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Bow Skill Tree Overhaul

tags: combat

Playstyle:

  • Skirmishing
  • Firing Modes
  • Consumables for arrow effects

Niche:

  • Ranged, flexible effects

Primary Ability:

  • Charge shot
    • Faster charge, lower projectile speed

Secondary Ability:

  • Charge shot
    • Slower charge, higher rate of damage increase

Skilltree groupings

  • Consumable arrow effects
    • Fire arrow
      • Causes burning on entities
      • Converts "burnable" surfaces to "fire"
      • Use living embers
    • Ice arrow
      • Causes frozen on entities
      • Converts "wet" surfaces to ice
      • Use icy shard (fang)
    • Poison arrow
      • Causes poisoned on entities
      • No terrain effect
      • Use venom sacs
    • Electric arrow
      • Arcs between targets
      • Travels through "wet" surfaces
      • Use dwarven battery{new item by Gemu}
    • Impact arrow
      • Poise/knockback on target
      • No terrain effect
      • Use stones
    • Ensnaring arrow
      • Ensnares targets
      • Adds vines to "dirt" surfaces
      • Use lively vines
        • Or/with option of sticky thread?
    • Explosive arrow
      • Explosions
      • Use bombs
    • Vortex arrow
      • AOE pull
      • Use glowing remains{new item by Gemu}
    • Sentient arrow
      • Arrows can gradually redirect themselves towards targets
      • Use sentient seeds
  • Abilities
    • Piercing shot
      • Pierces through entities, allowing multiple to be hit (and also for terrain to be hit)
      • Terrain effects are "directed" forward rather than radial
    • Scatter shot
      • Shoots multiple arrows simultaneously in a spread
    • Line shot
      • Shoots multiple arrows simulatenously in a (horizontal?) line
    • Rapid shot
      • Shoots multiple arrows in quick succession
    • Volley shot
      • Shoots multiple arrows simultaneously with a heavy arc
    • Pinning shot
      • "Pins" entity to terrain
    • Redirect
      • Knock melee attacker aside (if melee attack) and roll
    • Rebound
      • Knock attacker away at melee distance
    • Rend
      • Pull arrow out of target, causing a bleed
    • Pin cushion
      • Self buff ability that causes increased damage (and other effects?) on targets with multiple arrows in them
    • Hunter's walk
      • Self buff ability that increases stealth and multiplies precision power
        • Ends early on receiving damage?
  • Firing modes
    • Hunting mode
      • M1 the same with reduced movement speed penalty and no energy regen on hits
      • M2 increase increase maximum charge duration and damage ceiling, faster projectile speed (similar ramp of damage and projectile speed)
    • Power mode
      • M1 increase damage, but have energy drain on charging
      • M2 full movement speed penalty, fast energy drain, significantly increased damage ceiling, faster projectile speed

Misc

  • "Regular" arrows have no limit
  • Special arrows consume crafting ingredients, some ingredients may give multiple arrows per item
    • Can apply effects to terrain
    • Special arrow gives effects per ability
    • No combining effects, using multiple queues most recently used to front
    • Any abilities that fire multiple arrows per ability should have diminsihed effects
  • Limit maximum duration charged attacks can be held (i.e. energy drain past a certain duration)
    • Alternatively increase inaccuracy past point (or add "jitter")
  • Add inaccuracy as default to attacks