Maximus

@RealmWeaver

Deep thinker of tools and processes. Having opinions about data, web3, and metaverses. X / Twitter = @kloudwarrior Bluesky = @realmweaver.bsky.social

Joined on Jan 14, 2025

  • Model Used: Maximus Prompt: Categorize items into discussion topics, Q&A, Next Steps, and clip summaries Link to Source: YouTube Summary: n/a Builder Competition Awards!! (link original X announcement) Best building = BeadBeard/Quadduckhead https://x.com/quadduckhead/status/1889900093073137907 image
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  • Model Used: deepseekR1:7b Prompt: Categorize items into discussion topics and Q&A Link to Source: n/a Summary: The conversation focused on challenges in promoting open science, including funding barriers and resistance from institutions due to privacy concerns, and explored how collaboration can drive innovation in AR/XR technologies despite inconsistent adoption trends. It also highlighted AI's role in enhancing AR/XR through automated content creation while emphasizing the need for ethical frameworks to address privacy, equity, and accessibility issues. Discussion Themes Open Science Challenges Discussions about funding barriers, institutional resistance to open science practices, and lack of infrastructure for sharing research outputs. Call-out: Speakers mentioned the need for better support structures like libraries and repositories (Speaker 7).
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  • Summary of Topics as of February 19 2025 Introduction The notes below reflect discussions and ideas/thoughts related to defining, designing, and creating a metaverse we collectively want to see. Sections covered include the following: What deep questions are there about the metaverse? How did we arrive to these questions and considerations? What are specific ways in which we can explore and resolve these?
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  • Discord Community Summaries Running catalog of discussions and ideals from the Community Discussion and Meeting Archive 2025 February 13 Hyperfy Community Notes 2025 February 06 Hyperfy Community Notes 2025 January 28 Hyperfy Developer Huddle Call Details DAO Working Group Infrastructure Working Group
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  • 2025 Feb 06 Hyperfy Community Meeting Notes Hear the latest on creator mode, pre-fab models, and hyperBALL :desktop_computer: Spotlight on Dr. Doge and Howie spinning up West World :face_with_cowboy_hat: Check in with Lastrum and Zesty crew on the cross-world features they've built :globe_with_meridians: Demo of app download and sharing into worlds :outbox_tray: Check out progress made on VR support :dark_sunglasses: Open floor on questions and requests from the Community :heart_decoration: Recording summary on Feb 06 Community Summary. 2025 Feb 03 Hyperfy Developer Huddle Call Notes
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  • Model Used: Maximus + o3 Prompt: Categorize items into discussion topics, Q&A, Next Steps, and clip summaries Link to Source: YouTube Summary: The discussion covered technical advancements in VRM integration, performance optimizations, blockchain support, interactive objects, and multiplayer game improvements, with key takeaways including enhanced world-building tools, AI-driven NPCs, expanded documentation, and plans for seamless blockchain integration. Topics Summary 1. VRM & Wearables Discussions on using a base VRM model for modular wearable customization. Consideration of integrating existing tooling from OnCyber and Hyperfy for VRM support.
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  • Draft of requirements to describe how in-world security can be handled to support flexible and comprehensive security scenarios to enable seamless and productive collaboration between users. Example Use Cases Event organizers can create a fully featured event with various activations (hyper apps) that provide distinct experiences to users. Event operators organized into control groups for specific areas of responsibilities such as moderation, API/blockchain minting experience, sound and light, recording. Builder creates learning environment providing sandbox to users to interact and edit objects contained within learning environment but not disrupt learning setup. Metaverse organizer invites builders to set up showcase stalls with custom built models and activations without interfering with other builders in world. Host a world where external users can import external apps to be run in world. Basic need for securing components Zone-based or group-based containers to tie permissioned roles to apps contained within a phyiscal zone or app group.
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  • Topics: Hear the latest on creator mode, pre-fab models, and hyperBALL :desktop_computer: Spotlight on Dr. Doge and Howie spinning up West World :face_with_cowboy_hat: Check in with Lastrum and Zesty crew on the cross-world features they've built :globe_with_meridians: Demo of app download and sharing into worlds :outbox_tray: Check out progress made on VR support :dark_: sunglasses: Open floor on questions and requests from the Community :heart_decoration: Some highlights for this week: Builder pre-fab and snapping preview: https://x.com/AshConnell/status/1887498661984411973
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  • What is Hyperfy? English | Español Hyperfy is a digital space platform where anyone, without needing to be an expert in technology or 3D design, can create and explore immersive virtual worlds. Access it from your web browser on any device, including virtual reality! What makes it special? Total accessibility: It works on any browser (no downloads needed), your phone, and is compatible with VR headsets for more immersive experiences. Flexible tools: Create art galleries, event venues, virtual stores, educational classrooms, interactive games, digital retreats… or whatever you can imagine! Community-focused: A perfect space to gather, collaborate, livestream, or just hang out with friends. Worlds can be edited by teams in real time. Open-source project for everyone: Whether you’re a beginner or an expert in coding and 3D design, you can create worlds with intuitive tools or customize them with your own creations, lighting, and much more.
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  • ¿Qué es Hyperfy? English | Español Hyperfy es una plataforma de espacios digitales donde cualquiera, sin ser experto en tecnología o diseño 3D, puede crear y explorar mundos virtuales inmersivos. ¡Accede desde tu navegador web en cualquier dispositivo, incluyendo realidad virtual! ¿Qué lo hace especial? Accesibilidad total: Funciona en cualquier navegador (sin instalar nada), tu móvil, y es compatible con VR headsets para experiencias más envolventes. Herramientas flexibles: Crea galerías de arte, salones de eventos, tiendas virtuales, aulas educativas, juegos interactivos, retiros digitales… ¡o lo que se te ocurra! Enfoque comunitario: Un espacio ideal para reunirse, colaborar, transmitir en vivo o simplemente pasar el rato con amigos. Los mundos se pueden editar en equipo en tiempo real. Proyecto open source para todos: En Hyperfy, seas principiante o experto en código y diseño 3D, puedes crear mundos con herramientas intuitivas o personalizarlos con tus propias creaciones, iluminaciones y mucho más.
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  • Model Used: deepseek-r1:7b (local) Prompt: xxxx Link to Source: xxxx Summary: The Hyperfy development community discussed improving building modes, user experience, and technical aspects like camera movement. They emphasized accessibility, community feedback, and clear documentation to attract both technical and non-technical users. Key Themes Discussed: 1. Building Modes Optimization Saori, maximus, AshXN, HPrivakos, TheMattEmpire discussed the importance of providing distinct building modes to cater to both technical and non-technical users. Building modes (e.g., Builder Mode, Play Mode) were highlighted as essential for ease of use and community collaboration.
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  • Also check Infrastructure Working Group discussions for ongoing details As of January 23 2025, the way the Hyperfy world repo currently works is: A world folder is generated that houses both a database and an assets folder The upload endpoint is hard coded into the server for clients uploading assets The database is read directly from the filesystem For platform builders, currently the assumption is that you are mounting volume storage into containers for each world.
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  • Model Used: Maximus Prompt: Categorize items into discussion topics, Q&A, Next Steps, and clip summaries Link to Source: YouTube - Developer Huddle 2/4 Summary: Review of the new app download and upload functionality Nuanced discussions on the UI and supporting builder and player modes Initial brainstorming on app sharing methods Brainstorming game mechanics and future features Discussions on improvements to documentation and demo world
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  • Model Used: Maximus + o3 + b0gAi Prompt: Categorize items into discussion topics, Q&A, Next Steps, and clip summaries Link to Source: YouTube Summary: Discussion covered UI improvements, networking improvements for hyperBALL game project, deep dive into dev showcase. Key takeaways included call to action for simple script patterns, hosted ElizaOS agents, and core improvements to UI and builder quality of life updates. Developer Topics: User Interface (UI) elements Alignment on the core team's approach for UI - purposefully keeping UI minimal for now During v1 there were several iterations of re-work so staying cautious with core UI in v2 There is a heavy preference by the community to minimizing buttons/menus on the screen.
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  • High-level Summary Review latest code updates and planned updates for the coming week Recognizing contributions by the community over the last week Highlighting call-for-assets to add into the core app Recording Information Source = YouTube Discord Event = Stage
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  • See Builder Community Agenda for full context of the notes below Model Used: o3 Prompt: Summarize discussion, group into categories, list QA, and list next steps Link to Source: YouTube Summary: v2 progress check including enhanced tools for world-building, agent integration, self-hosting solutions, community-driven collaboration, and plans for organic marketing to empower creators and developers. Discussion Themes Hyperfy V2 Development: Rapid progress includes drag-and-drop tools, improved APIs, and improvements to self-hosting options. Key features being prioritized are the full rollout of agenic avatar setup, fully shareable/downloadable apps, voice/audio chat, and completion of Hyperfy native assets for low code/no code builders. Agent Integration: The Eliza system allows customizable, interactive agents; future no-code tools aim to simplify deployment. Target will be for agents to have advanced interactivitiy, event recognition, and integration with virtual systems.
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  • 2025 January 13 - DAO Direction Discussions Summary: The conversation revolves around the governance structure and funding mechanisms for Hyperfy, focusing on the role of a DAO versus centralized leadership. There are discussions about decentralizing control while maintaining effective decision-making processes, particularly in relation to the distribution of funds. Key decisions and agreements: DAO Funding: The DAO will fund features requested by the community, but the main direction will remain under the leadership of Ash and Saori. There is a consensus that funding via the DAO should be controlled to prevent misuse, with a suggestion to use bounties instead of open grants. Centralized Leadership: Many participants suggest that Ash should retain significant control, citing concerns about the inefficiencies and failures of DAOs in other projects. The potential for manipulation and short-sighted decisions within DAOs is highlighted. Bounty System: A tiered bounty system is proposed to fund smaller tasks (e.g., $100 for minor tasks, $1000 for larger ones) with clear success criteria, ensuring accountability and effectiveness. Token Holder Input: Token holders may still have a say, but their influence should be limited to prevent issues such as "whale" control over funding decisions. Token holders could vote on roadmap priorities but not direct funding allocation. Decentralized Control: While decentralization is supported in terms of community involvement, a "benevolent dictator" model (where Ash maintains leadership) is seen as more practical for Hyperfy's success. The community should contribute but not have direct control over critical decisions like funding and partnerships.
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  • The Hyperfy engine heavily relies on client-side processing to deliver an immersive experience. The user experience in world can be significantly impacted by the optimizations of the models and other components set up in the world. To provide the most users with the best experiences, we recommend the following focus areas for optimization: Reducing the size of texture Reducing the number of draw calls Reducing the number of triangles Reducing collider complexity
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  • Summary (Artisinal) Model Used: maximus Prompt: Summarize and takeaways Link to Source: Twitter Summary: Ash from the core development team sharing initial release of Hyperfy v2 code Informal review of the code released today: As background: Hyperfy is an engine/platform for immersive and interactive apps Apps behave like browser plugins sandboxed from each other using are secure SCS (private compartments) Apps will be configurable and the code will also be editable
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  • Summaries of infrastructure-related discussions 2025 January 20 Infrastructure Discussion Model Used: ________ Prompt: _____________ Link to Source: Discord Summary: Discussion between core development team and Numinia team reviewing infrastructure settings and needs Core Infrastructure (AWS) Using ECS (Elastic Container Service) as container orchestrator
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