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    # CS:GO ###### tags: `RD1-Sport` :::spoiler 目錄 > [TOC] ::: 《絕對武力:全球攻勢》通常簡稱為CSGO,世界上極為成功的多人對戰射擊遊戲系列之一,也是目前火熱的全球電競賽事之一。《絕對武力:全球攻勢》的比賽有由第三方舉辦的正常比賽,或由Valve與第三方合辦的「Major」國際大賽。而隨著遊戲以及其專業競技行業的發展,WME/IMG以及Turner等公司開始留意及投資《絕對武力:全球攻勢》的專業電子競技比賽,並在電視頻道上播映賽事。 ## 基本規則 電競項目主要都是進行爆破模式,在爆破地圖中,恐怖份子為進攻方,反恐小組為防守方。恐怖份子的任務是在地圖的指定地點安裝C4炸彈,並阻止反恐小組拆除。 - 以下狀況判定恐怖組織勝: * 反恐組織全滅 * 定時炸彈成功爆炸 - 以下狀況判定反恐組織勝: * 恐怖組織安裝的炸彈被拆除 * 恐怖組織被殲滅(C4炸彈未安裝) * 時間倒數完,C4炸彈沒有被安裝或是C4炸彈安裝後還沒引爆。 - 單場比法 在CS:GO的比賽中,我們比較常見的單場賽制為BO1,BO2,BO3和BO5。 BO2通常出現於各種聯賽中,如EPL,ECS發展聯賽等等。隊伍間進行兩場比賽,在BO2賽制中,兩支隊伍間的勝負往往並不能決出勝負。 一切結果都建立在以BO2為基礎的賽事賽制上。 BO1即一場定勝負,BO3即三局兩勝制,BO5即五局三勝制。 - 勝負判定 CS:GO的職業比賽中,一張都是採用==30局16勝==的方式評判當場比賽的勝負。 每場比賽會有上下兩個半場,一個半場總共有15局, 且在第15局開局時,遊戲會提示上半場進入最終局。當比賽進入第16局時,雙方隊伍會交換攻守陣營,並且經濟重置為初始狀態。 一旦有一支隊伍率先獲得了15局勝利,遊戲會提示來到“賽點”階段,此時,這支隊伍如果再得一分,則將被判定為本場比賽的勝出者。 當然,如果有一支隊伍出現棄權或者違反比賽規則的情況,則這支隊伍可能會被立即判負,其對手直接獲勝。 - 加時賽 如果比賽雙方隊伍實力懸殊較小,就會出現比分15:15的平局情況,通常這會要求比賽雙方進入加時賽階段。 加時賽開始時,總局數會增加6局,每個人的經濟會被重置為**10000**,3局比賽之後,會在第4局換邊,經濟將再被重置為**10000**。 此時只需再贏得4局比賽勝利即為勝出者。如果仍然平局,則可能會繼續進入加時階段。 當出現多次加時賽且依然平局的情況時,考慮到時間問題,主辦方會要求比賽直接進入決勝階段,採用『刀戰』的方式定奪獲勝隊伍 - BP(BanPick) ```Ban是指禁用地圖,Pick是指選用地圖。這是CS:GO比賽中一貫採用的選地圖方式。``` (以BO3賽制中的BP為例。)BO3賽制會通過某種公平的方式選擇本場比賽隊伍中的主隊和客隊, 主隊會首先選擇Ban掉哪一張地圖,然後再由客隊Ban掉一張,一共Ban掉兩張地圖後,主隊會Pick一張地圖, 客隊同理也要Pick一張,之後依次再Ban兩張地圖,剩餘一張地圖,加上之前Pick的兩張,總共三張地圖就成為了本場BO3的比賽地圖。 ![](https://i.imgur.com/62Pw7Nk.png) - 選邊 比賽通常會採用“刀戰”的方式來選邊: 比賽雙方進入遊戲開始熱身;熱身結束後遊戲時間會被重置,所有人在各自陣營的複活點刷新復活, 只持有近戰武器並裝備防彈衣與防彈頭盔,金錢為0且無法再購買和再使用其他道具;遊戲開始後, 所有隊員到地圖中路集合拼刀,刀戰結束後,由勝利隊伍選擇是進攻方還是防守方。 ## 專業術語 - 恐怖份子(Terrorist) 進攻方,裝炸彈製造恐怖。 - 反恐部隊(Counter Terrorism,簡稱CT) 防守方,對抗恐怖份子。 - 手槍回合(Pistol Round) 每次攻守互換後,第一個回合,由於經濟重置,所以所有人都是使用手槍進行交戰,此回合稱作手槍回合。 ## 聯盟與賽制 - 聯盟 CS:GO的聯盟與賽制都可以到liquipedia CS:GO頁面進行查詢。 - 賽制 - **積分賽賽制**:通常發生在聯賽之中。 積分賽賽制通常會持續一段相對較長的時間,如EPL會進行8週。時間跨度超越了一般線下的杯賽。 