Behind the scenes look at the construction of low poly multiplayer indoor and outdoor cinemas made with as little as 13 lines of code!
Originally published April 2019
devlog
video
janus
Baking lightmaps to diffuse is a very cumbersome process that also bloats the project up, having separate UV for lightmap allows artists to create beautiful scenes that are performant. In addition, having lightmaps this way enables artists to utilize the workflows they are already using.
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