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AArcade: PlayCanvas

Overview

Description

Curate & organize your internet bookmarks & local file shortcuts into a 3D world on any device w/ a web browser.

Launch your stuff. Share your world.

Features

  • 3D interactive dynamic shortcuts powered by MSF.
  • Media library of user's media shortcuts.
  • 3D world filled with shortcuts.
  • Persistent local-first saves.
  • Full JSON import/export of save data.
  • Multiplayer.
  • Asymmetrical cross-play with AArcade: Source.

Purpose

Portable home space that can work on any device w/ a web browser. (Windows/Linux/Android/iOS/etc.)

Same purpose as AArcade: Source, but on a different platform.

Easy Mode where the average user just chooses a world & spawns objects into it.

Hard Mode where the user creates their own PlayCanvas world scene.

Scope

  • No virtual city.
  • No monetization.
  • Launchable bookmarks/links with limited in-world screen capabilities.

Components

Game System Managers

Anarchy Manager
	Auth Manager
	Network Manager
	Embedded IFrame Managers (iframes. non-vr only.)
	Embedded Canvas Manager (canvas texture such as video/image/music viewer)
	Backpack Manager (maybe. stuff the user brings with them - from local storage probably.)
	Canvas Manager (manage dynamic textures <-> item w/ channel association)
	Input Manager
	Scene Manager
	Camera Manager
	Player Manager
	Library Manager (manages MSF lookups & management: maps, apps, models, items, types)
	Instance Manager (spawning & current instance state.)
	Asset Manager (manages asset lookup to match cross-platform assets & cloud assets.)
	Mount Manager (maybe. manage mounting external asset packs?)
	Quest Manager
	UI Manager

What game systems would avatar demo currently utilize?
- Embedded IFrame Manager (Not really. Requires MSF systems.)
- Input Manager
- Scene Manager
- Camera Manager
- Player Manager
- Instance Manager (for spawning in.)
- UI Manager

What game systems could it be expanded to utilize?
- Auth Manager
- Network Manager

Dynamic Media Objects

  • Active/inactive media system.
  • Unlimited amount of active media objects.
  • Limit 1 "focused" media object at a time.

3D World

  • PlayCanvas scenes.
  • Augmented with user-spawned props & media objects.

Library Browser

  • Search library for existing items.
  • Create new items.
  • Import/export full library as JSON.

PlayCanvas

A base gameplay scene that can be imported as a prefab. Can be used by others in their own projects w/ only superficial configuration required.

TODO

  • Write object controller script, which binds an MSF item to a 3D object.
  • Write interactive objects script that activates the media etc.
  • Port several (all) default AArcade models to PlayCanvas.
  • Figure out a universal compromise for the issue of planar vs non-planar screens in cabinets.

Milestone 1

Show a bunch of objects in a room.
Woo hoo!

Mileston3 2

Make them interactive.

Milestone 3

Make it a game.

Prefabs

AssetManager

Contains prefab set of default cabinets, props, avatars, & worlds.

Also has methods for loading assets like images as PlayCanvas textures.

LibraryManager

Has all library methods like searching for items, etc.

PlayerManager

Handles adding a player to the world, and also remote players.

Does not handle network directly.

NetworkManager

Handles the multiplayer aspect & fires events that the PlayerManager handles.

InputManager

Handles input such as movement, looking around, and clicking on stuff.

AnarchyManager

Handles UX & the loading/unloading of scenes.

Components

  • Asset library (cabinets & models.)
  • Character controller (multiplayer compatible.)
  • Input controller (interactions.)
  • Media object controller (bind media, activate, deactivate, etc.)

Media Library

2D HTML/CSS/JavaSript. Multi-purpose. Can be used in other MSF frontends & AArcade clients.