我們在上文提到過BO2有時並不會決出勝負,如同足球聯賽一樣,最後是以總體的積分來決定最後的贏家。 - **GSL賽制**:即我們常說的雙敗淘汰制。 即將召開的亞洲Minor也採用的是這種賽制。這種賽制相比於目前流行的瑞士制來說賽程更短, 在少數隊伍參加的比賽中通常會有良好的表現。 Olof也非常青睞這種賽制,認為這是比瑞士制更優的選擇。 但GSL賽制的缺點十分明顯,就是經常會由於分組的原因導致熱門隊伍會提前廝殺。這對於觀眾和隊伍來說都是十分殘酷的。 - **瑞士賽制**:又稱積分循環制。 目前,瑞士制常用於CS:GO的各項賽事中。參賽隊伍需要通過3至5輪的對抗選出晉級八強或四強的隊伍。 這種賽制的好處是避免了參賽隊伍進行重複的爭鬥,同時也在一定程度上避免了大冷門的出現。但是瑞士賽制也不是完美的。 在今年IEM悉尼站,在僅有8支戰隊參賽的情況下,主辦方採用瑞士賽制,冗長的比賽令選手們多有怨言。 ## 投注玩法 電競投注玩法可分為:全場讓分、比大小、單雙、輸贏盤以及局數獨贏等多種投注方式,不同的電競遊戲也有不同的特殊玩法,玩家可以依喜歡的隊伍去投注遊玩。以下我們就挑選最常見的三種投注方式來進行講解說明。 ### 全場讓分 簡稱讓分盤,平台會給予弱隊優勢,同時也給予強隊劣勢,以平衡比賽的強度,CSGO盤口通常是地圖數。例如:Bo3就可以讓1.5分或者Bo5可以讓2.5分。 ### 全場地圖數單雙 投注比賽結束後,地圖數是單數或雙數。 ### 比大小 簡稱大小盤,預測在比賽中的總地圖數/回合數是否大於或小於盤口數,任何形式的額外時間或加時賽均計算在內。 ### 輸贏盤 針對場/地圖/回合,可以投注哪一個隊伍會獲勝。(包含加時賽) ### 地圖比分波膽 ![](https://i.imgur.com/HOX1TT1.png) 預測雙方隊伍地圖比分。 ### 回合數讓分盤 根據第幾的地圖比的回合數,進行回合數調整後,哪一個隊伍獲勝。 ![](https://i.imgur.com/mJjFJ82.png) ### 手槍回合輸贏盤 比雙方隊伍,誰能夠在手槍回合獲得勝利,一張地圖會有兩次手槍回合。 ### Race to Rounds 一張地圖中,哪一隊會先贏指定數目的局數。 ![](https://i.imgur.com/OBL10wz.png) ### 參考資料 [電子競技投注相關學習文章](https://www.pinnacle.com/zh-tw/esports-hub/category/educational) [i88娛樂城](https://i88ko.com/esports/) [pinnacle](https://www.pinnacle.com/zh-TW/esports/matchups/highlights) [體育投注知識](https://hackmd.io/KvOf-fzRQX2CkqbeJ7YxiA) [ESL Pro League](https://pro.eslgaming.com/csgo/proleague/teams/) [ECS](https://ecs.faceit.com) [BLAST Premier](https://blastpremier.com/series/) [絕對武力:全球攻勢 比賽規則( CS:GO )上篇](https://cashino88.com/%e7%b5%95%e5%b0%8d%e6%ad%a6%e5%8a%9b%e5%85%a8%e7%90%83%e6%94%bb%e5%8b%a2-%e6%af%94%e8%b3%bd%e8%a6%8f%e5%89%87-csgo-%e4%b8%8a%e7%af%87/) [絕對武力:全球攻勢 比賽規則( CS:GO ) 下篇](https://cashino88.com/%e7%b5%95%e5%b0%8d%e6%ad%a6%e5%8a%9b%e5%85%a8%e7%90%83%e6%94%bb%e5%8b%a2-%e6%af%94%e8%b3%bd%e8%a6%8f%e5%89%87-csgo-%e4%b8%8b%e7%af%87/) [liquipedia CS](https://liquipedia.net/counterstrike/Main_Page)

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