prodguy
    • Create new note
    • Create a note from template
      • Sharing URL Link copied
      • /edit
      • View mode
        • Edit mode
        • View mode
        • Book mode
        • Slide mode
        Edit mode View mode Book mode Slide mode
      • Customize slides
      • Note Permission
      • Read
        • Only me
        • Signed-in users
        • Everyone
        Only me Signed-in users Everyone
      • Write
        • Only me
        • Signed-in users
        • Everyone
        Only me Signed-in users Everyone
      • Engagement control Commenting, Suggest edit, Emoji Reply
      • Invitee
    • Publish Note

      Share your work with the world Congratulations! 🎉 Your note is out in the world Publish Note

      Your note will be visible on your profile and discoverable by anyone.
      Your note is now live.
      This note is visible on your profile and discoverable online.
      Everyone on the web can find and read all notes of this public team.
      See published notes
      Unpublish note
      Please check the box to agree to the Community Guidelines.
      View profile
    • Commenting
      Permission
      Disabled Forbidden Owners Signed-in users Everyone
    • Enable
    • Permission
      • Forbidden
      • Owners
      • Signed-in users
      • Everyone
    • Suggest edit
      Permission
      Disabled Forbidden Owners Signed-in users Everyone
    • Enable
    • Permission
      • Forbidden
      • Owners
      • Signed-in users
    • Emoji Reply
    • Enable
    • Versions and GitHub Sync
    • Note settings
    • Engagement control
    • Transfer ownership
    • Delete this note
    • Save as template
    • Insert from template
    • Import from
      • Dropbox
      • Google Drive
      • Gist
      • Clipboard
    • Export to
      • Dropbox
      • Google Drive
      • Gist
    • Download
      • Markdown
      • HTML
      • Raw HTML
Menu Note settings Sharing URL Create Help
Create Create new note Create a note from template
Menu
Options
Versions and GitHub Sync Engagement control Transfer ownership Delete this note
Import from
Dropbox Google Drive Gist Clipboard
Export to
Dropbox Google Drive Gist
Download
Markdown HTML Raw HTML
Back
Sharing URL Link copied
/edit
View mode
  • Edit mode
  • View mode
  • Book mode
  • Slide mode
Edit mode View mode Book mode Slide mode
Customize slides
Note Permission
Read
Only me
  • Only me
  • Signed-in users
  • Everyone
Only me Signed-in users Everyone
Write
Only me
  • Only me
  • Signed-in users
  • Everyone
Only me Signed-in users Everyone
Engagement control Commenting, Suggest edit, Emoji Reply
Invitee
Publish Note

Share your work with the world Congratulations! 🎉 Your note is out in the world Publish Note

