# 2023-10-14 Weekly Meeting ###### tags: `weekly-meeting` ### Topics: - New devblog ready - Christof has a plugin prototype which looks promising, after 12 months of development - Hot reloading of sites is blocked by an error - mold is faster than gold and gold causes errors on hot-reloading (Linux) - potential fix here: imbris/dynlib-overwrite-fix - confirmed to work - needs testing on Windows, Evgen will do this - Beautiful bridges by @Isse - But Bridge NPC routing problem still there - Halloween? - Vampire castle is more long - The normal calendar based events will occur: - Colored trees, more scary monsters and tricksters ## Open items - Web site update - Open issues raised by @zesterer - Precision critical damage - See #combat https://discord.com/channels/449602562165833758/450065020878061600/1162436594679160882 - Captain duplication issues - Cause unknown - Zesterer proposed RTsim entity hierarchies - Perhaps hot-reloading releated - Screenshot by slipped - Isse has an in progress branch to convert rtsim vehicles to a more general rtsim entitiy - @Isse: One captain per airship, the difficult thing comes in when the ship and the captain can be in different chunks. And we always want to keep the captain loaded. So the captain could be in an unloaded chunk and still stay loaded. And can be in a loaded chunk when it's unloaded - Video at https://cdn.discordapp.com/attachments/534843870375182339/1162819515223130225/untitled.mp4 - It looks like the captains are spawned before the airship is in sight, it looks more like one captain per tick than one per chunk - Perhaps related to hot-site reloading active - Christof won't be able to lead the meeting for the next four weeks - he promised to send a picture from the stage play (Fair and Warmer) ## Next week leads Lead: Call for Review!: Issues (limit 7): Minutes: ### Todo agenda: