###### tags: `approved` `design-document`
# Away Missions
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## Abstract
We're currently lacking a driving motivation for the game. Aside from our one gamemode (traitor), people's efforts in their department should be channeled into accomplishing something. Having a system of away missions would allow for different gameplay round to round with procedurally generated Site/civilian area maps experiencing containment breaches, with random SCPs out of containment.
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## Goals
- Add a gameplay loop that has variety.
- Add more locations of interest than the active Site map.
<!-- This is a numbered list clearly detailing your goals for the feature. As per usual, this should be a mixture of both why and what. -->
## Non-goals
- Rehauling Site security structure.
- Messing with the current antag system - though traitors can mess with away missions as they please, this won't be adding a new gamemode.
<!-- Just like goals, but the opposite! Every feature has boundaries it won't step over. These should be written as if they start with "We will not...". -->
## Content
- Utilize the overmap system to move a dedicated team of Containment personnel from the Site to an off-Site location.
- Like Lavaland ruins, add a system to allow for replacing sections of a map with alternate options being mapped in for variety.
- Multiple SCPs need adding that are containable to allow for content on the off-Site map.
- Promote inter-departmental initiatives to deal with the off-site breaches, Security, Research + Class D personnel.
- Add a helicopter/dropship to transport people around the overmap.
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## Alternatives
Other options for overarching gameplay loops are:
1. More SCPs that are capable of self-breaching - or automated containment breaches via events.
2. More RP focussed SCPs that are player-controlled, and adding a greater variety of gamemodes all round (converting nuke agents, wizard, psionics, etc, into antag gamemodes) rather than just having traitor.
3. Completely restarting the round structure and framing it around an ongoing, on-Site containment breach from roundstart.
I believe that a successful gameplay loop will require elements from this system, as well as elements from 1 and 2, which can be design doc'd separately.
## Potential Changes
- This may take the focus away entirely from on-Site matters, to dealing with the off-Site issues. On-Site needs to be as interesting, with ongoing SCP Research and Security matters to handle.
- This may nerf the ability for people to move around the map, from off-Site to on-Site and vice versa, due to using the overmap and having a solitary helicopter/dropship. The off-Site location may need to have disused helicopters/dropship that can be piloted back to the Site as necessary.