Veloren
Bow Skill Tree Overhaul
Try
HackMD
Veloren
·
Follow
Last edited by
Sam Keiffer
on
May 11, 2024
Linked with GitHub
Contributed by
Edit
0
Comments
Feedback
Log in to edit or delete your comments and be notified of replies.
Sign up
Already have an account? Log in
There is no comment
Select some text and then click Comment, or simply add a comment to this page from below to start a discussion.
Discard
Send
Bow Skill Tree Overhaul
tags:
combat
Playstyle:
Skirmishing
Firing Modes
Consumables for arrow effects
Niche:
Ranged, flexible effects
Primary Ability:
Charge shot
Faster charge, lower projectile speed
Secondary Ability:
Charge shot
Slower charge, higher rate of damage increase
Skilltree groupings
Consumable arrow effects
Fire arrow
Causes burning on entities
Converts "burnable" surfaces to "fire"
Use living embers
Ice arrow
Causes frozen on entities
Converts "wet" surfaces to ice
Use icy shard (fang)
Poison arrow
Causes poisoned on entities
No terrain effect
Use venom sacs
Electric arrow
Arcs between targets
Travels through "wet" surfaces
Use
dwarven battery
{new item by Gemu}
Impact arrow
Poise/knockback on target
No terrain effect
Use stones
Ensnaring arrow
Ensnares targets
Adds vines to "dirt" surfaces
Use lively vines
Or/with option of sticky thread?
Explosive arrow
Explosions
Use bombs
Vortex arrow
AOE pull
Use
glowing remains
{new item by Gemu}
Sentient arrow
Arrows can gradually redirect themselves towards targets
Use sentient seeds
Abilities
Piercing shot
Pierces through entities, allowing multiple to be hit (and also for terrain to be hit)
Terrain effects are "directed" forward rather than radial
Scatter shot
Shoots multiple arrows simultaneously in a spread
Line shot
Shoots multiple arrows simulatenously in a (horizontal?) line
Rapid shot
Shoots multiple arrows in quick succession
Volley shot
Shoots multiple arrows simultaneously with a heavy arc
Pinning shot
"Pins" entity to terrain
Redirect
Knock melee attacker aside (if melee attack) and roll
Rebound
Knock attacker away at melee distance
Rend
Pull arrow out of target, causing a bleed
Pin cushion
Self buff ability that causes increased damage (and other effects?) on targets with multiple arrows in them
Hunter's walk
Self buff ability that increases stealth and multiplies precision power
Ends early on receiving damage?
Firing modes
Hunting mode
M1 the same with reduced movement speed penalty and no energy regen on hits
M2 increase increase maximum charge duration and damage ceiling, faster projectile speed (similar ramp of damage and projectile speed)
Power mode
M1 increase damage, but have energy drain on charging
M2 full movement speed penalty, fast energy drain, significantly increased damage ceiling, faster projectile speed
Misc
"Regular" arrows have no limit
Special arrows consume crafting ingredients, some ingredients may give multiple arrows per item
Can apply effects to terrain
Special arrow gives effects per ability
No combining effects, using multiple queues most recently used to front
Any abilities that fire multiple arrows per ability should have diminsihed effects
Limit maximum duration charged attacks can be held (i.e. energy drain past a certain duration)
Alternatively increase inaccuracy past point (or add "jitter")
Add inaccuracy as default to attacks
Bow Skill Tree Overhaul
Playstyle:
Niche:
Primary Ability:
Secondary Ability:
Skilltree groupings
Misc
Expand all
Back to top
Go to bottom
Bow Skill Tree Overhaul
Playstyle:
Niche:
Primary Ability:
Secondary Ability:
Skilltree groupings
Misc
Expand all
Back to top
Go to bottom
×
Sign in
Email
Password
Forgot password
or
By clicking below, you agree to our
terms of service
.
Sign in via Facebook
Sign in via Twitter
Sign in via GitHub
Sign in via Dropbox
Sign in with Wallet
Wallet (
)
Connect another wallet
New to HackMD?
Sign up
Comment