Fab Labs and advanced manufacturing infrastructure are making accessible for any citizen to make anything anywhere while sharing it with global networks of knowledge, which allows accelerating design, development and deployment processes for new products to be born. Traditional planning and urbanism are being disrupted by the acceleration of technology and the dynamic transformation of society during the last half century; it is important to rethink how we make things and why, and generate active and practical conversations through projects and prototypes that become manifests itself.
TAUMs is a practical and intensive two-weeks experimental program into fabrication, physical computing and introduction to the Fab Lab environment. It has been designed to fill knowledge gaps and aimed to prepare students to succeed and improve their experience during Fab Academy.
We will be going over the basic skills needed to design, develop and fabricate almost anything in a Fab Lab, as well as how to manage time and resources necessary to its proper operation.
Our active learning methodology is based on the practice and spiral development, designed to encourage the creativity and imagination of the participants, as well as stimulate the search for tools and solutions for their correct definition.
We will offer an impact experience, seeking to inspire and motivate the participants to use the possibilities of digital manufacturing and technologies to prototype, design, fabricate and program an “honest” mechanical artefact that “makes” something.
MODULES
The content of this course it's the result to align and combine the knowledge and expertise of two previous courses of MDEF.
As existential purity, building a machines that doesn´t have a clear purpose as fabricating something or solve worlds problems allows the designer to focus on mechanics and movements allowing more freedom on to really simplify actuation forgotting about constrains.
The metaphor of machines and artifacts doing endless predefined or random movements is what we call Useless Machines.
Students will develop and fabricate something that is a mess of contradictions and wonderfulness.
An introduction to physical computing by hacking everyday objects
We spend our lives interacting with objects and interfaces who's underlying technology we hardly understand not merely due to their complexity but also because they were intended to be closed by design.
Through the idea of hacking, we will explore the internal components building everyday objects, from coffee machines to wi-fi networks, while learning how to use open software and hardware tools to change the way they work and interface with the world.
SCHEDULE
Dedication time
Classes: from 15:00 to 19:00 (16 per week)
Hands-on sessions guided by instructors
Group work: from 10:00 to 14:00 (16 per week)
Non guided sessions where students work on a task independently or in groups
.
Tuesday: UNPACKING (I know whats inside)
Wednesday: HACKING (I not afraid of exploring)
Thursday: CONCEPTS(I have a concept to work with)
Friday: ARTIFACTS (I built something I trust)
Tuesday: CONNECTION (I built something that works)
Wednesday: ENHANCING (I learn how to built connected systems)
Thursday: INTEGRATION(I built something that works connected)
Friday: DOCUMENT & REFLECT(I have a final machine)
Monday 7th: SHARE & PRESENT(Final Presentation)
WORKING METHODOLOGY
The whole class will be divided in groups of 4 people. Each team will present a ARTIFACT at the end of the course.
Submissions
All the students have to document their work for the course:
Personal reflexions and learning outcome post (personal MDEF webpage)
Video and Slides of the machine (Google drive)
The deadline for the students to submit their work for your seminar is Sunday the 6th of December.
Presentation Requirements
Video
Video at minimun 1080p stabilized (not hand held recordings, use a tripod if you don´t know how to stabilize by software)
Black, gray or white background.
Open source music matching the artifacts(properly acknowledged).
Ideally the sound produced by the machine will be also recorded in the video.
Entry and finish titles with Team names, name of the artifact and Iaac/FablabBCN .
Slides
Min 10 slides presentation on:
Concept/s of the machine
How you designed it
What is supose to do or not to do.
How did you fabricate it (fabrication processes and materials)
System diagram (ilustration explaining function, parts, and retaltions)
The coding Logic (Algorithms and flow charts, pseudocoding )
Photographies of the end artifacts at high res.
Iteration Procees - Learning by Accomplishments and failures
*Hybrid teams feedback (reflection out methodology workflows)
Grading Method
Reflection (post): 5%
Conceptualitzation (From ideas to artifacts): 30%
Assistance: 10%
Involvement (individual): 10%
Presentation (slides and videos): 40%
If it does not explode: 5%
Design principles
“Honest” mechanical artifact, All the element must be seen accounted for “INTEGRATIVE"
Bulid on top of hacked parts
Maximize uselness with the minimum amount of elements, minamalism
All the electronics materials as development boards, sensors and actuators will be provided during the workshop.
