Mark Suckerberg

@marksuckerberg

Sometimes, I code. Other times, I program.

Joined on Apr 14, 2020

  • Characters Traits Origins Backgrounds Races Gameplay Anatomy of a Move
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  • {%hackmd theme-dark %} Translated into boring-speak by MkSb The Rules Note: These rules were made in order to enhance to experience of players, not restrict them for the sake of it. These rules are subject to change as our community grows, evolves, and changes. Try to act in-character as a believable character. (See What's a character? below) Do not be excessively malicious without extremely good reasoning, EVEN IF YOUR CHARACTER'S PERSONALITY ALLOWS FOR IT. Try to keep a similar roleplaying standard as the people you interact with most (e.g. fellow crewmembers).
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  • {%hackmd theme-dark %} Short-term (Theme: Gameplay Loop) Recently a lot has been said about the lack of a "gameplay loop." While this term may not be fully accurate to what we're missing, it's close enough. We need more content to occupy people's minds, as well as solidify progression as well as bringing the round to a close. Examples: Outposts - These are overmap objects that can be docked to or hailed remotely from a communications console. Their purpose is to serve as a shop of sorts, where you can buy and sell goods, tech, and even entire ships possibly. This will replace the old near-instantaneous selling pad/express cargo console dynamic of selling. See Outposts for more details.
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  • The goal of this is to create a simple yet effective rather than an intricate and complex system to balance everyone into preferring to have the proper person do a task (MDs doing surgery, Engineers building stuff, Seccies chasing down/detaining criminals). Upon creating this list, I noticed I could easily replace what TG is doing with skillchips with master level skills. I don't know how balanced this would be, but do keep in mind that unless you start out on the level below master, you're likely not going to get to it in a normal round. Range = 0-20 Untrained = 0 Trained = 1-4 Proficient = 5-9 Experienced = 10-14 Master = 15-20
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