in WebXR
    • No official or unofficial link in how to do that
      • We should spin up a Github repo example with a working example
        • Lotta different developers working on various frameworks can contribute an example using it
  • Payment processing
    • Make it easier to integrate with paypal / crypto / discord
      • Discord path seems easiest
      • FIVARS did a lot of maunal work here, could be outsourced?
  • Virtual actors
    • voice actors
    • full body actors
      • performers
    • capturing / minting mocap libraries
      • Train AI npcs
    • Storytelling
      • The Scarecrow: Raindance film festival
      • Live actors in neosvr live performance
  • Youtube shows with ads
    • Once people adopt VRM the avatars will be more dynamic
    • WebXR can be used for immersive playback
      • Green screen
      • 360 / depth / 180
    • Podcast / Panel sponsors
  • Virtual conference experiences
  • Web VR-Targeted YouTube Ad Demographics
    • The responding demographic to ads so far is 18-44 year old males interested in: software, gamers, game consoles, computer & peripherals, high-end computer aficionados, gaming peripherals & accessories.. searching for "virtual virtual reality vr", "in vr", "oculus quest 2", "web game 3d"
    • $9.11 ad spend, 549 impressions, 101 views / 18.4% view rate
    • the highest view rate placement is on EddieVR's videos (one of the core VRchat comedy skit group members)

WebXR XRPK mocap recorder / playback (mocap NFTs)


Github Examples

Lets create a Github repo of examples for WebXR monetization!


Notes

  • Somnium Space now has a WebXR client
  • M3: 2019-06-30 - Long Discussion on Monetization

Tim Sweeney Metaverse

37:12 We have to we have to look and recognize that there's a lot of value in ways of enabling monetization of content other than through paying money directly for it.

M3: Virtual World Economy Panel 2019

A company working on webxr monetization : Wonderleap


Zesty

https://www.zesty.market/

https://docs.zesty.market/guides/creators

WIP