⚠️ Handled by Tsuru, Kaga ⚠️
Basic Goals
A sanity statistic, ranging from 0-100%. This can be numerical, and the maximum should be modifiable.
Should be simple to check and compare, for interactions. Unsure if it's better to be associated with the mob or the brain, but presumably the mob will be easier to pull values from while brain is more 'realistic' and should persist across transplants. Maybe have it on both, mirroring each other?
Applies to all Carbon mobs.
Can be affected by a simple Mental Damage type, in the same vein as Brute/Burn/Toxin/Oxy/Brain. Distinctly, should not just use Brain, as that refers to Bay's brainmed.
Can be either mitigated or healed through the usage of psychiatric medications. Mitigation would only prevent the effects so long as the medications are in the bloodstream, Healing would recover Sanity gradually.