2023-01-01 Weekly Meeting
Link to last week's minutes
Topics:
Release party
Fixes
Merges before merge close ?
Do we need a stress test ?
โโโโ- Skip it, keep energy for the release, nothing changed that raises concern, so no need for a stress test
Further discussion
Blog post
Section on big changes
- Added a Craft All button and new recipes
- Musical instruments can now be crafted, looted and played
- Pets can now be traded with.
- Added redwood and dead trees
- SeaChapel, greek/latin inspired dungeon for ocean biome coasts
- Bridges
- Sword
- Water will now move according to its apparent flow direction
- Doors now animate opening when entities are near them.
- Added screen-space reflection and refraction shaders
- Added reflection quality setting
- FxUpscale AA mode for higher quality graphics at reduced internal resolutions
- NPCs now move to their target's last known position..
Changed
- Use fluent for translations
- Improved shiny water shaders
Removed
Fixed
- Cancel trades for an entity when it is deleted (note this doesn't effect trades between players since their entities are not removed).
- Moderators and admins are no longer blocked from logging in when there are too many players.
- Pets no longer aggro on pet owners after being healed
- Pets no longer lose their intrinsic weapons/armour when loaded on login.
- Many water shader issues have been fixed
- Flee if attacked even if attacker is not close.
- /time command will never rewind time, only advance it to not break rtsim
Next week leads
Lead:
Call for Review!:
Issues (limit 7):
Minutes:
Todo agenda: