# Hyperfy Community Meeting Live Notes 2025-02-13 👥🤝🤗 > Model Used: Maximus + o3 > Prompt: Categorize items into discussion topics, Q&A, Next Steps, and clip summaries > Link to Source: [YouTube](https://www.youtube.com/watch?v=dyG-fRH79sU) > Summary: The discussion covered technical advancements in VRM integration, performance optimizations, blockchain support, interactive objects, and multiplayer game improvements, with key takeaways including enhanced world-building tools, AI-driven NPCs, expanded documentation, and plans for seamless blockchain integration. ## Topics Summary **1. VRM & Wearables** * Discussions on using a base VRM model for modular wearable customization. * Consideration of integrating existing tooling from OnCyber and Hyperfy for VRM support. * Performance concerns regarding VRM, particularly related to bones in wearables affecting physics. **2. Core Engine Updates** * Build Mode Enhancements – Snapping, snap points, flying mode, and double jump added for better usability. * VR Mode Improvements – Version 2 of VR mode with better performance (120Hz perceived smoothness). * Pinning Feature – Users can now lock objects to prevent unintended movement or deletion. * Performance Optimizations – Implemented LOD (Level of Detail) and optimizations for large object counts, reducing frame drops. **3. Asset Optimization & LODs** * Need for an automatic LOD generation system to optimize object rendering dynamically. * Discussion on manual vs. automated LOD handling, with potential Blender integration. * Highlighting the impact of high-triangle assets on GPU performance. **4. Multiplayer & Game Development** * Hyperfy’s flagship game: Hako – physics refinements needed to improve ball movement. * Power-ups & Game Loop Enhancements – suggested to make multiplayer gameplay more engaging. * Potential Betting System – exploring non-randomized strategic bets within legal limits. **5. AI Agents & Automation** * Development of AI agents that interact with objects (e.g., fetching, navigating). * Exploring AI-driven NPCs that can assist in tasks like stocking shelves, gathering materials. **6. Blockchain & Crypto Integration** * Discussions on integrating Solana & Ethereum authentication as an optional plugin. * Allow the implementation of smart contracts for NFT/tokens and in-game transactions. * Potential for in-game economies using Solana/Ethereum for access control and trading. **7. Documentation & Onboarding** * Launch of new Hyperfy Documentation Hub to consolidate learning resources. * Structured guides for different user types (developers, artists, game designers). ![image](https://hackmd.io/_uploads/SyBuJmTYkl.png) ![image](https://hackmd.io/_uploads/Hk-Vx76YJx.png) ![image](https://hackmd.io/_uploads/r1jELXaYyx.png) ![image](https://hackmd.io/_uploads/H1BAbQTKyl.png) ![image](https://hackmd.io/_uploads/SJuprQ6Fyg.png) ## Key Questions & Answers * Q: What’s the fastest way to integrate blockchain back into Hyperfy?\ * A: Use the new hoopa system for applying patches, allowing modular crypto integrations. * Q: Can Solana NFTs store 3D assets like GLB files? * A: Yes, Solana’s metadata structure allows storing arbitrary files, including GLB models. * Q: What’s the best way to optimize large object counts in Hyperfy worlds? * A: Implement LODs, reduce texture complexity, and limit excessive high-triangle models. * Q: Will Hyperfy officially support blockchain integration? * A: Likely, but maintaining chain-agnostic flexibility remains a priority. ## Takeaways and Next Steps - Research how to partner with Peezy/hucow to support easier access to extend Hyperfy core especially supporting blockchain integrations - List of app/object search with sorting by performance states - Look into improviing game loops beyond just kicking ball around perhaps mix in crypto to make it more interesting - Particle support on horizon to be able to support advanced experiences such as interactive particles - LOD performance - Improvements on AI/NPC development *Sentiment Summary: The discussion started with excitement over new VRM & build mode features, progressed into technical deep-dives on blockchain & game mechanics, and ended with enthusiasm about AI integrations and the rapid pace of community innovation.