Durability and Dying

tags: combat

Durability

  • Weapons and armor have durability
    • How much durability do we want items to have?
      • 8-12 deaths
      • Weapons and amror same duraiblity
      • Jewelry should not have durability
    • Should different materials have different durabilities?
      • No
    • Persistence (look up previous discussions?)
      • Just track deaths with item rather than durability lost
  • Items lose durability on character death
    • Should all applicable items or a random item(s) lose durability?
      • All equipped items with durability lose durability
  • Items can be repaired at a town
    • What material (coins and related materials?) cost should be associated with repair?
      • Materials for when repairing on own
      • Coins for when paying NPC to repair equipment
        • TODO: Eventually require that NPCs have necessary amterial to repair equipment when tracked/possible to query
    • Crafting sprite and/or npc?
      • Either, depending on repair items
  • Items become less effective at lower durability
    • Should the floor of utility be near-uselessness or actually useless?
      • At 0 durability, items have min + percentage of max
    • How quickly should items lose effectiveness as they become damaged?
      • First set of deaths no effectiveness is lost, after drops of linearly

Downed State

  • When reduced to 0 HP, entities enter a downed state
    • Should it be restricted to humanoids?
      • Humanoids and things owned by humanoids (e.g. pets)
    • How long before death (if any limit?)?
      • Entities should be able to accept death and immediately die
      • Static duration (e.g. 30 seconds)
    • Should execution of downed creatures be allowed?
      • Downed entities can be exectued
      • Any damage is execution
        • Decision on making a separate state wait until UX testing
    • Should downed entities be able to do anything?
      • Movement at 20%
      • Maybe allow limited one handed tool use?
  • When in a downed state, a creature can be restored by an ally
    • Should it be free or require some item?
      • Require a skill, in general combat, takes up ability slot
    • Should being restored inflict any death penalties?
      • No
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