jin

@XR

Research | Design | AR/VR Decentralizing the Metaverse

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Joined on May 10, 2019

  • Benefits Baking lightmaps to diffuse is a very cumbersome process that also bloats the project up, having separate UV for lightmap allows artists to create beautiful scenes that are performant. In addition, having lightmaps this way enables artists to utilize the workflows they are already using. Update: Unreal Engine https://forums.unrealengine.com/t/light-bake-export-option-for-gltf-exporter-5-2-preview-2/885116 image Test Space Download: https://booth.pm/en/items/1943320
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  • 0N1Force 3D Avatars Author: jin#6455 / @dankvr on Twitter whoami: Lifelong interest in open source and p2p tech, got into VR and crypto during early 2010's. I do a ton of research / documentation / experiments primarily on metaverse interop and webxr Curated this list: https://github.com/m3-org/awesome-metaverse My site where you can view projects cooking is https://xrdevlog.com/ Through MeebitsDAO I worked close with Larva Labs on rigging and making all 20k Meebits into usable avatars, see tweet: https://twitter.com/larvalabs/status/1455644953204469760
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  • Book of Voxels Community Member of M3 (Metaverse Makers _*): https://github.com/m3-org What is this? gm, I needed a better way of organizing all of the notes I had on Cryptovoxels: a virtual world on the Ethereum blockchain created by Ben Nolan. Hopefully it can be useful to others interested in 3D web, Ethereum, WebXR, and metaverse interoperability also 😎 If you ever want to chat you can reach me @dankvr on Twitter or jin#6455 on Discord.
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  • Screenshot from 2024-09-06 01-14-41 June Smooth Voxels 2.3.0 was released! Some new features include: Full #threejs support in playground / as library! New markdown (bend, smooth scale, rotate, translate models) Playground: New examples + Save as threejs + animation + aframevr https://x.com/openvoxels/status/1797768859237409038
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  • 🏠 Home about gallery videos demos support jin's journal Greetings, we've been working on various pieces of the open metaverse for a long time. If you wish to contact or collab, you can reach me on Twitter @dankvr or join the community.
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  • M3taverse Bookshelf tags: devlog m3 makers book View the book with "<i class="fa fa-book fa-fw"></i> Book Mode". 🏑 Home MainAbout Videos Meta Timeline Support
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  • Virtual Productions Part 2 Link to part 1: https://xrdevlog.com/podcast.html We're building a complex of real-time animation studios inside of free multi-user virtual reality platforms. Part of our research is about how networked avatars for remote collaboration saves time in the production process and democratizes content creation further. The bigger vision is to completely virtualize the physical soundstage itself and build a portal hub of these worlds relevant to productions (soundstages, galleries, avatar change rooms, studios, etc). Adoption of this technology in bigger studios is being limited due to the fact that the real-time process is turning into a situation where many people are worried they'll be automated out of a job. For indies however, there has never been a more opportune moment where the playing field is leveling at an accelerating rate. Overall, it's the application of real-time animation in a VR environment that has the most potentially disruptive effect on Hollywood, since it can be used to create a virtual studio to create TV shows, training videos, and so forth. Source
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  • Book of Vprod Key: 🌱 Seedlings for very rough and early ideas 🌿 Budding for cleaned up / clarified a bit 🌲 Evergreen for work reasonably complete Post suggestions in the M3 discord or simply fork this version and share with us 🌴 Home 🏑 πŸ–₯ Main Index
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  • Pets :arrow_right: https://hackmd.io/@XR/wearables1 :arrow_right: https://hackmd.io/@xr/nftavatars Pets are technically wearables from a programming perspective and thus part of avatar interop research: https://github.com/M3-org/avatar-interop How to make a pet You mainly need a glTF file with an animation or two.
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  • Hacker Homekit Originally published January 2019 3D homepages The home space is being designed by and for digital sovereigns. M3 NFT Drops Boomboxhead Randomizer HackMD