As well as the fabrication materials
Bring in your laptop and any prototyping tools you have around such as a cutter, tape, markers, screwdrivers…
Do you have any old appliance at home you would like to take apart? Bring them, too!
REMOTE STUDENTS HAVE TO
Electronic kit (provided by IAAC)
Old appliance (radios, toys, telephones, lamps, screens, keyboards…) For safety reasons, avoid choosing appliances with a lot of power or that are easily heated
REMOTE STUDENTS MAY NEED
Some recomended materials that you may need durting the class
Below is an eclectic list of books that range from technology criticism, design principles towards hand on guides on building hardware and software. We choose them because we love them.
Making It: Manufacturing Techniques for Product Design, Lefteri, Chris. Laurence King, 2007 (ISBN 9781856695060) 224 pages.
The Message Is Murder: Substrates of Computational Capital, Beller, Jonathan. Pluto Press, 2017 (ISBN 9780745337302) 224 pages.
Think Like a Programmer: An Introduction to Creative Problem Solving, Spraul, V. Anton. No Starch Press, 2012 (ISBN 9781593274245) 233 pages.
Future Histories: What Ada Lovelace, Tom Paine, and the Paris Commune Can Teach Us About Digital Technology, O'Shea, Lizzie. Verso, 2019 (ISBN ) 240 pages.
The Design of Everyday Things, Norman, Donald A.. Basic Books, 1988 (ISBN 9780465067107) 240 pages.
Wiring the IoT: Connecting Hardware with Raspberry Pi, Node-Red, and MQTT, Rogers, Lucy. O'Reilly Media, 2017 (ISBN 9781491953334) 250 pages.
Technology as Magic: The Triumph of the Irrational, Stivers, Richard. Bloomsbury Academic, 1999 (ISBN 9780826413673) 256 pages.
Wasting Time on the Internet, Goldsmith, Kenneth. Harper Perennial, 2016 (ISBN 9780062416476) 256 pages.
The Hacker Ethic: and the Spirit of the Information Age, Himanen, Pekka. Random House, 1999 (ISBN 9780375505669) 256 pages.
The Humane Interface: New Directions for Designing Interactive Systems, Raskin, Jef. Addison-Wesley Professional, 2000 (ISBN 9780201379372) 256 pages.
Weapons of Math Destruction: How Big Data Increases Inequality and Threatens Democracy, O'Neil, Cathy. Crown, 2016 (ISBN 9780553418811) 259 pages.
The Utopia of Rules: On Technology, Stupidity, and the Secret Joys of Bureaucracy, Graeber, David. Melville House, 2013 (ISBN 9781612193748) 261 pages.
Building Blockchain Projects: Building decentralized Blockchain applications with Ethereum and Solidity, Prusty, Narayan. Packt Publishing, 2017 (ISBN ) 268 pages.
Unruly Places: Lost Spaces, Secret Cities, and Other Inscrutable Geographies, Bonnett, Alastair. Houghton Mifflin Harcourt, 2014 (ISBN 9780544101579) 270 pages.
FAB: The Coming Revolution on Your Desktop–from Personal Computers to Personal Fabrication, Gershenfeld, Neil. Basic Books (AZ), 2005 (ISBN 9780465027453) 278 pages.
The Grid: Electrical Infrastructure for a New Era, Bakke, Gretchen. Bloomsbury USA, 2016 (ISBN 9781608196104) 288 pages.
Whole Earth Field Guide, Maniaque-Benton, Caroline. Mit Press, 2016 (ISBN 9780262529280) 288 pages.
How We Got to Now: Six Innovations That Made the Modern World, Johnson, Steven. Riverhead Books, 2014 (ISBN 9781594632969) 293 pages.
La silicolonisation du monde: l'irrésistible expansion du libéralisme numérique, Sadin, Éric. L'Échappée, 2016 (ISBN 9782373090161) 296 pages.
New Dark Age: Technology and the End of the Future, Bridle, James. Verso, 2018 (ISBN ) 304 pages.
Hacking Electronics: An Illustrated DIY Guide for Makers and Hobbyists: An Illustrated DIY Guide for Makers and Hobbyists, Monk, Simon. McGraw-Hill/Tab Electronics, 2012 (ISBN 9780071802369) 304 pages.
