# Hyperfy Developer Huddle Call 2025-02-04 :computer: :hammer_and_pick:
> Model Used: Maximus
> Prompt: Categorize items into discussion topics, Q&A, Next Steps, and clip summaries
> Link to Source: [YouTube - Developer Huddle 2/4](https://discord.com/channels/958209073277456457/958209074045026327/1336628447698489364)
> Summary:
> * Review of the new app download and upload functionality
> * Nuanced discussions on the UI and supporting builder and player modes
> * Initial brainstorming on app sharing methods
> * Brainstorming game mechanics and future features
> * Discussions on improvements to documentation and demo world

### Recent and upcoming releases
1. Audio and bloom control support
2. Improvements for docker, app property on init
3. Anchors (to finalize vehicles)
4. Emotes
5. Pre-fab objects
6. [XR support - courtesy of Msub2](https://discord.com/channels/958209073277456457/1335092220092747866)
## Follow-ups and Takeaways:
### Follow-ups
1. Call-to-Action: Organizing on documentation contribution (peezy, ricky, devilsadvocate, Metamike, maximus)
2. Progress check on platform basics for non-technical builders such as viewing world objects, copy/paste, and grid snaping for dynamic objects (Developers 1/31/2025 6:43 AM)?
3. Availability of new default skybox and terrain environments?
4. Progress check on viewing console logs directly from within world.
### Live Follow-ups and Takeaways
* List of takeaways and new follow-ups generated during call
## Developer Topics:
#### **Agent & AI Integration**
* Work in progress to provide seamless hosting for agents
* Proof-of-concept by cru showing hyperscripts being modified based on a prompt: https://x.com/crufro/status/1886224709693350323
#### **Other Topics**
* Zesty beacons running well :D
* Confirmed [PannerNode API](https://developer.mozilla.org/en-US/docs/Web/API/PannerNode) used for sound, there are some nuances with sound direction
> * The reason its louder if you flip the hypercube is because the audio node as at the bottom of the cube, you can get closer to it. if you move audio node to the center of the cube (audion.position.y = 1) its better
> 
* Lots of code and sample scripts shared along with better understanding of Joint and Avatar nodes
## Developer Showcases:
* **cru** - dropped ai coder on us out of the blue!!
* [POC posted on X](https://x.com/crufro/status/1886224709693350323) excellent video with beautiful models from vox


* **b0gie and Howie** - working through buidl camera mode and hyperduck platforms



* **omka, peezy, MetaDoge** - digging into standing up evm integrations with hyperfy
* initial phases potentially activating solana and duckchain
* **HPrivakos and bitpixi**
* Standing up agent hosting locally and sharing their trials and tribulations
* Other dev snapshots




## Key Questions & Answers
* Q: PENDING EVENT
* A: PENDING EVENT
## Notable Clips and Posts:
* TIME STAMP = DESCRIPTION
* Ai sentiment: SUMMARY
{%hackmd Syq4xkPwkg %}