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  • Local-first Home Spaces Local-first https://www.inkandswitch.com/local-first/ https://offlinefirst.org/ To summarize: the cloud gives us collaboration, but old-fashioned apps give us ownership. Can’t we have the best of both worlds? Local-first ideals include the ability to work offline and collaborate across multiple devices, while also improving the security, privacy, long-term preservation, and user control of data.
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  • Link: https://twitter.com/i/spaces/1OdKrXrqaXwJX Summary Early Experiences and Background:Jin grew up with early access to computers, becoming digitally native Self-taught in coding, modding, and hacking Influenced by early web experiences and MMO communities No formal education in tech; learned through libraries and online resources Digital Identity and Online Presence:
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  • https://hackmd.io/@XR/hhomekit https://hackmd.io/@XR/clonex-pods https://onezero.medium.com/why-solarpunk-not-cyberpunk-is-the-future-we-need-right-now-10497a3d915c https://aesthetics.fandom.com/wiki/Solarpunk Assets https://hyperfy.io/solarpunk https://sketchfab.com/madjin/collections/solarpunk-d0b0462885be440a9dd6d6dfcba175a5
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  • https://www.khronos.org/blog/gltf-interactivity-specification-released-for-public-comment latest posthttps://www.khronos.org/events/delivering-interactive-experiences-with-gltf https://www.youtube.com/watch?v=EmpPw2VSNZs presentation at MSF https://github.com/KhronosGroup/glTF-InteractivityGraph-AuthoringTool/tree/initial-work-merge create / view gltfs with interactivity Here's a draft blog post incorporating the points you've provided: Title: glTF Interactivity Extension: Shaping the Future of 3D Content
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  • Wearables 2.0 https://www.youtube.com/watch?v=EEmDpi8BPxg New thumbnails 50% bigger resolution, 5x smaller filesize, transparent background, still GIF format. comparing_wearables_thumbnails
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  • image "Why do you care so much about cryptovoxels anyways? It's so niche" I was recently asked this, so lemme explain: It was the first NFT I bought (sentimental value) First live platform integrating smart contracts / virtual worlds (launched April 1st, 2018) First NFT 3D avatar wearables (late 2019 - early 2020) Many legendary cryptoartists / collectors first metaverse experienceLand was cheaper and platform was live <2 years before DCL
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  • Recommended to watch on Youtube at 2x speed: https://youtu.be/T4qxx1tVkFE (00:00:00) Background on CryptoVoxels and its role as a pioneer in blockchain-based virtual worlds and wearable NFTs. (00:13:15) Efforts to enhance wearables metadata, file formats, and decentralized hosting to ensure long-term preservation and interoperability. (00:28:33) Exploring potential paths forward for updating existing wearables collections, including upgrading metadata and creating a single snapshot collection. (00:51:31) The benefits of making CryptoVoxels an accessible avatar creation platform and the importance of allowing export to other metaverses. (01:04:26) Addressing the challenges of properly attributing individual creators in collaborative community wearable collections. (01:07:42) Next steps and future plans, including creating a museum-like wearables collection, exploring community ownership models, and integrating with other avatar builders and metaverse platforms. Notes
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  • πŸ’» Website 🏠 OMI Index πŸ“† Calendar [target=_blank] πŸ¦‘ GitHub [target=_blank] 🟣 Discord [target=_blank] πŸ”· Twitter [target=_blank] πŸ‘‰ Donate [target=_blank] πŸ‘₯ Groups Community weekly [target=_blank]
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  • Mint VRM: https://cryptoavatars.io/ https://opensea.io/assets/ethereum/0xbac0b85ce8a5bad5a0a79088f223871a476cedb6/0 https://etherscan.io/token/0xbac0b85ce8a5bad5a0a79088f223871a476cedb6 https://gateway.pinata.cloud/ipfs/QmZ5gHy7bY4sfwE6z7vky3bZzBCxXKMCAxgb88uGT3wALX json prettyfied for the cryptoavatars NFT:
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  • https://mirror.xyz/openvoxels.eth/k693J7KFEX3y8cOSereh432yy2nUUjft05X4L0UgANo WIP titles / themes Digital Durability Make Cryptovoxels Punk Again Strong Property Rights + Interop = Freedom Cryptovoxels Redemption Arc Begins Now Permissionless by Design Permissionless Innovation is a Feature not a Bug
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