devlog
photogrammetry
"At the fringes of all this light, Hiro can see the dead organic colors of the hillside. The soldiers are trying to push it back with their searchlights, trying to bum it away. He is about to bury himself in it, become a single muddy pixel in some airline passenger's window. Plunging into the biomass."
The Grid is a research project for building a new kind of city for the digital population. This edition is dedicated to thinking about ideas and experiments around the map where the physical world is digitized.
If the internet were a place you could visit and walk around in, what would it look like? How would it work? Who owns it? How would you design a city for the society of minds?
Part 1 navigates projects, infrastructure, and prototypes involved in designing a digital city owned by its users.
Part 2 features early prototypes of a digital city inspired by reading Snow Crash and Burning Man. It's exploring a place where art, commerce, and culture may flourish.
Part 3 dives into interoperability experiments with Cryptovoxels, extending the reach of the blockchain world into multiple other platforms.
I believe the next Renaissance will be mostly digital. Cryptovoxels might be the Florence Italy of this next Renaissance, having attracted many brilliant minds and creative artists in the crypto / VR scene to establish a home on the Origin City grid. It's probably the largest virtual art gallery in the world at this point.
However, much of the world has no relation or even awareness of this platform. They exist on the other grid, in the physical world. Over 50% of the world's population is packed into cities that are made of steel and glass, not pixels and voxels.
Even so, I don't think size matters. Florence Italy wasn't a particularly big city at the peak of the Renaissance, yet it's influence was felt through milleniums. It was the quality of the creators and thinkers of the time that it attracted, as well as the patrons, that gave rise to the city's historical fame and influence.
Traditionally its been difficult for artists to imagine the possibilities of mixed reality, let alone show it, outside of their surroundings. We now have methods to import 3D models from anywhere on Earth into game dev environments.
This has multiple awesome collaborative use-cases:
Here are some links to information about what is used to capture these spaces and how they are useful to various industries.
Watch this video!
This video is an overview of most of the bay area places in the current collection.
https://hackmd.io/@XR/starfish
Virtual reality projection mapping
New location
Old NSL
Old location of HacklabTO
Hackerspace
House of VR (VRcade)
Currently have a reconstruction of the NYSE, made in Unity
Idea: what if we brought cities closer together like a jigsaw puzzle to create a megatropolis? Or perhaps extract landmarks into an original yet familiar design, like how Rockstar designs GTA cities where the fictional places in the game have recognizable parts of California.
Internet Community Maps: https://hackmd.io/@XR/maps#Internet-Cities
Land air sea
Buy models: https://www.cgtrader.com/3d-models/floating-island
The physical world is expensive and really hard to edit.
The thing I've come to appreciate with these experiment is the immense value of the people. The community is layer one in building the grid, everything else comes is secondary. In the next dev log about The Grid we'll look at strategies for building online communities.
Tweet: https://twitter.com/balajis/status/1269178671086006273
Tweet: https://twitter.com/balajis/status/1269179509456044032
Tweet: https://twitter.com/gregisenberg/status/1279833340904947712