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    # FairyGUI+遊戲腳本設計 - UIManager腳本(下集) BasePanel跟UIPanelType建立好後,UIM腳本來負責「切換」頁面。 UIM是切換頁面的管理者,頁面又分為「主頁面場景」跟「遊戲場景」。所以UIM內也切分這兩個部份。 1、UIM內會判斷現在是在「主頁面場景」,還是「遊戲場景」。 2、並且,UIM內會建立**字典**。字典用來查找panel的種類(哪一種UIPanelType)、以及panel的名稱。 3、UIM負責切換頁面,所以切換時,會先查找字典,看是否還有內容在字典內,因為切換panel時要把上一個頁面的內容從字典內清除。所以要建立清除函式ClearDict()。 4、實例化主頁面。主頁面繼承BP,所以要先寫好BP。 5、實例化遊戲頁面。遊戲頁面繼承GameBasePanel,所以要先寫好GBP。 ```C# using System.Collections; using System.Collections.Generic; using UnityEngine; public class UIMananger { public bool isGameUIManager; //判斷是否在遊戲UI,還是在主頁面UI public Dictionary<UIPanelType, BasePanel> UIPanelDict; //在字典裡查找,進行顯示隱藏或移除 public UIManager() //UIM實例化後,字典也實例化了 UIPanelDict = new Dictionary<UIPanelType, BasePanel>(); } //清空字典的方法 //切換頁面時,要清除BasePanel裡面的內容,所以要清空字典 public void ClearDict() { foreach (var item in UIPanelDict) { ////BP是從window(FGUI的一種class)繼承,要從字典內刪除得用Dispose() item.Value.Dispose();//GM加載場景不銷毀,用FGUI的方法去銷毀對象 } UIPanelDict.Clear(); } //要進去遊戲場景內,就由GameUIManager這函式來處理。 //要進去遊戲場景內,就實例化每個遊戲場景。 public void GameUIManager() { isGameUIManager = true; if (UIPanelDict.Count!=0) { ClearDict(); } //實例化對象 //這邊用遊戲場景ABC來舉例 //可以翻譯成:以GameBasePanel作為基類,新產生GamePanel,參數分別是"名字"、"枚舉類的種類"、"UIManager" GameBasePanel gameAPanel = new GameAPanel("GameAPanel",UIPanelType.GameAPanel,this); GameBasePanel gameBPanel = new GameBPanel("GameBPanel",UIPanelType.GameBPanel,this); GameBasePanel gameCPanel = new GameCPanel("GameCPanel", UIPanelType.GameCPanel, this); //函式責任鍊,一種C#的設計模式 //如果遊戲是屬於一頁接著一頁才用到 //好比說遊戲畫面A接著遊戲畫面B....到遊戲畫面F GameAPanel.SetNextPanel(GameBPanel).SetNextPanel(GameCPanel) .SetNextPanel(GameDPanel).SetNextPanel(GameEPanel) .SetNextPanel(GameFPanel); //實例化後,並在字典內添加這些資料 //這邊用遊戲場景ABC來舉例 //字典用來查找panel的種類(哪一種UIPanelType)、以及panel的名稱。 UIPanelDict.Add(UIPanelType.GameAPanel, gameAPanel); UIPanelDict.Add(UIPanelType.GameBPanel, gameBPanel); UIPanelDict.Add(UIPanelType.GameCPanel, gameCPanel); //跟GBP說,第一個遊戲畫面先顯示 //這邊是載入畫面 UIPanelDict[UIPanelType.GameAPanel].Show(); //跟GBP聲明,它就是第一個頁面,並且進入 //這邊是進入場景,所以不只畫面,資訊也都載入 GameBasePanel firstPanel = UIPanelDict[UIPanelType.GameAPanel] as GameBasePanel; firstPanel.EnterPanel(); firstPanel.HandleGameAction(UIPanelType.GameAPanel); } //主頁面 //父類聲明,子類實例化的寫法 //意思是這邊先聲明,各個主頁面內自己去實例化自己 public void MainUIManager() { isGameUIManager = false; //不是遊戲頁面 if (UIPanelDict.Count != 0) { ClearDict(); //清空字典,裡面不能有其他頁面加載過的東西 } UIPanelDict.Add(UIPanelType.MainPanel, new MainPanel("Panel_Main", UIPanelType.MainPanel, this)); UIPanelDict.Add(UIPanelType.GamePanel, new GamePanel("Panel_Game", UIPanelType.GamePanel, this)); UIPanelDict.Add(UIPanelType.HelpPanel, new HelpPanel("Panel_Help", UIPanelType.HelpPanel, this)); UIPanelDict.Add(UIPanelType.SetPanel, new SetPanel("Panel_Set", UIPanelType.SetPanel, this)); UIPanelDict[UIPanelType.MainPanel].Show(); //主介面先顯示。用鍵來查找字典,再顯示。 } } ```

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