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    # 排球 ###### tags: `RD1-Sport` :::spoiler 目錄 > [TOC] ::: ![](https://i.imgur.com/6HiVfMK.png) ## 基本規則 排球起源於美國,1895年開始有排球規則的雛型,經歷了16人制、12人制及9人制,至1950年代後才確立現代排球的6人制,並於1964年成為東京奧運的正式比賽項目。 國際排球總會於2000年1月1日正式施行「落地得分制」,取代以往的「發球得分制」。 目前知名的職業排球聯賽有南美洲的巴西超級聯賽、歐洲的義大利超級聯賽與波蘭超級聯賽;日本V1聯賽及南韓V聯賽在亞洲是發展較健全的職業聯賽,上述五個職業聯賽皆已納入運動彩券投注標的。 「夏季奧運會」、「世界錦標賽」及「世界盃」為排球三大國際賽事,由國際排球總會規劃的「國家排球聯賽」則集結了世界上實力最頂尖的排球國家隊,讓排球迷在職業聯賽休賽季也有精彩的排球賽事可觀賞。 ![](https://image.sggp.org.vn/w570/Uploaded/2020/bwvvopqi/2019_08_31/the-thao-31083_usrl.jpg =1000x) - 規則 1. 每隊可登錄12名球員,==比賽有6名球員在場上,包含3名前排球員與3名後排球員==。前後排間有攻擊線作分界,後排球員不得越過攻擊線作攻擊。 2. 自由球員:只能擔任後排球員,且不得對任何高過球網上方的球做攻擊。 3. 1 個回合中,每隊僅有==3次擊球機會==(攔網不列入計算)將球擊回對手區域,超過3次,對手可獲得1分並掌握發球權。 4. 1 個回合中,一人不得連續擊球2次,超過(含)2次,對手可獲得1分並掌握發球權。 - 發球 * ==落地得分制==:球落在對方場內得分,落在己方場地或對方場外則對方得分 * 若接發球方犯規,則發球方得1分,並繼續握有發球權。若發球方犯規,則接發球方得1分,並獲得發球權。 * 如發球隊得分,同一發球員得繼續發球。 * 如發球隊失分,發球權轉移,同時兩隊球員進行順時針輪轉 - 比分 ==5局3勝制== 第1至第4局採25分制,先贏得25分且至少領先2分的球隊贏得該局。 `例:24:24平手時,須進行至26:24或27:25才算贏下該局。` 如前4局結束,局數比為2:2,將進行第5局。 第5局採15分制,先贏得15分且至少領先2分的球隊方贏得該局。 `例:14:14平手時,須進行至16:14或17:15才算贏下該局。` ## 賽制與賽事 ==多採分組單循環賽積分制== - 積分制說明 以3:0勝、3:1勝得「3」分積分;以3:2勝得「2」分積分;以2:3負得「1」分積分;以0:3負、1:3負得「0」分積分。 勝場數較多球隊為排名較高球隊。 如兩支球隊(含)以上勝場數平手,將比較球隊積分。 - **年度賽事 :** - [巴西超級聯賽](https://www.sportslottery.com.tw/zh-tw/innovation/60) * 例行賽每隊進行22場比賽(主隊及客隊各11場),例行賽排名前8名進入季後賽。 * 季後賽共進行3輪,第一輪為3戰2勝制,第二輪與決賽為5戰3勝。 - [日本V1聯賽](https://www.sportslottery.com.tw/zh-tw/innovation/61) * 例行賽每隊進行27場比賽,例行賽排名前5名進入季後賽。 * 季後賽為挑戰賽制,共四場賽事分為四天舉行: * 第一天:「例行賽排名第5名球隊」對戰「例行賽排名第4名球隊」 * 第二天:「第一天勝出球隊」對戰「例行賽排名第3名球隊」 * 第三天:「第二天勝出球隊」對戰「例行賽排名第2名球隊」 * 第四天:「第三天勝出球隊」對戰「例行賽排名第1名球隊」 * 「第四天勝出球隊」為年度冠軍 - [波蘭超級聯賽](https://www.sportslottery.com.tw/zh-tw/innovation/63) * 每季每隊進行26場比賽,例行賽排名前8名進入季後賽。 * 季後賽共進行3輪,第一、第二輪為3戰2勝制,決賽為5戰3勝制。 - [南韓V聯賽](https://www.sportslottery.com.tw/zh-tw/innovation/64) * 例行賽: 每隊進行36場比賽,例行賽排名前3名進入季後賽。 * 季後賽: 共進行2輪。第一輪由例行賽排名第2與第3球隊進行3戰2勝制賽事,勝出球隊晉級決賽與例行賽排名第1球隊進行5戰3勝制賽事,決定冠軍球隊。 - [義大利超級聯賽](https://www.sportslottery.com.tw/zh-tw/innovation/68) * 例行賽每隊進行26場比賽(主隊及客隊各13場),例行賽排名前8名進入季後賽。 * 季後賽共進行3輪,第一輪為3戰2勝制,第二輪與決賽為5戰3勝制。 - [挑戰者盃](https://www.sportslottery.com.tw/zh-tw/innovation/65) * 小組賽: 6隊分為兩組,每隊與同組球隊各進行一場比賽。分組排名前兩名球隊晉級四強。 * 淘汰賽: 四強球隊與他組前兩名球隊進行交叉決賽,勝出球隊晉級總決賽。 - [國家排球聯賽](https://www.sportslottery.com.tw/zh-tw/innovation/66) (FIVB Volleyball Nations League) 每年舉辦,由國際排球總會主辦,聯賽分為「男排國家聯賽」及「女排國家聯賽」 有16個國家參賽,包含12支核心隊伍與4支挑戰隊伍。 * 預賽輪: 共有20個分站賽事分5週進行,一個比賽週有4個分站賽事,每隊預賽須進行15場賽事,預賽前五名與決賽主辦國共六隊晉級決賽輪。 * 決賽輪: 六支球隊分為兩組,每隊與同組球隊各進行一場比賽。分組排名前兩名球隊晉級四強,再與他組前兩名球隊進行交叉決賽,勝出球隊晉級總決賽。 - **三大賽 :** ![](https://upload.wikimedia.org/wikipedia/commons/thumb/6/66/FIVB_flag.svg/1024px-FIVB_flag.svg.png?1603871919238 =200x) ( 由國際排球總會主辦 ) - 奧運會排球賽 - 男排 / 女排世錦賽 世界排球錦標賽是國際排聯舉辦歷史最悠久的賽事 * 每四年舉辦一次 * 24隊參賽,由各洲先進行資格賽後決定參賽隊伍 * 共進行四輪賽事(分組單循環) * 最後有冠軍賽和銅牌賽 - [世界盃](https://www.sportslottery.com.tw/zh-tw/innovation/62) * 每四年舉辦一次 * 共有12支參賽球隊,分配給各大洲,席位大致由國家的世界排名來決定 * 賽事採單循環制,分為兩組共進行三輪賽事。 * 每隊第一輪與同組隊伍各進行一場賽事。 * 每隊第二、第三輪與另組球隊各進行一場賽事。 * 三輪賽事結束後,勝場數最多球隊為該屆世界盃冠軍(**沒有冠軍決賽**) > 如勝場數一樣,將依序比較下列項目,直到冠軍產生:積分、勝負局數比、總得失分比、兩隊近一次交手勝負。 註:因該項賽事於奧會前一年舉行,所以成為了奧運資格賽之一(但2019年不適用)。 ## 投注玩法 ### 不讓分 `預測一場運動比賽的對戰球隊(或球員)在比賽結束時,哪一支球隊(或球員)獲得勝利。` ### 讓分 `預測一場比賽的對戰球隊在規定比賽時間結束時,兩隊比分經過讓分調整後的勝方球隊。只要您的預測與讓分調整後的結果相同,就有資格贏得獎金。(以讓分數調整正式比數時,僅就客隊或主隊之一方加計,而非兩隊同時分別加計。)` ### 大小 `預測一場比賽的對戰球隊在規定比賽結束時,兩隊總得分大於或小於所指定總得分的一種簡單玩法。` ### 單雙 `預測一場運動比賽在規定比賽時間結束時,2隊總得分為單數或是雙數;當兩隊總得分為0時,我們算雙數。` ### 單局大小 `預測一場比賽的對戰球隊在規定比賽結束時,兩隊總得分大於或小於第一局所指定總得分的一種玩法。` ### 單局讓分/不讓分 `預測單局比賽的結果` ### 勝負局數 `預測決出勝負時的局數比` ### 預測某隊得分 `在預測一場運動比賽在比賽結束時,客隊和主隊(或是對戰選手組合)的最終比數是X:Y。` ## 參考資料 [排球介紹](https://www.sportslottery.com.tw/zh-tw/innovation/59) [體育投注知識](https://hackmd.io/KvOf-fzRQX2CkqbeJ7YxiA)

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