Ibrar ali
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    ## [Introduction](https://github.com/Ibrar-Haidar/new-webpage/blob/main/SPEC/introduction%20to%20the%20game.md) #### **Landing Page/Game Introduction**: * Welcome message introducing players to the game's concept and world. * Brief overview of the game's objectives and features. * Interactive elements for players to start the game, such as creating their wizard character and choosing an avatar.. ## [Gameplay Flow](https://github.com/Ibrar-Haidar/new-webpage/blob/main/SPEC/Gameplay%20Flow.md) #### **Character Creation:** - Customize avatar with various options like clothing, gender, and facial features. - Establish player identity for the game. - Animated sequence introduces Wizard Amigos lifestyle before transitioning to the main interface. #### **Main Interface/Game Hub:** - Central hub in holographic or XR-style, set in a dark forest or magical realm. - Background sounds immerse players with markets, birds, and magical energies. - Navigation system with clickable buttons for accessing game features. #### **Interactive Tutorial:** - Engaging tutorials with animated demonstrations and intuitive UI elements. - Scripted sequences guide players through basic actions and mechanics. - Magical effects and sounds enhance the mystical tutorial experience. #### **Exploration and Questing:** - Interface presents landscapes and environments filled with hidden treasures and quests. - Puzzles and challenges offer predefined solutions and outcomes. #### **Studying and Skill Development:** - Interactive libraries and schools with detailed environments and mystical artifacts. - Visual cues signify skill development and progression. - Skill tree system unlocks abilities and upgrades. #### **Gear Acquisition and Upgrades:** - Magical gear stall displays items and upgrades. - Magical effects and sounds to enhance engagement. - Inventory and currency system to manage acquired items and purchases. #### **Socialization and Events:** - Virtual portals or magical meeting interfaces for social interactions. - Background Sounds such as laughter, conversation, and magical activities. - Multiplayer networking infrastructure supports player interactions and events. #### **Coding and Spellcasting:** - Visual coding activities and Interface for players to code . - Integration of coding frameworks to execute player-written scripts. - Spellcasting animations and sound effects correspond to coded spells. #### **Magical World Events:** - Decorations and themed environments mark past or present events or in-game events. - Special magic effects and sounds. #### **Player-driven Storytelling and Creativity:** - Visual storytelling elements and environments to enhance player-created narratives. - User-generated content system stores and shares player-created quests and narratives. ## [Wizard Character Gameplay Elements](https://github.com/Ibrar-Haidar/new-webpage/blob/main/SPEC/Wizard%20Character%20Gameplay%20Elements.md) #### **Learning & Coding:** - Write spells using coding interface to overcome challenges. - Collaborate with other players to create magical libraries, frameworks, or applications. #### **Magical Nomadism:** - Navigate through wizard world using broomsticks, portals, or bubbles. - Find accommodation in diverse environments. - Acquire magical gear for protection and exploration. #### **Healthy Lifestyle:** - Engage in activities promoting well-being. - Gain rewards for adopting healthy habits. #### **Activist Community of Wizards:** - Get involved in activist initiatives and community-building efforts. - Volunteer time for various causes. - Earn experience points for advocating social justice and environmental sustainability. ## [Transportation options and gear/equipment mechanics](https://github.com/Ibrar-Haidar/new-webpage/blob/main/SPEC/Transportation%20options%20and%20gear%20equipment%20mechanics.md) #### **Transportation and Portals**: * Game include multiple form of transportation such as broomsticks, magical portals, wizard bubbles, and walking. * Each mode offers unique benefits for exploration and navigation across the magical realm. #### **Gear and Equipment**: * Obtain gear from the wizard magic stall and manage inventory in the omni bag. * Exchange items with other wizards through the item exchange system. * Strategic decision-making required due to limited carrying capacity, encouraging exploration for hidden treasures and rewards. ## [List of "actions" or "activities" of the game when playing a wizard character](https://hackmd.io/@PRbrURvMTjKeE5qx2HVgTw/HycKS34zC#List-of-actions-or-activities-of-the-game-when-playing-a-wizard-character) #### **AVATAR:** - Customize appearance, name, and colors to represent player identity. - Initial step of the game, used throughout various activities like study and bonding. - Options include hairstyles, facial features, clothing, and magical accessories. #### **STUDY:** - Learn magical spells and skills from magical libraries, schools, or special places. - Essential for progression and quest completion, also important for bonding and mentoring. - Opportunities include browsing ancient tomes, attending live classes, and practical exercises. #### **QUEST:** - Embark on quests to explore new realms, interact with NPCs, and overcome challenges. - Completion necessary for game progression, influenced by study and bonding activities. - Tasks may involve rescuing kidnapped wizards, solving puzzles, and defeating enemies and more. #### **BOND:** - Interact with other players through virtual portals or magical meeting spaces. - Build connections and friendships, collaborate on quests and events. - Form alliances, guilds, or societies for large-scale projects and competitions. #### **EXPLORE:** - Venture into new realms and dimensions within the magical realm. - Unlocks with acquired skills, quests, or bonding activities. - Discover diverse landscapes like enchanted forests, mystical mountains, and ancient ruins. #### **GEAR:** - Acquire essential items and gear from the wizard gear stall, including physical and mental gear. - Equip body with physical gear for quests and exploration, enhance cognitive abilities with mental gear. - Options include powerful staffs, potions, and crafted artifacts tailored to play style etc. #### **DREAM:** - Imagining or dreaming future goals and aspirations integrated into the game's narrative or character development. - Can be used for quest assistance or hint provision, strengthening community connections. #### **CRAFT:** - Create magical mind gadgets, spells, and potions using collected materials. - Requires skills learned from study and basic ingredients, encourages exploration. - Examples include crafting potions of healing or creating magical spells. #### **SHARE:** - Share items, crafted spells, ingredients, and skills with other players. - Utilize "library of things" for item exchange and community collaboration. - Strengthen community connections and gain experience points through sharing. #### **FORGE:** - Create magical items, special potions, or creatures collaboratively with collected materials. - Requires special equipment and collaboration among wizards with expertise. #### **SUMMON:** - Ability to summon new creatures or materials. or create changes within the wizard world. - Distinct from forging as it involves creating new epic adventures or game realms from scratch. - Requires collaboration and vision among master wizards, channeling mana to bring visions to life. ## [Important Points](https://github.com/Ibrar-Haidar/new-webpage/blob/main/SPEC/important%20points.md) * The wizard world should probably not use any floating islands. * The wizard world is a magical strange world * The wizards can use the realm ring and portals to enter the world of floating island in playproject, but thats a detail because there are many other worlds and we want to focus on the wizard world for now and the game * The world needs to blend elements of the perspective of a "first person shooter" (so the player is in the camera) and has menus and buttons and inventories they can open but the wizard character also can be customized, so in that mode the player should see the wizard also in the "ego perspective" (player is the camera), with a little representation of the avatar with stats on the corner of the screen would be ideal. * we always need news about the world. * learning details about items/worlds/game features, is necessary also later in the game, so it shouldnt be just merged with character creation.

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