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2023-01-01 Weekly Meeting

tags: weekly-meeting

Link to last week's minutes

Topics:

Release party

Fixes

Merges before merge close ?

Do we need a stress test ?

โ€‹โ€‹โ€‹โ€‹- Skip it, keep energy for the release, nothing changed that raises concern, so no need for a stress test

Further discussion

Blog post

Section on big changes

  • Added a Craft All button and new recipes
  • Musical instruments can now be crafted, looted and played
  • Pets can now be traded with.
  • Added redwood and dead trees
  • SeaChapel, greek/latin inspired dungeon for ocean biome coasts
  • Bridges
  • Sword
  • Water will now move according to its apparent flow direction
  • Doors now animate opening when entities are near them.
  • Added screen-space reflection and refraction shaders
  • Added reflection quality setting
  • FxUpscale AA mode for higher quality graphics at reduced internal resolutions
  • NPCs now move to their target's last known position..

Changed

  • Use fluent for translations
  • Improved shiny water shaders

Removed

Fixed

  • Cancel trades for an entity when it is deleted (note this doesn't effect trades between players since their entities are not removed).
  • Moderators and admins are no longer blocked from logging in when there are too many players.
  • Pets no longer aggro on pet owners after being healed
  • Pets no longer lose their intrinsic weapons/armour when loaded on login.
  • Many water shader issues have been fixed
  • Flee if attacked even if attacker is not close.
  • /time command will never rewind time, only advance it to not break rtsim

Next week leads

Lead:
Call for Review!:
Issues (limit 7):
Minutes:

Todo agenda:

  • Release preparation