# Mapping Checklist (content) This checklist is a general guide on what content is required and what content is optional for a typical SS14 map. Small maps may not be able to fit optional content in so use this as a template only. This guide will stay as up to date as possible on what entities you should be including on your map. The new section at the top will show the newest content from around the last month so you don't need to check the whole guide when updating a map. Where necessary the entity ID will be in brackets where it differs greatly from the name. In most cases you can just search the name. Where a name has a suffix like [filled] this indicates a variant of that entity. ## What's New? | Entity | ID | Suggested Locations | Date Added | | -------- | -------- | -------- | -------- | Test | Test | Location | Test | ## Blacklist Do not place anything in this list under any circumstances * Nuclear Authentication Disk * Nuclear Authentication Codes * Anything with the DEBUG suffix - Seek permission from a maintainer and point it out in your PR. * Anything with the ADMIN suffix. * DAW (Digital Audio Workstation) * Supersynth * Dual Port Vents (at your own risk, colouring is a pain and they might not work) * Anything traitor related ## Command Department ### Bridge **Required** - Communications Console - ID Card Computer **Optional** - Fireaxe - Power Monitoring Computer - Crew Monitor - First Aid Kits + Fire & Emergency Locker - Filing Cabinets / Drawers - Camera [command] - Camera Monitor ### Vault **Required** - Nuke **Optional** - Gold Bars (<3 full stacks) - Credits (Not excessive, 10k maybe, cargo will want to steal this) - Rare Drip - Camera [command] - Camera Router [command] (if no tcoms room) ### Captain's Quarters **Required** - Captain's Locker [filled] - Communications Console (spare) - Captain's Spare ID - *DONT MAP A NUKE DISK* **Optional** - ID Card Computer - Renault Spawner (and dog bed)(contains TC) - Extra drip / Captains Items / Oxygen Tank for hardsuit. - Bed + Captains Bedsheet - A bathroom / shower room (with duck and soap) - Fireplace / TV ### Head of Personnel's Office **Required** - ID Card Computer - Head of Personnel locker [filled] - Uniform Printer (place durathread and cloth too) **Optional** - Ian Spawner (and dog bed)(highly recommend, its a traitor objective) - PTech Vending Machine - Bed + HoP bedshet#et - Hand Labeller - Crew Monitor - Personnel Crate - Filing Cabinet / Drawers - Fireplace / TV ## Security Department ### Brig (Main Area) **Required** - Use Airlock [Brig, Locked] doors to separate the lobby from the general secure area. Lawyers and HoP have access to these doors. - Jail Cells (feel free to use Security access secure windoors here so Lawyer can't free people). Use Prisoner Wardrobe [filled]. - Security Officer Lockers [filled] - SecTech Vending Machine - Handcuff Boxes / Ziptie Boxes **Optional** - Interrogation Room - Evidence Room (with evidence lockers / closets, body bags and boxes) - Break Room (microwave, donk pocket spawner, sink, table, vendors etc) - Security Drobe - Extra Tasers & Stun Batons - Wall Chargers and Rechargers - Flashes (portable and entity) - Security Barriers - Water Cooler - Secway Spawner + Keys ### Wardens Office **Required** - Warden's Locker [filled] - Criminal Records Computer **Optional** - Extra Charger and Batons - Filing Cabinets / Drawers - A button for securing any blast doors - First Aid Kit - Camera Monitor / Telescreen ### Head of Security's Room **Required** - Head of Security Locker [filled] **optional** - Bed + HoS Bedsheets - A NT Weapon such as the WT - Cigar - A pet spawner + bed - Telescreen / Camera Monitor - Button for security lethal armory ### Armory Feel free to have a non lethal and a lethal armory - where the lethals are secured with 2-3 thick reinforced walls and either a HoS access door or a blast door with the button in the HoS' office. **Required** - Guns (lethal and non lethal, see above) Use NT Lore friendly weapons, nothing crazy. - Security TechFab - Security Hardsuits **optional** - EOD Suit Closet [filled] - Bulletproof Vests / Armor - Flashbang box - Ammo boxes lethal and non lethal - Tech Fab Materials - Extra Security Barriers - Extra Handcuffs - Another SecTech Vending Machine ### Perma Brig **Required** - sustainable food system (hydro