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tags: wipdesign-document
⚠️ Handled by Kaga ⚠️
SCP-106 Preliminary Rework
Key Features:
106 is capable of phasing through solid material, making it almost uncontainable. When phasing through solid material, it should leave an obvious corrosive 'mucus'.
106 possesses a Pocket Dimension, which decays anything foreign within. This mechanically functions as burn damage/acid damage that eventually breaks even objects down. The burn damage should be toned significantly down, as it's supposed to torment them for long periods of time. Moreso a round-long threat that can constantly cause damage to players and disrupt their activities, rather than a rapid round-end.
106 can send entities to the Pocket Dimension. This should not be instantaneous, and should require some disabling before occurring. Some kind of accelerated ability to break bones without causing lethal damage?
106 is drawn by pain and suffering, but has unknown motivations. There is some leeway to add our own explanations for its behavior as a result.
106 can enter its Pocket Dimension and exit at will. It enters and exits at the same location in the 'real world'.
106 can rot materials on contact, both organic and inorganic. This can be both an attack and an ability. Possibly adapt something from Rust Heretics?
106 can be played by players, but cannot be beneficial to the Foundation.
Behavior:
106 is capable of freely roaming the facility should its Containment be disabled. This can be a random major event during the round, using the Random Events system (target areas marked as SCP-106 containment and depower them?).
When freed, SCP-106 becomes available for Ghosts to control. The Join as SCP verbs should become more like Join Response Team, wherein once they are available players can attempt to join a pool, and be randomly rolled.
While 106 is largely uncontainable in baseline SCP lore, given the future setting of F19, the Shield system for containment can be explained as a breakthrough containment that requires significant upkeep and is prone to failure, thus necessitating constant maintenance, repairs, etc.
While roaming, 106 can freely attack human mobs. However, it should move significantly slowly.
When phasing through solid objects, a patch of dark mucus should be left behind, damaging the wall and dealing damage when touched. See: Wallrot Random Event code.
106 should have a health pool, which can be depleted effectively through flashes, lasers, explosions, and burn damage. It can be ineffectively depleted through brute damage.
106 may suffer limb and bone damage (if it's not already coded as invulnerable) to slow it down, but should not suffer organ damage or process chemicals. It constantly regenerates while in the Pocket Dimension, including limbs. If it can be restrained in the code currently, it should have an innate ability to dissolve them (we can adapt the code from modern Changelings, possibly, or the Freedom Implant).
When reduced to 0 health, 106 should automatically return to the Pocket Dimension, leaving behind a mucus puddle to indicate where it will return after regeneration.
106 can be recontained by offering a human mob through the Femur Breaker, once its Containment Shields are repaired and reactivated. Femur Breaker should require additional steps, such as charging the machine's reservoir. This both keeping the Site's powernet stable, improving the reactor, and working with Engineering to recontain it properly.
When recontained successfully, the client inhabiting 106 should be ghosted, and the mob placed on an offer-up cooldown of 5 minutes. At the end of this timer, if the breach conditions are still valid (shields down), it is immediately offered up; otherwise, it remains as earlier, offering up when a Containment Breach occurs.
Pocket Dimension:
Mobs and dropped items inside the Pocket Dimension should gradually take burn/acid damage, using existing code if possible. It should be very gradual, however.
Besides that, current Pocket Dimension code probably works. Basically, dead ends will either teleport you throughout the Pocket Dimension, or outside.
Escaping should place you in a random non-dense location within the site, preferably with functional atmosphere.
Each living mob within the Pocket Dimension should accelerate 106's regeneration, both within and without, thus encouraging him to not kill them too fast, but still disable them to slow down their escape speed. Other benefits can also be considered, but this is likely the easiest and most effective to encourage an antagonistic but not murder-bone playstyle.