# Bow Skill Tree Overhaul ###### tags: `combat` ## Playstyle: - Skirmishing - Firing Modes - Consumables for arrow effects ### Niche: - Ranged, flexible effects ### Primary Ability: - Charge shot - Faster charge, lower projectile speed ### Secondary Ability: - Charge shot - Slower charge, higher rate of damage increase ### Skilltree groupings - Consumable arrow effects - Fire arrow - Causes burning on entities - Converts "burnable" surfaces to "fire" - Use living embers - Ice arrow - Causes frozen on entities - Converts "wet" surfaces to ice - Use icy shard (fang) - Poison arrow - Causes poisoned on entities - No terrain effect - Use venom sacs - Electric arrow - Arcs between targets - Travels through "wet" surfaces - Use ~~dwarven battery~~{new item by Gemu} - Impact arrow - Poise/knockback on target - No terrain effect - Use stones - Ensnaring arrow - Ensnares targets - Adds vines to "dirt" surfaces - Use lively vines - Or/with option of sticky thread? - Explosive arrow - Explosions - Use bombs - Vortex arrow - AOE pull - Use ~~glowing remains~~{new item by Gemu} - Sentient arrow - Arrows can gradually redirect themselves towards targets - Use sentient seeds - Abilities - Piercing shot - Pierces through entities, allowing multiple to be hit (and also for terrain to be hit) - Terrain effects are "directed" forward rather than radial - Scatter shot - Shoots multiple arrows simultaneously in a spread - Line shot - Shoots multiple arrows simulatenously in a (horizontal?) line - Rapid shot - Shoots multiple arrows in quick succession - Volley shot - Shoots multiple arrows simultaneously with a heavy arc - Pinning shot - "Pins" entity to terrain - Redirect - Knock melee attacker aside (if melee attack) and roll - Rebound - Knock attacker away at melee distance - Rend - Pull arrow out of target, causing a bleed - Pin cushion - Self buff ability that causes increased damage (and other effects?) on targets with multiple arrows in them - Hunter's walk - Self buff ability that increases stealth and multiplies precision power - Ends early on receiving damage? - Firing modes - Hunting mode - M1 the same with reduced movement speed penalty and no energy regen on hits - M2 increase increase maximum charge duration and damage ceiling, faster projectile speed (similar ramp of damage and projectile speed) - Power mode - M1 increase damage, but have energy drain on charging - M2 full movement speed penalty, fast energy drain, significantly increased damage ceiling, faster projectile speed ### Misc - "Regular" arrows have no limit - Special arrows consume crafting ingredients, some ingredients may give multiple arrows per item - Can apply effects to terrain - Special arrow gives effects per ability - No combining effects, using multiple queues most recently used to front - Any abilities that fire multiple arrows per ability should have diminsihed effects - Limit maximum duration charged attacks can be held (i.e. energy drain past a certain duration) - Alternatively increase inaccuracy past point (or add "jitter") - Add inaccuracy as default to attacks