trays, fruit seeds, seed extractor, mini hoe , water source, buckets or cups) - Beds **Optional** - arcade machines/instruments for boredom - Emergency or Prisoner EVA suits locked up - Hide a tool in a plant pot or toilet. ### Detective's Room **Required** - Detective's Cabinet **Optional** - DetDrobe - Detective Items like cigarettes, lighters, hats, folders etc - Filing Cabinets / Drawers - Water Cooler ### Courtroom **Required** - Defence and Prosecution Tables - Judges seat & table - Witness Stand - Accused Stand **Optional** - Audience Seats - Jury Stand - court settlement vault - Plants, Water cooler, Decoration ### Law Office **Optional** - lawdrobe - papers and folders - other roleplay friendly items - Desks with seating for lawyer and client ## Medical Department ### Medbay **Required** - See Individual Rooms - Medical Records Console **Optional** - Rollerbeds - Patient seating/bedding - Medkits - Nanomed Machine - Medidrobe - Reception Area with Seating - medical supplies locker - crew monitor - Medical lockers - Medical doctor lockers ### Chemistry **required** - chem dispenser and chem master - grinder - chemical locker **optional** - extra beaker boxes - hand labeller - plasma - syringe boxes - pill boxes - Drain ### Virology **Required** - disease diagnoser delta extreme machine - vaccinator machine - mouth swab box - sterile mask box - latex gloves box **Optional** - nitrile gloves (these are better than latex, use sparingly) - level 3 biohazard closet - isolated ward - virodrobe ### Cloning **required** - cloning pod - medical scanner - body scanner computer ### Chief Medical Officer's Room **Required** - CMO Locker [filled] **Optional** - bed/cmo bedsheet - crew monitor console - medical records console - extra rollerbeds - extra medkits - cat spawner ### Morgue **Required** - Morgues **Optional** - Crematorium (Preferably put this in the chapel back room) - Body bag boxes - Morty - Health Analyzer - Surgery Tools ## Science **Required** - R&D computer - Protolathe - Circuit Imprinter - Isolated testing chamber (for xeno archeology) - Limited starting materials (Steel, Glass, Plastic only) - Grinder - Scientist Locker **Optional** - Autolate - Scidrobe - Beaker boxes - Syringe boxes - Fire Safety Closets - Cell Chargers - Empty Gas Canisters - Signs for specific areas - Filing Cabinets ### Research and Development **Required** - R&D Server (put this in a cool, RD locked server roomr) - Base R&D Point Source - R&D Computer **Optional** ### Research Director's Room **Required** - RD locker [filled] - R&D Computer **Optional** - bed/RD bedsheet - RD's potted plant - Lamarr poster ### Robotics -dont worry about it yet but maybe set aside some room for it ## Supply ### Cargo Reception **Required** - Cargo Request Computer (either public or behind a counter) - Counter for orders and or conveyor with flaps **Optional** - Waiting area for placing orders - Cargodrobe - Autolathe ### Cargo Bay **Required** - Space for crates to sit for import / export - Cargo Ordering Computer - Telepad (low pop only) - CargoShuttleComputer - CargoShuttleConsole **Optional** - Starting materials (Glass, Steel, Plastic only, 1 stack max) - First Aid Kit / Oxy Deprevation Kit - Toolbox - Filing Cabinet ### Quartermaster's Room **Required** - Quartermaster's Locker [filled] **Optional** - bed/qm bedsheet - Decoration - Morticia Spawner ### Salvage Area **Required** - Salvage Specialist's Locker - Salvage Magnet - Airlock to space - Salvage Vending Machine (when avaialble) - Ore Redemption Machine **Optional** - Tank Dispenser [EVA] - Extra Tools (shovels/pickaxes) - Fire Extinguishers - First Aid Kit ## Engineering ### Main Engineering **Required** - Engineer Lockers - Youtool - Engivend - Protolathe - Autolathe - Steel, Plasteel, Glass, Metal rods (limiged) **Optional** - Bulk Cable Crate - Fuel Tanks - Solar Control Computer - Power Monitoring Computer (HV cablw under it) - Tool Boxes - Cell Rechargers - Engidrobe - Welding Supplies Locker - Electrical Supplies Locker ### Chief Engineer's Room **Required** - Chief Engineer's Locker [filled] - RCD **Optional** - bed/ce bedsheet - RCD Ammo - Cell Rechargers ### AME **Required** - Room to build the ame (5x5 minumum) - Antimatter Control Unit - Packaged Antimatter Reactor Parts - Antimatter Containment Jars (1-2) - HV cable