Try   HackMD
tags: wip design-document

⚠️ Handled by Kaga ⚠️

SCP-049 Preliminary Rework

SCP-049 has the following key features:

  • 049 can be controlled by a player.
  • 049 can understand and speak with humans.
  • 049 is capable of instantly killing individuals with skin contact. Perhaps some kind of coverage code + targeted limb?
  • 049 is capable of reviving certain individuals that are both: Killed through its instant-kill, and possessing the "Pestilence" trait. They become allied human mobs without the ability of speech or understanding language, except from 049. Stronger, non-infectious, and not innately hostile.
  • 049 can spawn a set of tools. This can mechanically resemble either integrated toolsets, or the Recall Item spell.
  • 049 is first and foremost motivated by the "Pestilence", but can cooperate with anyone to further this goal.
  • 049 is physically human, as far as chemicals and organs should work, with some irregularities (mask, clothes). Possibly with the ability to do special surgeries heal more effectively than normal Tend Wounds and such, and can heal their own organ damage, replenish blood, purge chems, and reattach limbs through highly effective self surgeries.
  • 049 can benefit the Foundation, while also being a threat if the facility already has other objects breaching.

Behavior:

  • As SCP-049 can be controlled by a player and capable of RP, any gameplay mechanics should encourage interaction and appropriate behavior.
  • SCP-049 should not intentionally initiate breaches as long as it is 'satisfied'. This can be mechanically implemented through an internal 'patience' or 'rage/frustration' meter.
  • If it successfully interacts with other mobs, it can regain patience. The following is a list of interactions and their relative return:
    • Being in vision of non-Pestilent sentient mobs: Passively gains patience for a set period of time per person, with a long cooldown per individual. 1 should be enough to halt, multiple can slowly regenerate it.
    • Performing 049-specific beneficial surgeries: Medium gain.
    • Performing 049-specific autopsies/dissections: Low-Medium gain, depending on the mob type (simple vs sentient).
    • Being in vision of Pestilence: Significant decay, possible double the passive loss (3x total). Lingering effects after they leave vision, for a set period of time. This may or may not stack, depending on balance.
    • Successfully converting a Pestilent mob to a 049-2 instance: Full patience in containment, massive return while breached.
    • Taking damage: -patience/damage taken in a ratio, but also can go into a critical state (should not be able to die or be headgibbed). Passively regenerates to full health (no limb regeneration, but should be able to integrate any organic limbs back into itself as per the Key Features) from Critical State, possibly kicking out the previous mind to allow someone else to play.
    • Being restrained (Handcuffs, Straightjacket): Worsens passive patience loss, can resist out of them significantly faster/destroy the items (using the surgical tools, flavor-wise?)
    • Being in the presence of lavender: Technically a bit of a lore thing, don't know if it actually benefits a gameplay loop. Maybe some minor patience loss mitigation, but the lavender eventually wilts away, or a limited maximum effect that doesn't stack.
  • From a technological standpoint, interacting with 049 provides better surgeries, special operations/modifications, biological sciences, etc.
  • 049-2 instances can be left with 049 to maybe make the patience loss reduced, but cannot reduce it to 0. They can also be used for dissection, which can grant samples and research. Players who die in this way can respawn instantly as CD. Maybe require 049 to perform the dissection/provide notes, as another avenue for negotiation?
    • This becomes a trade-off of mitigating 049's danger when breaching (during Site Breaches, where shit's already fucked), because it might have a big army to start already, versus mitigating its passive breach mechanic (patience), versus the benefits of its helpful abilities and the potential research bonuses from interacting with it.
  • 049 should be able to breach at 0 Patience, possibly removing its restrictions on prying its own doors open. No more need to break down the windows.
    • When it breaches, a random number of individuals in the site are given Pestilence. This prioritizes certain jobs over others, CD should be the vast majority, with vital/Command roles almost never getting it. Security > Engineering > Service > Science > Medical.
    • Patience does not passively decay while it's in a Breached state, nor from being in vision of a Pestilent individual. It should primarily decrease from taking damage and restraints, and is intended to primarily replenish from conversion of Pestilence. This can scale with population, maybe, so only 1 at lower pops, with up to many conversions required at high pops.
    • When Patience reaches 100% again, it enters a "Passive" state in which it cannot use any intent except Help for a set period of time, removed early if its Patience reaches 0 before the timer is up. It can still order the 049-2 instances around, but their deaths shouldn't decrease Patience. This, combined with the mind removal if recontained through a 'Critical' state instead, encourages the player to either go hard but they'll likely be kicked from the mob for someone else to play, or go cooperative and stay in while still being able to be helpful.