Your note will be visible on your profile and discoverable by anyone.
Your note is now live.
This note is visible on your profile and discoverable online.
Everyone on the web can find and read all notes of this public team.
See published notes
Unpublish note
Please check the box to agree to the Community Guidelines.
View profile
Engagement control
Commenting
Permission
Disabled Forbidden Owners Signed-in users Everyone
Enable
Permission
  • Forbidden
  • Owners
  • Signed-in users
  • Everyone
Suggest edit
Permission
Disabled Forbidden Owners Signed-in users Everyone
Enable
Permission
  • Forbidden
  • Owners
  • Signed-in users
Emoji Reply
Enable
Import from Dropbox Google Drive Gist Clipboard
   owned this note    owned this note      
Published Linked with GitHub
4
Subscribed
  • Any changes
    Be notified of any changes
  • Mention me
    Be notified of mention me
  • Unsubscribe
Subscribe
> # /AGDG/ Resources v0.2.8 ![agdg logo](https://files.catbox.moe/6tovox.svg "agdg logo" =300x300) > https://4chan.org/vg/agdg # LATEST OP ____ edition >Demo Days Next: https://itch.io/jam/agdg-demo-day-59 Previous: https://itch.io/jam/agdg-demo-day-58 Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA >AGDG resources https://hackmd.io/dLaaFCjDSveKVeEzqomBJw >Helpful links New Threads: >>>/vg/agdg Archive: https://arch.b4k.dev/vg/search/subject/agdg/ Steam Games by AGDG: https://agdg-steam.netlify.app/ /agdg/ Steam Games: https://made-by-agdg.vercel.app/ >How to WebM https://obsproject.com https://github.com/argorar/WebMConverter https://github.com/michaelmob/WebMCam Previous: ____ ## Learning resources ### **General** <details><summary>Click to Reveal</summary> #### [CA3 Game Dev Tutorials Collection](https://ca3stories.neocities.org/Pages/Tutorials.html) Various tutorials from CS, to music, to art, to writing, and more. #### [Game dev Gaiden](https://gamedevgaiden.neocities.org/) A lot of resources to game developers. #### [Game UI Database](https://www.gameuidatabase.com/index.php) A library of UI screenshots to analyse and compare from popular games. Good resource to inspire your own UI. #### [Pomao's dev tutorials](https://www.youtube.com/playlist?list=PLnM_qsJdFtEKMjYUkO2mLIdQB7FGmormQ) Some tutorials on low level game development, using Javascript. #### [Teach Yourself CS](https://teachyourselfcs.com/) Don't be that guy that "learns as he goes" or "hates coding". </details> ### **Learning Math for Games** <details><summary>Click to Reveal</summary> #### [3Blue1Brown Linear Algebra Breakdown](https://www.3blue1brown.com/topics/linear-algebra) Useful library of videos to understand the mathematics of vectors and matrices. Site includes other mathematic topics. #### [3Blue1Brown Quaternion Visualization](https://www.3blue1brown.com/lessons/quaternions-and-3d-rotation) Useful for a visual understanding of quaternions and 3D rotations. </details> ### **Learning Graphics and Shaders** Shaders are useful tools for creating beautiful yet performance effective visuals, as well as other purposes like creating a cone of vision. However, be aware that depending on your game engine the syntax may be different or not support certain aspects. <details><summary>Click to Reveal</summary> #### [Catlike Coding](https://catlikecoding.com/unity/tutorials/) Tutorials for procedural meshes and shaders, using Unity. #### [Learn OpenGL](https://learnopengl.com) Resource to using the OpenGL API as well as the GLSL shader language. #### [Learn Vulkan](https://vulkan-tutorial.com/) Tutorial for the Vulkan API (think OpenGL on steroids). #### [ShaderToy](https://www.shadertoy.com) Browse or create web shaders. Contains further resources. May or may not be helpful to gamedev. #### [The Book of Shaders](https://thebookofshaders.com) Not a literal book, a great start for learning shaders. </details> ### **C/C++ Resources** <details><summary>Click to Reveal</summary> #### [C Build Guide](https://rentry.org/gedg-cbuild) Guide made for /agdg/, /chad/, and /gedg/. Goes through using gcc and CMake with examples. #### [cplusplus.com](http://cplusplus.com/) General information about the C++ programming language, including non-technical documents and descriptions. #### [C Programming Language, 2nd Ed](https://www.amazon.com/Programming-Language-2nd-Brian-Kernighan/dp/0131103628) Also called the "C bible". Easy to find free online. #### [Learn