under control unit - HV to SMES cable terminal input ### Solars **Required** - Polar Panels - HV cable (can be pre installed but recommended to only partially install so engineers have something to do) - HV to SMES cable terminal input - Solar Tracker ### Singularity Engine **Required** - 8 containment field generators - 1 gravitational singularity generator - radiation collectors around the singularity - enough emitters for each containment field generator - particle accelerator (preferably partially or completely unassembled) - HV to SMES cable terminal input ### SMES power banks **Required** - Power gen going into SMES cable terminals as input - Outgoing power to station from under SMES to station substations ### Atmospherics **Required** - Atmospheric Technician's Locker [filled] - Working waste loop - Working distro loop - Working n2/o2/recycling **Optional** - filter traps for various gasses - mixer/combustion tank - various gas canisters - freezers/coolers availble for heating/cooling pipenets as needed - atmos drobe - atmos plaque - atmosia declaration of independence - fire safety closets - fireaxe cabinet ## Service Station's Crew Service Department ### Kitchen **Required** - Microwave(s) - Grinder - Meatspike - Sinks - Chef's closet - Dinnerware machine **Optional** - Extra microwaves and grinders for multiple chefs - Chefdrobe - Spare universal enzymes - Freezers - Cow crate/monkey cubes - Drain (for butchering room) ### Botany **Required** - Megaseed Servitor - Seed Extractor - Hydroponics Tray - Botanist's Locker [filled] - High Capacity Water Tank - Buckets **Optional** - Hydrobe - Nutrimax Machine - Grinder - Extra Botany Tools - Windows to kitchen or chem or both ### Bar **Required** - Booze Dispenser - Soda Dispenser - Booze-o-mat - Booze Storage - Sink - Social area for crew **Optional** - Bardrobe - Extra Shakers - Box of Beanbag shells - Monkey Painting - Drain ### Janitor's Closet **Required** - Janitorial Supplies Crate - Soap - Box of Trashbags - Space Cleaner Bottle - Mop & Bucket **optional** - Janidrobe - Janitor biohazard closet - Extra light boxes and light replaces - Eustodial closets - Wet floor signs - Janicart spawner + keys ## Misc Anything else ### EVA Storage **Required** - EVA Suits - Masks **optional** - Tank Dispenser [EVA] - Mag Boots ### Arrivals **Required** - A safe area for late spawns - 3xternal airlocks to space (complete with locked docking airlocks) **Optional** - Non functional docked arrivals shuttle - Vending Machines / Arcade Machines - Emergency closets - Emergency toolboxes/crowbars ### Chapel **Required** - Roleplay friendly area for chaplain **Optional** - Pietyvend - Chaplain's wardrobe - bed/cult bedsheet - Crematorium - Church Organ - Confession Booth ### Library **Required** - Roleplay friendly area for librarian **optional** - Lots of bookcases - Games table - Board games / fun vendor - Fun toy spawns or instrument spawns - Paper for librarian to write books - Lantern ### Maints **Required** - Emergency and Fire Closets near doors - Water and Fuel Tanks spread out - Hidey Holes **optional** - Decorations - Fun hidden stuff - Maint loot spawners - Maintenance Closet [filled] - Crate Spawners (random and empty) - Mouse spawners (one or two timed) - Hidden areas - Cosmetic loot - Tools - Garbage and Trash Spawners ### Disposals **Required** - A working disposals system (conveyors and toggled blast doors or recycler) **optional** - Recycler - Airlock to eject trash to space or disposals into space ### Theater Room **Required** - Spawns for clown, mime, and musician **Optional** - A stage for them to act on - Autodrobe - Bananas and pies for clown, crayons for mime, instruments for musician etc - Mime & Clown bedsheets ### Tool Room **Required** - Youtool machine **optional** - Extra tools & tool boxes - Pair of budget insulated gloves - Vending machines ### Halls **optional** - Disposals machines spread out in convenient locations - Vending machines, table & chairs and plants to fill up long stretches of hall - Use indents, curves and bends as well as features in the center of corridors to break them up - Use directional signs to departments at intersections or heavy foot traffic areas - Break up halls with glass airlocks and plenty of fire locks - You can also use common rooms and parks to break a hallway