* ## Topics Discussed (voice chat capture) - Discussions on Avatars (VRM) - Hyperfy support for VRM is recognized as a leader. Tackling wearables... build upon VRM standard. Preference is to give admins controls to define avatar limits in world. - Core Updates - new build mode snapping, pinning, flying, UI improvements, double agency jump, and VR is looking REALLY good! - Housebuilding kit walkthrough and contest (ideas shared by Jin/Ash on the topic) - Community requested features: Integrating blockchain (Solana)... at the moment blockchains reside in their own fork. Peezy shared a "hucow" (Hyperfy Core Update Overwrite). Ash mentioned perhaps enabling core extensions such as through a CLI on the fly vs. maintaining branches/integrating into core - Discussion about a project to support Solana "pump.fun" bonding through a modified Hyperfy - B0gie sharing fridges to stock up a 7-11 store :) "possibilities are endless, each day brings endless ideas!" ... "Get your hyperfyzz sponsored by hyperball jerseys" - Omka - Limbo asks about hyperBALL - discussing a physics funkiness and more polishing needed to make game loop more engaging such as power-ups. Potentially adding drones for a hyperLeague. Also the Red team may need more practice :P - DrDoge discussed vending machines, rover bot, wen pet, and day/night cycles (ex. powerups for speed boosts). He asked about particle effects? V1 has the code but just needs to be ported over to support it. Howie Duhzit showed DrDoge cursor and that may have been a bad idea :P - Howie Duhzit wants to multi-select apps and also select materials on a mesh to swap with any image/whole material (Ash appreciating leapbounds the engine is making with people building so much since the last call!) - Omka walking through the documentation on https://Hyperfy.How built through an Astro-based wiki. Future releases to build out audience-based paths to support a person's learning and onboarding. - Self-hosting with Fly.io and other tools to allow people with low-technical skills to set up. - Metamike shared his focus on Agents consuming information to support more advanced AI agents in world to support goal structures/loops to eliminate the need for technical/coding capability. Daydreams. # Hyperfy Community Meeting Pre-read Agenda 2025-02-13 :smile_cat: Sign-up here for event: https://discord.com/events/958209073277456457/1337215857297850469/1339732839628800000 ## Highlights from Builder Community :tools: * Metamike building apps for agents with agency and loot-loving robots https://x.com/itsmetamike/status/1889720334938509778 * Howie released updated Hyperfy tools and Trump loves it https://x.com/HowieDuhzit/status/1887751959408460126 * Peezy and Dr.Dogge developing apps for agent environment interaction and Shiffty working on projectile apps and funky dance floors https://x.com/hyperfy_io/status/1888704919617646959 * BeadBeard house build for contest: https://x.com/quadduckhead/status/1889900093073137907 ### Highlights from the Community ## Reminders * Builder-first documentation site is now https://hyperfy.how thank you Saori and Omka! * Working on a project, please post in #🎨│showcase to show what's possible and get input :hugging_face: * Looking for to work or get work done, post in #💰│bounties for project ideas (check out HPrivakos latest bounty win building out the Blockade Labs) https://x.com/HPrivakos/status/1888861796712206406 ## Some highlights for this week - Pre-fab snappable house competition is now active! Submit before Feb 13 8pm EST 30,000 $ HYPER up for grabs!! :hyper: Details here: https://discord.com/channels/958209073277456457/958209074045026327/1339196408707813438 - VR and AR incoming :VR: https://x.com/voxvienne/status/1889092698943955257 - Creative powerhouses Vox and ToxSam getting their hands on the engine! https://x.com/voxvienne/status/1889092698943955257 - UI revamp based on extensive community feedback - Vehicle sneakpeeks from Pete https://x.com/planetvr_uk/status/1889069571748897042 - Hyperfy 101 by Salti written and translated into Spanish {%hackmd Syq4xkPwkg %}