C++ (beginner-friendly tutorial)](https://www.learncpp.com/) A free website devoted to teaching you how to program in C++. Whether you’ve had any prior programming experience or not, the tutorials on this site will walk you through all the steps to write, compile, and debug your C++ programs, all with plenty of examples. Becoming an expert won’t happen overnight, but with a little patience, you’ll get there. And LearnCpp.com will show you the way. </details> ### **Godot and GDScript Resources** <details><summary>Click to Reveal</summary> #### **Godot from Zero to Proficiency** If you want to switch from Unity, you may want to start with this. Anon shared this book series, says it's great even if you are already initiated with Godot. Either buy from amazon or use the methods bellow: <details><summary>Click to Reveal</summary> Use these links to get them for free, either from anonfiles or mediafire. <details><summary>anonfiles</summary> [Foundations](https://anonfiles.com/T6L167y8yf/1._Godot_from_Zero_to_Proficiency_Foundations_Patrick_Felicia_z-lib.org_pdf) [Beginner](https://anonfiles.com/HcLe63yey2/2._Godot_From_Zero_to_Proficiency_Beginner_Patrick_Felicia_z-lib.org_pdf) [Intermediate](https://anonfiles.com/RcLb64y2yc/3._Godot_From_Zero_to_Proficiency_Intermediate_Patrick_Felicia_z-lib.org_pdf) [Advanced](https://anonfiles.com/P9L063y9y0/4._Godot_from_Zero_to_Proficiency_Advanced_Patrick_Felicia_z-lib.org_pdf) [Proficient](https://anonfiles.com/NdL96dydy4/5._Godot_from_Zero_to_Proficiency_Proficient_Patrick_Felicia_z-lib.org_pdf) </details> <details><summary>mediafire</summary> [Foundations](https://www.mediafire.com/file/7g3h65khgq9r20f/1._Godot_from_Zero_to_Proficiency_%2528Foundations%2529_%2528Patrick_Felicia%2529_%2528z-lib.org%2529.pdf/file) [Beginner](https://www.mediafire.com/file/wpzff9t92zwus8x/2._Godot_From_Zero_to_Proficiency_%2528Beginner%2529_%2528Patrick_Felicia%2529_%2528z-lib.org%2529.pdf/file) [Intermediate](https://www.mediafire.com/file/yhvkigqyncpfoy6/3._Godot_From_Zero_to_Proficiency_%2528Intermediate%2529_%2528Patrick_Felicia%2529_%2528z-lib.org%2529.pdf/file) [Advanced](https://www.mediafire.com/file/ovu1s879zcll32u/4._Godot_from_Zero_to_Proficiency_%2528Advanced%2529_%2528Patrick_Felicia%2529_%2528z-lib.org%2529.pdf/file) [Proficient](https://www.mediafire.com/file/u9fnhn2kdxt8dsz/5._Godot_from_Zero_to_Proficiency_%2528Proficient%2529_%2528Patrick_Felicia%2529_%2528z-lib.org%2529.pdf/file) </details> </details> #### [Godot Docs](https://docs.godotengine.org/en/stable/) Read and find out. #### [Godot Engine Q&A](https://godotengine.org/qa/) Search to maybe find an answer from fellow Godot users. #### [Godot Shaders](https://godotshaders.com) Free shaders made specifically for Godot. #### [How To Shader](https://www.youtube.com/watch?v=1pJyYtBAHks) A brief but dense video to get a good idea of how to write your own shaders in Godot. Click [here](https://www.youtube.com/watch?v=KVTa2xkly1g) for their followup video. #### [KidsCanCode Godot Recipies](https://kidscancode.org/godot_recipes/) Tutorials with pictures for many common use cases of various nodes and GDScript, as well as explanations for some hard to understand concepts like dot and cross product of two vectors. #### Step by Step Guides to Making your First Game [HeartBeast's Action RPG(Zelda Like)](https://www.youtube.com/watch?v=mAbG8Oi-SvQ&list=PL9FzW-m48fn2SlrW0KoLT4n5egNdX-W9a) Outdated, but is still usefull if you can extrapolate it to newer Godot. [HeartBeast's Pixel Platformer](https://www.youtube.com/watch?v=f3WGFwCduY0&list=PL9FzW-m48fn16W1Sz5bhTd1ArQQv4f-Cm) Up to date tutorial for a basic platformer. </details> ### **Unity and C# Resources** <details><summary>Click to Reveal</summary> #### [Catlike Coding Prototypes](https://catlikecoding.com/unity/tutorials/prototypes/) Prototype tutorials. #### [Unity Learn](https://learn.unity.com/) Official tutorials. #### [Learn C#](https://dotnet.microsoft.com/en-us/learn/csharp) C# tutorials on the Microsoft website. #### [The Unity Tutorial for Complete Beginners](https://youtu.be/XtQMytORBmM) Tutorial to get your feet wet with Unity. </details> ### **Unreal Engine Resources** <details><summary>Click to Reveal General Resources</summary> #### [Breaking Down the Components of Gameplay](https://dev.epicgames.com/community/learning/courses/mo/breaking-down-the-components-of-gameplay/Vk0/introduction-to-the-course) In