# 3p special mix | # mod 8| action | person clued | clue |--------|---------------------------------|----------------|------- | 0 (8) | discard slot 1 | 1 player away | 1 or 4 | 1 (9) | play 1 | 1 player away | 2, 3, or 5 | 2 (10) | play 2 | 1 player away | pink or black | 3 (11) | play 3 | 1 player away | brown | 4 (12) | play 4 | 2 players away | 1 or 4 | 5 (13) | play 5 | 2 players away | 2, 3, or 5 | 6 (14) | discard slot 2 | 2 players away | pink or black | 7 (15) | lock | 2 players away | brown ## last responder clue assignment - Only self duplicates and actual trash are allowed for last responder discards. If neither is possible, the last responder must be assigned `lock` - Corollary: last responder discards result in elim notes. **endgame** - assign first responder lock - can only bomb when it's exceedingly clear **free choice promise** - 1s clue - rightmost touched card is a 1 or pink trash - 5s clue - chop move all of them **Reset and Bombs and critical discards** - We reset ALL notes in the event of every critical discard, or bomb. ## reminders - common mistake: read wrong line of table - first responder can discard anything without elim note - play priority is leftmost - trash discard order is right to left