{%hackmd gb1JmMYYQWmAR-wNNIx9GA %} # Gameplay Although **[Tunatop]** is a game about shared story telling, rolls will sometimes be neccesary to resolve a situation when a character performs an action with a risk of failure. These are mainly done through Moves. A character or someone else's action may call upon a Move to be made, and the successes or consequence depend on it. ## Anatomy of a Move Reading a move, there are 3 parts to it. The name, the Stat used, and the results. ### Example Move (+Stat) When you ____, Roll+statMod __On a 10+__, you succeed, and accomplish what you intended to do. __On a 7-9__, as above, but you suffer a cost of consequence. Some moves have specific consequences for a partial success, but most leave the details to the GM. GMs should always remember a partial success is still, definitively a success. Just with a side effect. __On a 6-__, the move fails and provokes further consequence if you could fail worse. This doesn't mean nothing happens, infact a failed move creates just as much story as a successful one. A failure is a chance to add a new threat or complication to the narrative. Most Moves leave this slot blank, and as such it's up to the GM do adjucate what happens. When performing a Move, the GM will roll in private. __Every__ roll is private to the GM. Ever wondered what it would be like playing *without* **[Fortuna's Die]**? The GM will take the roll, add the player's Stat Modifier with any applicable further penalties or bonuses The time a Move takes is open ended, not a specific timeframe. Thematically, a roll for running across an expanse and dodging a gunman could be seconds or minutes -- whatever the table feels is appropriate. A Move can also cause another Move as a reaction, and this is especially true for partial successes and failures. ## Sequence of Play Play is undebatably, a cooperative experience. The GM is as much of a player as the rest, and even when there's fights they shouldn't be "fighting" the players; but a GM still needs to be the arbiter of the situation, and sometimes that can get confusing always remember: ![Aftik saying "it just works!" next to a chart showing a repearing cycle that goes as follows: First the GM describes the scene, then the player describes their actions, then any moves are resolved.](https://i.imgur.com/CYEhOgt.png)
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