Designing Reality: How to Survive and Thrive in the Third Digital Revolution, Gershenfeld, Neil. Basic Books, 2017 (ISBN 9780465093472) 304 pages.
Catching Fire: How Cooking Made Us Human, Wrangham, Richard W.. Basic Books, 2009 (ISBN 9780465013623) 309 pages.
How to Diagnose and Fix Everything Electronic, Geier, Michael Jay. McGraw-Hill/Tab Electronics, 2010 (ISBN 9780071744225) 316 pages.
Every Tool's a Hammer: Life Is What You Make It, Savage, Adam. Atria Books, 2019 (ISBN 9781982113490) 320 pages.
The Shock of the Anthropocene: The Earth, History and Us, Bonneuil, Christophe. Verso, 2013 (ISBN 9781784780814) 320 pages.
Biomimicry: Innovation Inspired by Nature, Benyus, Janine M.. William Morrow Paperbacks, 1997 (ISBN 9780060533229) 320 pages.
Cybernetic Revolutionaries: Technology and Politics in Allende's Chile, Medina, Eden. MIT Press (MA), 2011 (ISBN 9780262016490) 326 pages.
The Mushroom at the End of the World: On the Possibility of Life in Capitalist Ruins, Tsing, Anna Lowenhaupt. Princeton University Press, 2015 (ISBN 9780691162751) 331 pages.
Capitalism in the Web of Life: Ecology and the Accumulation of Capital, Moore, Jason W.. Verso, 2015 (ISBN 9781781689028) 336 pages.
From Counterculture to Cyberculture: Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism, Turner, Fred. , 2006 (ISBN 9780226817439) 339 pages.
Radical Technologies: The Design of Everyday Life, Greenfield, Adam. Verso, 2017 (ISBN 9781786634498) 340 pages.
Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, Roberts, Dustyn. McGraw-Hill Education Tab, 2010 (ISBN 9780071741675) 350 pages.
Beautiful Data: A History of Vision and Reason since 1945, Halpern, Orit. Duke University Press, 2014 (ISBN 9780822357445) 352 pages.
SUNBURST and LUMINARY - An Apollo Memoir, Eyles, Don. Fort Point Press, Bostom, 2018 (ISBN 9780986385902) 357 pages.
Handmade Electronic Music: The Art of Hardware Hacking, Collins, Nicolas. Routledge, 2006 (ISBN 9780415998734) 360 pages.
Free Culture: The Nature and Future of Creativity, Lessig, Lawrence. Penguin Books, 2004 (ISBN 9780143034650) 368 pages.
Technology Choice: A Critique of the Appropriate Technology Movement, Willoughby, Kelvin. Intermediate Technology Publications, 1990 (ISBN 9781853390579) 368 pages.
Make It So: Interaction Design Lessons From Science Fiction, Shedroff, Nathan. Rosenfeld Media, 2012 (ISBN 9781933820989) 368 pages.
Building Open Source Hardware: DIY Manufacturing for Hackers and Makers, Gibb, Alicia. Addison-Wesley Professional, 2014 (ISBN 9780133373905) 368 pages.
Quantum Computing Since Democritus, Aaronson, Scott. Cambridge University Press, 2013 (ISBN 9780521199568) 370 pages.
The Master Switch: The Rise and Fall of Information Empires, Wu, Tim. Knopf, 2010 (ISBN 9780307269935) 384 pages.
Robot in the Garden: Telerobotics and Telepistemology in the Age of the Internet, Goldberg, Ken. Mit Press, 2000 (ISBN 9780262571548) 392 pages.
Dieter Rams: As Little Design as Possible, Lovell, Sophie. Phaidon, 2010 (ISBN ) 398 pages.
The Innovators: How a Group of Hackers, Geniuses and Geeks Created the Digital Revolution, Isaacson, Walter. Simon and Schuster, 2014 (ISBN 9781476708690) 542 pages.
User Centered System Design: New Perspectives on Human-Computer Interaction, Norman, Donald A.. CRC Press, 1986 (ISBN 9780898598728) 544 pages.
Real World Instrumentation with Python: Automated Data Acquisition and Control Systems, Hughes, John M.. O'Reilly Media, 2010 (ISBN 9781449396633) 622 pages.
Warning! Do not try to watch them all! Simply choose a topic you like and jump over the videos. Maybe you find something interesting and suddenly want to learn more about it.