this course, you'll learn how to reuse components to make fun, dynamic gaming experiences. #### [Build A Third Person Character From Scratch](https://dev.epicgames.com/community/learning/courses/kry/build-a-third-person-character-from-scratch/mDv/build-a-third-person-character-from-scratch-introduction) Using the "Stack-O-Bot" project to build a third-person character that includes movement, cameras, animations, and a jetpack. #### [Introducing Unreal Engine UI](https://learn.unrealengine.com/course/2436620?r=False&ts=637871767946107520) Mathew Wadstein will walk you through the fundamentals of the Unreal Engine user interface and its components. After introducing you to the interface and functionality, Matt will cover important settings to adapt the UE Editor to your workflow. #### [Learn everything there is to about Unreal Engine with tutorials on all kinds of systems and features](https://www.youtube.com/c/CodeLikeMe/playlists) This channels covers almost everything you need to use Unreal Engine 4 and 5 for absolute beginners. #### [Table of Contents C++](https://romeroblueprints.blogspot.com/p/table-of-contents-c.html) #### [Unreal Editor Fundamentals - Actors and Level Blueprints](https://learn.unrealengine.com/course/3737865?r=False&ts=637871768968745017) Luis Cataldi will teach you the key workflows used to select and modify Actors. You’ll also learn how a Level Blueprint can drive properties and values of Actors to craft experiences within Unreal Engine. #### [Unreal Engine Learning Library](https://dev.epicgames.com/community/learning) A Library of Courses, Learning Paths, Tutorials, Livestreams, Talks and Demos made by Epic Games and by the UE community. #### [Unreal Engine Online Learning](https://learn.unrealengine.com/home/library) Epic-created tutorials. #### [Your First Game In UE5](https://dev.epicgames.com/community/learning/tutorials/e2V/your-first-game-in-unreal-engine-5) Practical in-editor demo making a game from scratch highlighting UE5 features. Show how fast you can create a game leveraging new and established features of the engine. #### [Your First Hour In UE5](https://dev.epicgames.com/community/learning/courses/ZpX/your-first-hour-in-unreal-engine-5/E7L/introduction-to-your-first-hour-in-unreal-engine-5) This course will introduce you to Unreal Engine 5 and the editor used to work within it. We’ll look at the Launcher, Editor, creating a basic level including lighting and level layout, and Blueprints. </details> <details><summary>Click to Reveal Blueprint Specific Resources</summary> #### [Balancing Blueprint and C++](https://dev.epicgames.com/community/learning/courses/bY/balancing-blueprint-and-c-in-game-development/LdK/introduction-to-the-course) In this course, you’ll learn how to make the most out of Unreal Engine by utilizing Blueprints and C++ in ways that complement their individual strengths. By the end, you’ll be able to assess which option best fits your needs in your own projects. #### [Blueprints - Essential Concepts](https://learn.unrealengine.com/course/2436619?r=False&ts=637871768829184793) Wes Bunn introduces us to the essentials of the Blueprint Visual Scripting system. We'll dive into what Blueprints are and what you can expect when working with them, creating and working within Blueprints, and explore some of the different types of Blueprints available. #### [Blueprints and Gameplay for Game Designers](https://learn.unrealengine.com/course/3751481?r=False&ts=637871767945951285) This course is for aspiring gameplay designers new to Unreal Engine who want to prototype their own ideas in a way that allows for rapid iterations. #### [Blueprints Visual Scripting for Unreal Engine](https://umh2154.edu.umh.es/wp-content/uploads/sites/883/2018/05/Blueprints-Visual-Scripting-For-Unreal-Engine.pdf) Build professional 3D games with Unreal Engine 4's Visual Scripting system. #### [C++ For Blueprinters](https://dev.epicgames.com/community/learning/tutorials/qO/c-for-blueprinters) You'll learn the basics of exposing C++ to Blueprints, migrating Blueprints, and more. #### [Complete Introduction to Blueprints from ZERO to HERO](https://youtu.be/W0brCeJNMqk) Learn Blueprints in Unreal Engine 5 with this in depth tutorial! By the end of this tutorial you will become confident to code mechanics for your games using Blueprints in