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The Street 2
tags:
webaverse
Designing season 1 for Webaverse Originally made Jan 2021
The Street 1
https://hackmd.io/@XR/thestreet1 (Oct 2019)
https://hackmd.io/@XR/vegas
Artist Role Call
Message: We are looking for artists interested in co-designing parts of a virtual world that's heavily inspired by The Street from Snow Crash. The VR world will run in standard web browsers, feature a top notch avatar system, and have WebXR support.
We support workflows to import content from pretty much anywhere, so if you made something already in Cryptovoxels, Decentraland, Somnium Space, VRChat, or standalone we can explore bootstrapping from there instead if you wish.
Artists
Create template 3D models that can be retextured as a canvas for the artists
Concept Street
Designing the grid inside blender
About 20 average size avatars wide
WebXR Preview
Webaverse
JanusWeb
Seasons Concepts
Models
https://www.cgtrader.com/3d-models/exterior/cityscape/20-apartment-building-block-collection
https://www.cgtrader.com/3d-models/exterior/cityscape/15-industrial-building-collection-1
https://www.cgtrader.com/3d-models/exterior/cityscape/22-apartment-buildings-collection
Documentation Instructions
Documentation
What can you exhibit
Schedule
Target opening launch date:
Jan 14th: Application deadline Jan 28th: Overworld design plans ready February 20-27: 1st wave submission and preview March 13-20: 2nd wave submission and preview
Vket5 Inspiration
For parcels, the idea is that parcels have an outside presence in the street, and an inside that is infinite like a pokeball.
The outside presence is like a hologram of what the world inside contains.
If the parcel has an outside of say 16x16, or 4 fortnites by 4 fortnites, then the size of the hologram is 16x16.
The hologram would include whatever static content the parcel contains.
The center 16x16 must be static, so basically limited to GLTF/VRM/images/etc, and there is a resource limit beyond which it will just refuse to render. This is for performance reasons in the overworld.
You can press to enter any of these parcels/holograms just by going up to it. That will clear out the overworld, put you on the inside of the parcel, and the hologram becomes real.
Now you have the infinite space of the parcel to work with, with no constraints, and scripting is completely free to run.
You can make changes, and if you make changes inside that central "square" of the parcel, they will get reflected in the overworld you can exit out to the overworld at any time that's kind of the design being proto'd
The Plan
have various sizes on the street
need height limit, will hurt UX without one
remember what colan did for gangnam, bought most of the CV district and turned it into the hottest neighborhood. inspiration from there for the overworld - beautifully made.
releasing too much too fast may make it hard for people to keep up, might lose interest
can either raise money, slow issuance of flux/grease after if fixed supply
maybe want something inflationary, fixed supply gets challenging for game / world economies if fixed, will want to be slow to issue out
Token distribution strategy: 10% supply every season would exhaust half supply in 1.5 years with 10% every 10 weeks
want early collectors to be aligned, not purely for financial reasons
we're in the golden age of experiments smaller plays, seasons, building core community allowing fomo to build vs trying to all at once
parcel sale selling parcels in experimental phase, get content out can always airdrop tokens out later peter / drew / metadreamer want parcels
uxt / nick / greg notzelman want parcels
Artist meetup 1
we're going through: