阿瓦隆百科 AvalonPediaTW
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--- title: 阿瓦隆快速指南 tags: 基礎, 觀念 --- # 前言 By 皓子 給對遊戲還沒有概念或是玩過但總感覺那裏怪怪的朋友,這是綜合許多人的經驗分享。 # 壞人篇 * 壞人不是玩躲貓貓,不是藏到最後就是贏家 * 不敢出失敗的壞人沒資格當壞人 * 不要怕被發現是壞人,要怕的是連失敗都還沒出到就被發現是壞人 * 兩張失敗不是世界末日 * 壞人是用最少資訊的代價換取最多的紅燈 * 只會喊炸車的壞人,只是一個沒夢想的鹹魚尤其是1-5 * 第一局開紅,第二局3+1炸車,是因為可以封鎖資訊且能毀湖中 * 還沒被發現是壞人時,請不要自己跟全世界說 * 被發現是鐵壞時拿出你最後的價值吧,沒錯就是那顆白球 * 沒人有正確的資訊時不用刻意賣隊友,沒人會感謝你 # 梅林篇 * 玩梅林盡力就好,存活靠雜魚 * 梅林最重要的任務就是釋放資訊引導好人派對 * 學著去釋放資訊的同時隱藏自己是擁有資訊的人 * 第一局開藍燈,裡面有藏不用緊張,輪次終究還領先 * 拇指450那個叫絕望 * 梅林盡量不要投降,就算大家都派錯了也請讓其他人練習派票 * 梅林若非必要別輕易踩拇指,相信隊友 * 自己派的拇指還是要引導出來 # 派西篇 * 派西不要盲踩拇指,那不叫試試看,那叫賭博 * 某方面來說跳派是剝奪其他玩家的體驗請盡量不要這樣做 * 你有跳派的權利,我也有不信你的理由 * 沒看派票之前建議雙下,看完派票之後嘗試站邊 * 認錯沒關係,三紅之前都來得及修正 * 釋放資訊同時隱藏是誰給你資訊,相信隊友 * 十個跳派九個爛 # 觀念篇 ## 湖中女神 * 湖中女神是找好人,不是要湖誰證明誰是壞人 * 湖中說壞不代表另一個就一定是好人 ## 派票/任務選擇 * 派票是假設,出任務是驗證,最後才是修正, * 派票的時候請假設你的四壞在那裏,若假設不出來代表你一定派錯,玩好人如此玩壞人更是 * 寧願派到三壞也不要把莫甘娜和梅林派在一起 ## 狀態流? * 說話是一門藝術,派票是一種技術,最好的遊戲環境是30%靠說話70% 靠派票 * 貼臉、起狀態是最不入流的玩法 * 人可以用演的用說的用騙的,但任務結果不會騙你,你湖的人也不會騙你 * 派票就是說話,你可以不說話但不能不派票 ## 好人相關 * 拿到藍燈是最重要的任務 * 十個男人九個壞,能力者也一樣 ## 能力者相關 * 你怎麼玩雜魚你當能力者就怎麼玩 * 讓別人發現你是能力者是輸的開始 * 比起讓人知道你是能力者,先讓別人相信你是好人比較重要 * 能力是比較出來的 ## 黑白球相關 * 收起你那個蠢蠢欲動的手,不要隨便外白內黑,尤其你是尾家 * 你可以外白內黑但你要知道這動作的意義和效益 ## 其他 * ==阿瓦隆潛規則只有一條:兩紅後壞人必勝請馬上結束== * 尾派壞人炸一炸 * 尾派和前一位是相認壞,炸一炸 * 尾派前一位隊伍中某人和尾派都是拇指(梅林出來講) * 注意:若有保護局,請確定必勝再出來喊 * 老手跟新手最大的差別,是邏輯 * 有我就白,沒我就黑,第一局開藍燈永遠3+1好聽點叫不犯錯,難聽點叫躺分 * 嘗試不一定會贏,但不嘗試一定不會進步 * 要進步先復盤 * 老手總愛說看情況,不是敷衍是真的要看情況 * 兩個最少出一壞跟兩個人最多出一壞差別很大 * 在確定三壞的情況下湖中可以用來確認第四壞 # 自我審視進化論 * 想想你是那一層呢 * 入門階段:對遊戲目的是什麼根本不知道,就算玩壞人也不敢出失敗怕被發現是壞人或怕兩張失敗 * 新手階段:對遊戲有基本認知,壞人會出失敗,但玩好人不知道怎麼找其他好人,看不懂派票資訊 * 中手階段:會知道怎麼找資訊了,但玩梅林容易送頭或是玩雜魚過度被動等場上風向給資訊 * 老手階段:開始會推理,壞人開始會玩戰術利用正反邏輯去刪掉雜魚 梅林也開始知道不用亮著打 * 神仙階段:好人很會吸收資訊,修正區間也很快 任務容易三藍,但壞人也會去找資訊源頭去刀梅林,壞人配合下有機會拿下三紅

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