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    # MetaTime ### Yuhhhh [@thisTime](https://youtu.be/xwXZDxPwXs0?t=1084) i take the avaturn head (find 1st) here is a ### [clue](https://avaturn.me) ![](https://cdn.discordapp.com/attachments/1094571932088807547/1108725233231343698/image.png) ### then we decapitate ![](https://cdn.discordapp.com/attachments/1094571932088807547/1108726157509136414/image.png) off with my....body 😅 ### WEEE 🤞like waiting for focus to kick in ![](https://cdn.discordapp.com/attachments/1094571932088807547/1108725783213646015/image.png) #### yuhhhhh...... nothing like a fresh UE proj to start the afternoon (time was 1pm...for context) ![](https://cdn.discordapp.com/attachments/1094571932088807547/1108726441480298576/image.png) # DAMN BOI A BLANK PROJECT SURE DOES OPEN FAST HOLY FACK ![](https://cdn.discordapp.com/attachments/1094571932088807547/1108726648553095248/image.png) LITERALLY seconds to open my guy # now time to import that head init ![](https://cdn.discordapp.com/attachments/1094571932088807547/1108729415124394094/image.png) # mission complete ## Oh! yeah, so turns out the original vid (`1st line`) has a [whole other video LMAO](https://youtu.be/xFk_WU32igA) and in both vids....(`this is the best part ngl`) dude all like #### "yeah link in desc dw i gotchu" ### the is no links. ## But it's me so ayyyyyy this is the plugin we finna use mayn ![](https://cdn.discordapp.com/attachments/1094571932088807547/1108729294936621207/image.png) #### after some ## tenacious Google'n #### I found what I was looking for and proceeded to get it installed ![](https://cdn.discordapp.com/attachments/1094571932088807547/1108730328505385060/image.png) # mission success ![](https://cdn.discordapp.com/attachments/1094571932088807547/1108730494637572137/image.png) ### For those wondering # how big even is it? ### Well here's ya answer # sigh ## Why oh why, did I click on the `updateBtn` ❓ ![](https://cdn.discordapp.com/attachments/1094571932088807547/1108734273210548354/image.png) # got lucky because it didn't take that long to do it's thing ![](https://cdn.discordapp.com/attachments/1094571932088807547/1108741909490442330/image.png) ![](https://cdn.discordapp.com/attachments/1094571932088807547/1108741993493962903/image.png) ### Yeah! Maybe next time don't document the fact you hit update by accident and then go on to `theatrick` it up by exaggerating the fact updating `UE5` takes a hot minute # anyway #### it's done, let's get back in and enabling the plugin ![](https://cdn.discordapp.com/attachments/1094571932088807547/1108742949086433310/image.png) #### and there we go time to watch some more of the second video alright, so this plugin is a 🐐 ![](https://cdn.discordapp.com/attachments/1094571932088807547/1108744269465919608/image.png) #### this is where to look for it overall ![](https://cdn.discordapp.com/attachments/1094571932088807547/1108744328727240775/image.png) #### this is a closer look ![](https://cdn.discordapp.com/attachments/1094571932088807547/1108744523288428707/image.png) #### finally this is what it looks like in I've created this thing (from the plugin) that basically does all the magic 🪄 for us, it's super neat ngl takes a `mesh*` and ![](https://cdn.discordapp.com/attachments/1094571932088807547/1108744916986765332/image.png) #### so yeah, this is what it looks like in here ![](https://cdn.discordapp.com/attachments/1094571932088807547/1108746296908595260/image.png) ### first, I added my decapitated head that was imported earlier ![](https://cdn.discordapp.com/attachments/1094571932088807547/1108746585069854791/image.png) ### see here it is ![](https://media.discordapp.net/attachments/1094571932088807547/1108746886082473994/image.png?width=1238&height=670) ### and there we go, my head…in `UE5` so weird ![](https://media.discordapp.net/attachments/1094571932088807547/1108746957607931994/image.png?width=1238&height=670) #### This part is optional, but I agree with vid I was watching and having the `viewport` set to `unlit` make things easier. ![](https://media.discordapp.net/attachments/1094571932088807547/1108747015166378075/image.png?width=1238&height=670) # Case and point. ![](https://media.discordapp.net/attachments/1094571932088807547/1108747140789964800/image.png?width=669&height=408) #### Now this is where things get seriously `fiddly`, to actually get what we want we have to essentially change the `feild of view ~ FoV` to 20. (Epic Games words... not mine.) ![](https://media.discordapp.net/attachments/1094571932088807547/1108747616306614442/image.png?width=1238&height=670) #### This worked really well for me. Also, very fiddly to-do so be prepped for some roller coasters of emotion ![](https://media.discordapp.net/attachments/1094571932088807547/1108748112891236512/image.png?width=1238&height=670) #### down here are some pretty cool settings that turn on & off `auto~tracking` ![](https://media.discordapp.net/attachments/1094571932088807547/1108748166502809710/image.png?width=316&height=50) #### this takes a hot minute or two, but you could get lucky, and it could very well be a cold one ![](https://media.discordapp.net/attachments/1094571932088807547/1108748260564287619/image.png?width=657&height=670) # This is good. Green dots == good. ![](https://media.discordapp.net/attachments/1094571932088807547/1108748444488708156/image.png?width=1238&height=670) # Alright now we go and click the next button. And what is that button, well it's a pretty cool one as it takes whatever you've tracked and boom 💥 ![](https://media.discordapp.net/attachments/1094571932088807547/1108748489522950294/image.png?width=588&height=126) ### Our original mesh now a Meta Human...for now. ![](https://media.discordapp.net/attachments/1094571932088807547/1108748914452082769/image.png?width=1238&height=670) #### So you'll notice that this `A/B` switch in the `viewport` if not it's right there. What this does is let you switch between the original mesh and the generated one. ![](https://media.discordapp.net/attachments/1094571932088807547/1108749097495699569/image.png?width=292&height=210) #### But if that gets annoying, you can also choose to view the generated result overlapping, which is very helpful for comparing the results. ![](https://media.discordapp.net/attachments/1094571932088807547/1108749192043696168/image.png?width=510&height=670) # pretty neat stuff ![](https://media.discordapp.net/attachments/1094571932088807547/1108749579219898428/image.png?width=595&height=670) ## here is a look at just the generated mesh and to be honest I find it so `unreal {pun instended}` ![](https://media.discordapp.net/attachments/1094571932088807547/1108749780399689828/image.png?width=707&height=666) #### and once again overlapping meshes to compare results (kinda feel like I'm repeating myself a little bit 😅 please do let me know) ![](https://media.discordapp.net/attachments/1094571932088807547/1108750063716540517/image.png?width=1238&height=670) #### Once you are happy with the results, you can go ahead and add a `body` to your freshly generated head. > [!fun~fact] > The height options offered by epic are quite limited > Short | Average | Tall #### with a full body, we are ready to `upload` our custom MetaHuman to Epic Games Servers ![](https://media.discordapp.net/attachments/1094571932088807547/1108750296135516321/image.png?width=1238&height=670) ![](https://media.discordapp.net/attachments/1094571932088807547/1108750386921226271/image.png?width=316&height=50) ![](https://media.discordapp.net/attachments/1094571932088807547/1108750534661378158/image.png?width=530&height=144) # If & when you see this, that means you've successfully created...yourself as a MetaHuman, in a few simple, straight forward steps. ![](https://cdn.discordapp.com/attachments/1094571932088807547/1108750968931229806/image.png) ## Be sure to keep your eyes peeled for this logo as that *is* / **will** be your MetaHuman*. ![](https://media.discordapp.net/attachments/1094571932088807547/1108751841107398787/image.png?width=1238&height=670) ### As you can see this the 4th one i've made. Clicking `START MHC` will open up the browser where you can give your freshly created model some skin and some hair and anything else really. ![](https://media.discordapp.net/attachments/1094571932088807547/1108753006251479172/image.png?width=1334&height=670) # That's it, the next step is up to you. What you do with your MetaHuman. <style> html, body, .ui-content { background-color: #333; color: #ddd; } .markdown-body h1, .markdown-body h2, .markdown-body h3, .markdown-body h4, .markdown-body h5, .markdown-body h6 { color: #ddd; } .markdown-body h1, .markdown-body h2 { border-bottom-color: #ffffff69; } .markdown-body h1 .octicon-link, .markdown-body h2 .octicon-link, .markdown-body h3 .octicon-link, .markdown-body h4 .octicon-link, .markdown-body h5 .octicon-link, .markdown-body h6 .octicon-link { color: #fff; } .markdown-body img { background-color: transparent; } .ui-toc-dropdown .nav>.active:focus>a, .ui-toc-dropdown .nav>.active:hover>a, .ui-toc-dropdown .nav>.active>a { color: white; border-left: 2px solid white; } .expand-toggle:hover, .expand-toggle:focus, .back-to-top:hover, .back-to-top:focus, .go-to-bottom:hover, .go-to-bottom:focus { color: white; } .ui-toc-dropdown { background-color: #333; } .ui-toc-label.btn { background-color: #191919; color: white; } .ui-toc-dropdown .nav>li>a:focus, .ui-toc-dropdown .nav>li>a:hover { color: white; border-left: 1px solid white; } .markdown-body blockquote { color: #bcbcbc; } .markdown-body table tr { background-color: #5f5f5f; } .markdown-body table tr:nth-child(2n) { background-color: #4f4f4f; } .markdown-body code, .markdown-body tt { color: #eee; background-color: rgba(230, 230, 230, 0.36); } a, .open-files-container li.selected a { color: #5EB7E0; } </style>

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