3D Library

tags: m3 devlog

Markdown to JSON Example

{
  "3D Library": {
    "Writing": [
      "https://github.com/m3-org/awesome-metaverse",
      "https://mirror.xyz/openvoxels.eth/",
      "https://mirror.xyz/avirtualfuture.eth/Oc0OJAF0c0rg8CQuqgXaaf_O-CXZA7cJSf2wEIv3jeo",
      "https://webaverse.ghost.io/",
      [
        "https://webaverse.ghost.io/storyweaving-with-ai/"
      ],
      "https://hackmd.io/@XR/book",
      [
        "https://hackmd.io/@XR/motivation"
      ]
    ],
    "Creative Thinking Space": {
      "War Rooms": "War rooms are where stakeholders can visually communicate with each other whenever required. You can get a sense of where the project is just by being in that room.\n\n![](https://i.imgur.com/RtxbV9e.png)\n\n![](https://i.imgur.com/UY0M1zg.png)\n\nReplace these people with avatars, walls with spawned screens, pictures with AI generated art\n\n![](https://i.imgur.com/axnNuii.png)\n![](https://i.imgur.com/eQHTyZN.jpg)\n![](https://i.imgur.com/5cPb46p.png)\n\n['Better communication: No need to schedule a meeting / emails / ph calls etc to make a decision and wait for the next day', 'Better coordination: Less chances of stakeholders not being on the same page. If in doubt, just walk over to the person, talk and clarify', 'Single source of truth: Ideally a war room should be full of white boards / monitors / sticky notes on the walls etc. A stakeholder should be able to get the sense of where we are / what is on critical path by just being in the war room.', 'Breaking silos: Sitting and problem solving together builds a sense of one-team and one-goal spirit. Everyone feels dedicated and committed to making the project successful', 'Better problem solving: Not everyone in the team knows everything. Having all the minds at the same workspace and problem solving together leads to better solutions under the given constraints of the present systems and process', 'Better sense of responsibility and priority: Sitting and working together towards the same goal, brings the same sense of urgency within all the stakeholders. There are no 2 priorities for the people in the war room.\\nhttps://medium.com/@sanjeevm/war-rooms-what-why-how-64a8d5678ddf']\n\nMore links:\nhttps://www.pinterest.com/springfels/ux-war-rooms/\nhttps://www.fastcompany.com/3028471/google-ventures-your-design-team-needs-a-war-room-heres-how-to-set-one-up\nhttps://hbr.org/2008/09/how-pixar-fosters-collective-creativity"
    },
    "Digital War Rooms": "**Hyperfy**\n\n![](https://i.imgur.com/kG3RG4S.png)\n\n**Softspace HQ**\n\n| Column 1 | Column 2 |\n| -------- | -------- |\n| ![](https://i.imgur.com/0Tr6mF8.jpg) | ![](https://i.imgur.com/CP1BTGr.jpg) |\n| ![](https://i.imgur.com/tCPaod1.jpg) | ![](https://i.imgur.com/ICB3HhV.jpg) |\n\n['Source: https://twitter.com/yiliu_shenburke/status/1590307873405296640']",
    "The Books": [
      "xrdevlog",
      "MetaFactory notes",
      "Neon Buidl",
      "Webaverse MMO",
      "JanusXR",
      "M3 github notes"
    ],
    "Solarpunk Home Space": "![](https://i.imgur.com/OHIwZxu.jpg)\n\n![](https://i.imgur.com/OCZ90l5.jpg)\n\n![](https://i.imgur.com/03cAo3v.jpg)\n\n![](https://i.imgur.com/RakEuG9.jpg)\n\n![](https://i.imgur.com/w72P7nQ.jpg)\n\n| ![](https://i.imgur.com/y9GGsVz.jpg) | ![](https://i.imgur.com/PU22Qry.jpg) |\n| ------------------------------------ | ------------------------------------ |\n\n[]",
    "Hacker Homekit": [
      "https://hackmd.io/@XR/hhomekit"
    ]
  }
}


Screens are usually expensive. VR/AR and AI offer augmentation that can be useful to enhance productivity with on an individual and organization basis.

The use cases hard to see sometimes.


Writing


Creative Thinking Space

https://www.fastcompany.com/3028471/google-ventures-your-design-team-needs-a-war-room-heres-how-to-set-one-up

Gardens are never finished, they're constantly growing, evolving, and changing. Just like a real soil, carrot, and cabbage garden.

"But ideas aren’t summoned from nowhere: they come from raw material, other ideas or observations about the world. Hence a two-step creative process: collect raw material, then think about it."
https://www.inkandswitch.com/capstone/#creative-professionals-and-the-two-step-process-for-developing-ideas

War Rooms

War rooms are where stakeholders can visually communicate with each other whenever required. You can get a sense of where the project is just by being in that room.

Replace these people with avatars, walls with spawned screens, pictures with AI generated art



  1. Better communication: No need to schedule a meeting / emails / ph calls etc to make a decision and wait for the next day
  2. Better coordination: Less chances of stakeholders not being on the same page. If in doubt, just walk over to the person, talk and clarify
  3. Single source of truth: Ideally a war room should be full of white boards / monitors / sticky notes on the walls etc. A stakeholder should be able to get the sense of where we are / what is on critical path by just being in the war room.
  4. Breaking silos: Sitting and problem solving together builds a sense of one-team and one-goal spirit. Everyone feels dedicated and committed to making the project successful
  5. Better problem solving: Not everyone in the team knows everything. Having all the minds at the same workspace and problem solving together leads to better solutions under the given constraints of the present systems and process
  6. Better sense of responsibility and priority: Sitting and working together towards the same goal, brings the same sense of urgency within all the stakeholders. There are no 2 priorities for the people in the war room.
    https://medium.com/@sanjeevm/war-rooms-what-why-how-64a8d5678ddf

More links:
https://www.pinterest.com/springfels/ux-war-rooms/
https://www.fastcompany.com/3028471/google-ventures-your-design-team-needs-a-war-room-heres-how-to-set-one-up
https://hbr.org/2008/09/how-pixar-fosters-collective-creativity

Digital War Rooms

Hyperfy

Softspace HQ

Column 1 Column 2

Source: https://twitter.com/yiliu_shenburke/status/1590307873405296640

The Books

  • xrdevlog
  • MetaFactory notes
  • Neon Buidl
  • Webaverse MMO
  • JanusXR
  • M3 github notes

Solarpunk Home Space


Hacker Homekit

Inspiration


Less screens more books:

Bigger room?

Inspiration that went into Uncanny Alley:

My favorite one is this:

View site: https://3d.m3org.com/

Anarchy Arcade

Want to next have a setup where its a long table in the middle, more open to collab.

This also helps us create better thinking spaces