Unreal Engine 5. This will be a real from zero to hero journey! You will learn the best practices to use Blueprints. A real step by step guide that will help you to go to the right path. No longer you will be confused when learning to code. This complete Blueprint course will help you to quick start your journey into Game Development by giving you the tools and knowledge you need to create your games. #### [Learn Blueprints in Unreal Engine 5 - Beginner Tutorial](https://youtu.be/opyV7rhKSFc) This is an introduction to Blueprints with Unreal Engine 5 for absolute beginners. #### [Table of Contents Blueprints](https://romeroblueprints.blogspot.com/p/table-of-contents.html?m=1) The third volume of the Blueprints Compendium presents more 25 blueprints nodes with contextual examples of its use. </details> ## Engines & Frameworks ### **2D** <details><summary>Click to Reveal</summary> #### [Godot](https://godotengine.org/) The most popular free & open source game engine with the largest set of tools. Was used to create games like Brotato, Dome Keeper, and Cassette Beasts. Mainly uses GDScript, it's own programming language for code, but C# and C++ can also be used alongside it by installing the .NET version of Godot and/or GDExtension. #### [LÖVE](https://love2d.org/) A framework for 2D games that utilizes Lua. A fantastic choice for beginners learning how to make games and supported by a large community. #### [microStudio](https://microstudio.dev/) Web-based engine, but can also be installed and used offline. Supports Lua, Javascript, Python and their own custom microscript language. #### [MonoGame](https://www.monogame.net/) C# Framework. Used to make a lot of famous 2D indie games like Bastion, Celeste and Owlboy. Development appears to have stalled in the last couple of years. #### [FNA](https://fna-xna.github.io/) FNA is a reimplementation of the Microsoft XNA Game Studio 4.0 Refresh libraries. #### [pgs4a](https://github.com/startgridsrc/pgs4a) An evolution of the deprecated Pygame Subset for Android. It's an easy way to port your Pygame to your mobile devices. Make Pygame games run on android. #### [Pygame](https://www.pygame.org/wiki/GettingStarted) Similar to LÖVE, except it uses Python instead of Lua. #### [Pyglet](https://pyglet.readthedocs.io/en/latest/index.html) Pyglet is a cross-platform library for Python intended for developing games. Supports windowing, UI event handling, OpenGL, images, videos and more. Pyglet works on Windows/OSX/Linux. Benchmark insights on my R5 5600x: Static sprites: 150,000 no issues. Moving sprites: 7,000 no issues, began to buckle around 11,000. Per the Pyglet Dicsord, my benchmark could even be improved with the use of a [proper camera class](https://github.com/pyglet/pyglet/blob/master/examples/window/camera.py). #### [Rabbyt](https://pypi.org/project/Rabbyt/) Sprite library for Python2.7 in Pyrex. Can be used with Pyglet or Pygame, meaning Pyglet would still handle the window events, clock cycles, etc. Rabbyt provides animation and collision detection features. Rabbyt runs on Windows/OSX/Linux. There is a Cython port for Python3 on [Github](https://github.com/Ryex/Rabbyt). Documentation is lacking but can be found on [various](https://web.archive.org/web/20090116124550/http://matthewmarshall.org/projects/rabbyt/) [Archive.org](https://web.archive.org/web/20090116125111/http://matthewmarshall.org/projects/rabbyt/docs/rabbyt) links. Pyglet-2 under Python3.x is faster, but Rabbyt is faster for Python2. Benchmark insights on Python2.7 my R5 5600x: Moving sprites: 7,000 no issues, began to buckle around 8,000. #### [raylib](https://www.raylib.com/) A C library for 2D/3D games to handle graphics, input and sound. There are multiple language bindings. Think about this as a tiny SDL. raylib has multiple [examples](https://www.raylib.com/examples.html) and [small games](https://www.raylib.com/games.html) to practice with. #### [Solar2D](https://solar2d.com/) An open source Lua based game engine with focus on ease of iterations and usage, forked from the Corona SDK game engine which is now not commercially supported. #### [GameMaker](https://gamemaker.io/en) A game engine that specializes in 2D games. Used to make many popular indie games like Pizza Tower, Hotline Miami and Hyper Light Drifter. Uses its own programming language (GML). Completely free for non-commercial use and