Veloren

@veloren

Public team

Joined on Jun 3, 2021

  • Playstyle: Skirmishing Firing Modes Consumables for arrow effects Niche: Ranged, flexible effects Primary Ability: Charge shotFaster charge, lower projectile speed
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  • Pre 0.9 Dioptase/AlternateGlider (repo: both, action: probably delete) Sarrakitty/DungeonDecorations (repo: both, action: maybe try to merge) songtronix/torvus (repo: both, action: keep)Useful as reference if we ever do move torvus to main repo ccgauche/plugin-loading-from-network (repo: both, action: keep) ccgauche wants it keptTODO: When going through again later get a reason written up scott-c/auto-targeting (repo: both, action: keep)
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  • What we should support Reciding faction should decide what gets built in a site. We need better ways to find a plot than roadside_aabr. We want ways to get shapes other than an aabr. We want to be able to put a building in a place where the max size isn't necesseraly a aabr either. Right now plots decide their own shape and their style. Might be good to pull this apart. This is good to have similar buildings with different styles. So most plots would become more of a styling function, they get the "rooms" which the buildings have. And the plot styles it with different colors and sprites etc. Floppy: We need to have versitility for creating custom buildings with this system. So we need to still be able to create unique buildings.
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  • Topics: New devblog ready Christof has a plugin prototype which looks promising, after 12 months of development Hot reloading of sites is blocked by an errormold is faster than gold and gold causes errors on hot-reloading (Linux) potential fix here: imbris/dynlib-overwrite-fixconfirmed to work needs testing on Windows, Evgen will do this Beautiful bridges by @Isse But Bridge NPC routing problem still there
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  • Topics: WIT plugins: Christof knows how to make wasmer use WIT, but it is some work to implement. WASMCON was really nice and Luke's keynote is very interesting as it explains the concept and compares to classical containershttps://sched.co/1P96K Conrod vs iced Message based design of iced not ideal Text caching efficiency of iced seems to be lacking winit 0.28 changes were merged, no problem reports so far
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  • Topics: Development update@Crabman's portals were merged, they are featured in the last devblog #Blog-content contains many nice ongoing development parts Christmas decorations are missing in site2 Planning for Halloween Vampire castles aren't ready yet
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  • Topics: Christof: I think I forgot to ping DevPingSquad :face_palm: So it felt quite lonely in the meeting. Christof explained the situation of WASI preview2 vs wasi-threadshe plans to write things up in a blog post wasmer is incompatible with preview2 (they prefer preview1+threads) and thus switching to wasmtime would enable other languages (by using WIT) imbris also supported switching to wasmtime, Christof will take a look to estimate the effort Dwarven dungeon was merged but is waiting for review of design/difficulty Christof explained the concept (and advertized for trying it)
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  • Link to the last 'weekly' meeting Topics: Proposal: Plugin architecture overview Ongoing development work More sustainable weekly meetings? Should we start reviewing MRs and Issues again during the meetings? Issues
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  • Playstyle: Crowd control Enemy re-positioning Debuffs to enemies Niche: Support and area control focused Primary Ability: Standard bonk
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  • Link to the last 'weekly' meeting Topics: release preparationopen reviews and branchesI think there are many :wink:, but apart from @laund no owner was in the call, so we skipped talking about this. @Hannibal is close to having all things done and is planning a trailer Zoomy worldgen seems to take longer than this release's timeframe Ongoing developer work
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  • Link to the previous meeting minutes Topics: birthday issue of TWiV development updates xMAC: server infrastructure plansrancher didn't work well, k3s + flux works better kubernetes installation can be taken from other projects previously there was only a single helm chart smaller helm chartshttps://gitlab.com/veloren/helm
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  • Link to last week's minutes Topics: Good progress on plugins: All the cfg statements became unnecessary (see https://gitlab.com/veloren/veloren/-/merge_requests/3678) Pets on your shoulders was merged Adlets were merged Toolchain update merged Server infrastructure cleanup work by xMAC94x Christof chatted with Angel about plans for the fifth birthday issue of this week in veloren :wink:
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  • This rfc only addresses how voxygen handles multiple singleplayer servers. A singleplayer world is all saved state that defines a singleplayer server. It's rtsim state, server config including whitelist and bans, player data database and a map. Motivation This would make it much more available to generate and play on different maps. You can have different worlds without having to move things around in the file structure. And with rtsim becoming more advanced you might want to play around with it without messing up your main world. Explanation Versioning
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  • Link to last week's meeting minutes Topics: Ongoing development Adlets Fix for beds of coins, causing the physics system to drown in entities CI issues (runners ran out of space, one runner wasn't working at all) party map 70% done zoomy worldgen might be needed to run the party mapperhaps merge soon to have more time for quick fixes
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  • Link to previous meeting's minutes Meeting did not occur, only two people turned up. Topics: Release Party Next week leads Lead: Call for Review!:
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  • Link to previous meeting's minutes Topics: Zesterer's presentation on rtsim2Will be uploaded to youtube could become another veloren reading club episode Anti-cheat work character behavior and physics system both write positions this entanglement makes anti-cheat more difficult
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  • Link to last week's minutes Topics: Miscellaneous zesterer started different starting towns, Pfau is working on UI rtsim2 is in review we talked about alternative voxel formatsMagicaVoxel is too good to easily loose its power CSG based formats would be cool for site2 zester presented rtsim2 with the many professions in towns selling different wares
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  • Link to previous meeting Topics: Merged since last week Configurable day/night lenght (ProfessionalHobbyist) Sword-2 (Sam) Fix ngoubou jaw (floppy) Active development Sword balance
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  • Last meeting's minutes Topics: Merged Update Swedish translations Update German translations Update italian translations Update pt_BR translations Fix bird medium scale Buffs don't need to tick every tick
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