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Image showing [Fortuna] logo reading "The Tabletop of [Fortuna]"


[Tabletuna] is a tabletop recreation of [Fortuna], powered by the Apocolypse. A spaceopera without the opera, sorta. Rules by Honk!

Story creation is done by both the players and the GM. This may sound obvious given every rule book ever has said such, but it's true! Intentionally a rules-lite system, [Tabletuna] is made to prioritize storytelling over numbers.

Play requires the following:
[A GM]: Duh.
[Players]: Anywhere from 3-6 works best like an average crew, but those interested in chaos and headaches may have more or less.
[Dice]: Every roll uses 2d6, but there are exceptions. You're doing this with a dicebot anyway, though.
[Sheets]: Made by the lovely Mark Suckerberg

Player Principles

Some general guidelines to consider as a player, consider these for the greatest authenticity.

Act with confidence: When you make your move, don't ask if you can, just do it. A GM would only deny you if it was impossible, which that is often common sense in situations. When you say you do something, you're affirming you know what the consequence of your actions might be. Fortuna is not always forgiving

Act authentic: Your best memories won't be something you did, it'll be something your character did. Considering things from your character's lens will always bring a better result than if you yourself weighed your options. Remember that really comedic moment when Kelda decided to- [REDACTED]


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