non-console projects. </details> ### **3D** <details><summary>Click to Reveal</summary> #### [Godot](https://godotengine.org/) Also does three dee. 5.0 will fix everything I promise. #### [Stride](https://www.stride3d.net/) A free & open source 3D game engine with native support for C# and part of the .NET foundation. A great choice for hipsters. #### [Unity](https://unity.com) Accessible engine. Backed by a huge community and a huge amount of tutorials. It has a reputation for being a good choice for 2D games, but it really isn't unless you plan to utilize 3D visual effects. Notorious for charging money to remove the splash screen and to unlock the infamous >dark theme. #### [Unreal Engine](https://unrealengine.com) A very heavy, but very powerful engine, and a great choice to make a 3D game in. One of the reasons it's a great choice is because of the huge amount of assets Epic gives for free, which includes new stuff every month. Unreal Engine is both renown and infamous for its >blueprints visual coding. This can simplify the programming experience for non-programmers, but also results in worse runtime performance and as your game grows more complex, blueprints can become extremely messy and difficult to maintain. It's a good idea to learn some Unreal-style C++ and balance it with blueprints; for more information, [read the documentation](https://docs.unrealengine.com/4.27/en-US/Resources/SampleGames/ARPG/BalancingBlueprintAndCPP/). </details> ## Essential tools ### **General** <details><summary>Click to Reveal</summary> #### [Aseprite](https://www.aseprite.org) A highly rated sprite and pixel art application. You can compile the source code of it to get the full version for free, or pay a one time fee for them to do so for you. There is also a fork of an older version called [LibreSprite](https://libresprite.github.io/#!/#page-top) which is susposedly getting a rewrite at some point. #### [Blender](https://www.blender.org/) The ultimate jack of all trades 3D modeling software, and even useful for creating 2D assets. It's lightweight, highly customizable, highly extensible with python scripting and best of all, it's free and open source software. #### [Inkscape](https://inkscape.org/) A free & open source vector graphics program, useful for designing UI icons and more. #### [Krita](https://krita.org/) The best free and open source drawing application. Use this for your concept art. #### [Photopea](https://www.photopea.com/) Free, browser-based Photoshop clone. #### [Piskel](https://www.piskelapp.com) Sprite creation and animation tool, both for web and download. #### [Pixelorama](https://orama-interactive.itch.io/pixelorama) A nice free and open source sprite editor that was created in Godot. Can be both downloaded or used within your browser. #### [Visual Studio Code](https://code.visualstudio.com/) For all your script editing needs. Lightweight, extensible and free. Remember to turn off Microsoft's telemetry in the settings. </details> ### **Trackers** The key to having a great soundtrack in your 2D game is to compose some bangers fucking chiptune in one of the many great trackers available. [ProTracker 2 (Amiga)](https://16-bits.org/pt2.php) - [Fasttracker 2 (DOS)](https://16-bits.org/ft2.php) - [MilkyTracker (Modernised DOS)](https://milkytracker.org/) - [Renoise (Modern)](https://www.renoise.com/) - [FamiTracker (NES)](http://www.famitracker.com/) - [GoatTracker (Commodor 64)](https://sourceforge.net/projects/goattracker2/) - [Klystrack (Various)](https://kometbomb.github.io/klystrack/) - [BambooTracker (PC98)](https://bambootracker.github.io/BambooTracker/) - [Sunvox](https://warmplace.ru/soft/sunvox/) How to into trackers: [The Tracker's Handbook](https://resources.openmpt.org/tracker_handbook/handbook.htm) ### **SFX Generators** <details><summary>Click to Reveal</summary> #### [bfxr](https://www.bfxr.net) Download only, the go to SFX generator. Can layer and combine previously made SFX into one as well. #### [ChipTone](https://sfbgames.itch.io/chiptone) Web and download versions, prettied up generator based on bfxr, which is based on sfxr. Still a WIP (0.5 and missing features as of writing). #### [jsfxr](https://sfxr.me) Web javascript port of sfxr. #### [sfxr](http://www.drpetter.se/project_sfxr.html) Download only, the original. </details> ### **Idea Guying** <details><summary>Click to Reveal</summary> #### [yEd](https://www.yworks.com/products/yed) Visual graph tool to brainstorm or organize your thoughts, if you're really creative you can even use it for level design. </details> ### Webm <details><summary>Click to Reveal</summary> https://obsproject.com https://github.com/argorar/WebMConverter https://github.com/michaelmob/WebMCam </details> ## The Official /agdg/ Advice Journal If you have any wisdom to bestow upon the readers of this doc, add it here. * If you want to make a 3D game, make sure you outsource a large portion of your assets instead of attempting to create everything yourself, otherwise you will find yourself on a one-way trip to crab city. * If you want to create your own characters for a 3D game, you should seriously consider learning how to draw in 2D first. One of the most important parts of creating a character is the conceptualization process, followed by reference drawings. It is a very bad idea to try modeling a character from imagination. * Consider learning how to sculpt, especially with ZBrush. It's both fun, and the key to creating really good looking models, especially organic models like characters. * Never ever smoke crack * You will fail, but don't give up. ## Free Assets, SFX, Music, & More ### **Mix of Everything** <details><summary>Click to Reveal</summary> #### [Game-icons.net](https://game-icons.net/) Free icons. #### [itch.io free assets](https://itch.io/game-assets/free) A lot of pay-what-you-want assets for all your prototyping needs. #### [Kenney](https://www.kenney.nl) Simplistic textures, models, sounds, and some tools for prototyping. #### [OpenGameArt](https://opengameart.org) Browse or upload to a collection of free, if usualy rough assets. #### [Pomao Models](https://files.catbox.moe/zv9zut.zip) Be sure to put him in your game. </details> ### **Music and SFX** <details><summary>Click to Reveal</summary> #### [Dova Syndrome](https://dova-s.jp/EN/) Great free Jap Music and some SFX. #### [FreeSound](https://freesound.org/browse/) Browse or upload SFX and music. #### [Genie Soul](https://maou.audio) More free Jap Music and some SFX. #### [ZapSplat](https://www.zapsplat.com) Free SFX and Music. </details> ### **SFX** <details><summary>Click to Reveal</summary> #### [SFX from GDC](https://sonniss.com/gameaudiogdc) They give a bunch away for free yearly, spanning six years. More can be bought from the main page. #### [Sound Effects Lab](https://soundeffect-lab.info) Free Jap SFX. #### [Sound effects on itch](https://itch.io/game-assets/tag-sound-effects) </details> ### **Music** <details><summary>Click to Reveal</summary> #### [Free Music Archive](https://freemusicarchive.org/home) Free Music. #### [Kevin MacLeod's Website](https://incompetech.com/music/royalty-free/music.html) Music may be too recognizeable, but it's the Man himself. #### [Music Atelier Amacha](https://amachamusic.chagasi.com/index.html) Free Jap Music. </details> ### **Fonts** <details><summary>Click to Reveal</summary> #### [Font Space](https://www.fontspace.com) More fonts I guess. #### [Font Squirrel](https://www.fontsquirrel.com) Hundreds of fonts with previews. Dedicated to free-for-commercial-use fonts. Has a tag system for searching. #### [Fontesk](https://fontesk.com) Thousands of fonts with previews, with a simple to use free-for-commercial-use filter. </details> ## /agdg/ projects #### [Ditzbitz_Engine](https://github.com/Packmanager9/Ditzbitz_Engine) Web game engine made by the creator of Pomao's Quest. Easy to use and learn. #### [/agdg/ game collab](https://gitgud.io/cg22/agdg-unity-spike) A game made by some /agdg/ devs, using Unity. #### [Why485 repository](https://github.com/brihernandez?tab=repositories) A lot of helpers to create your flight simulator. #### [/agdg/ world map](https://www.zeemaps.com/map?group=4775952) Where some random aggy anons live ## Discussion >[Anonymous] Is this just going to be a list of links? Feel free to write whatever kind of useful information you have. >[Anonymous] Is it porn? kys, coomer. > [name=Guest Rose] how can i make a game, bros? Just like make it. > [name=Yeahdev] how can i make a fun game, bros? just like make game. but make it fun. > [name=nodev] im tired, bros. Sample Text. > [name=myself] Legend. > [name=Slipsimp] I ain't the Brazillian Cris, period. ![agdg logo](https://files.catbox.moe/6tovox.svg "agdg logo" =300x300)

Import from clipboard

Paste your markdown or webpage here...

Advanced permission required

Your current role can only read. Ask the system administrator to acquire write and comment permission.

This team is disabled

Sorry, this team is disabled. You can't edit this note.

This note is locked

Sorry, only owner can edit this note.

Reach the limit

Sorry, you've reached the max length this note can be.
Please reduce the content or divide it to more notes, thank you!

Import from Gist

Import from Snippet

or

Export to Snippet

Are you sure?

Do you really want to delete this note?
All users will lose their connection.

Create a note from template

Create a note from template

Oops...
This template has been removed or transferred.
Upgrade
All
  • All
  • Team
No template.

Create a template

Upgrade

Delete template

Do you really want to delete this template?
Turn this template into a regular note and keep its content, versions, and comments.

This page need refresh

You have an incompatible client version.
Refresh to update.
New version available!
See releases notes here
Refresh to enjoy new features.
Your user state has changed.
Refresh to load new user state.

Sign in

Forgot password

or

By clicking below, you agree to our terms of service.

Sign in via Facebook Sign in via Twitter Sign in via GitHub Sign in via Dropbox Sign in with Wallet
Wallet ( )
Connect another wallet

New to HackMD? Sign up

Help

  • English
  • 中文
  • Français
  • Deutsch
  • 日本語
  • Español
  • Català
  • Ελληνικά
  • Português
  • italiano
  • Türkçe
  • Русский
  • Nederlands
  • hrvatski jezik
  • język polski
  • Українська
  • हिन्दी
  • svenska
  • Esperanto
  • dansk

Documents

Help & Tutorial

How to use Book mode

Slide Example

API Docs

Edit in VSCode

Install browser extension

Contacts

Feedback

Discord

Send us email

Resources

Releases

Pricing

Blog

Policy

Terms

Privacy

Cheatsheet

Syntax Example Reference
# Header Header 基本排版
- Unordered List
  • Unordered List
1. Ordered List
  1. Ordered List
- [ ] Todo List
  • Todo List
> Blockquote
Blockquote
**Bold font** Bold font
*Italics font* Italics font
~~Strikethrough~~ Strikethrough
19^th^ 19th
H~2~O H2O
++Inserted text++ Inserted text
==Marked text== Marked text
[link text](https:// "title") Link
![image alt](https:// "title") Image
`Code` Code 在筆記中貼入程式碼
```javascript
var i = 0;
```
var i = 0;
:smile: :smile: Emoji list
{%youtube youtube_id %} Externals
$L^aT_eX$ LaTeX
:::info
This is a alert area.
:::

This is a alert area.

Versions and GitHub Sync
Get Full History Access

  • Edit version name
  • Delete

revision author avatar     named on  

More Less

Note content is identical to the latest version.
Compare
    Choose a version
    No search result
    Version not found
Sign in to link this note to GitHub
Learn more
This note is not linked with GitHub
 

Feedback

Submission failed, please try again

Thanks for your support.

On a scale of 0-10, how likely is it that you would recommend HackMD to your friends, family or business associates?

Please give us some advice and help us improve HackMD.

 

Thanks for your feedback

Remove version name

Do you want to remove this version name and description?

Transfer ownership

Transfer to
    Warning: is a public team. If you transfer note to this team, everyone on the web can find and read this note.

      Link with GitHub

      Please authorize HackMD on GitHub
      • Please sign in to GitHub and install the HackMD app on your GitHub repo.
      • HackMD links with GitHub through a GitHub App. You can choose which repo to install our App.
      Learn more  Sign in to GitHub

      Push the note to GitHub Push to GitHub Pull a file from GitHub

        Authorize again
       

      Choose which file to push to

      Select repo
      Refresh Authorize more repos
      Select branch
      Select file
      Select branch
      Choose version(s) to push
      • Save a new version and push
      • Choose from existing versions
      Include title and tags
      Available push count

      Pull from GitHub

       
      File from GitHub
      File from HackMD

      GitHub Link Settings

      File linked

      Linked by
      File path
      Last synced branch
      Available push count

      Danger Zone

      Unlink
      You will no longer receive notification when GitHub file changes after unlink.

      Syncing

      Push failed

      Push successfully