smsithlord

@smsithlord

Joined on Oct 10, 2019

  • Features Coming Soon: Help organized by feature name. (Screenshots, Attract Mode Camera, Camera Slow Fly, Always Animating Images) Guides How to spawn Steam games using Wizards https://youtu.be/-R1iuxPTksk How to select non-collide objects https://www.youtube.com/watch?v=FEmuAWGOVEs
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  • This is a pack of GLB files meant to have media item's meta data dynamically assigned to them during runtime. Like shortcut icons, but 3D objects instead of just icons. In addition to loading the base GLB of an arcade cabinet (for example) from the asset pack, the platform must apply arbitrary meta data to the object to take it from a generic model to an objectl that visually represents the media it references. The final step is to make the media object interactive, so when activated it displays its content in-world, with the option to launch it in a new window instead. Meta Data Fields title The title of the media. file The URL to go to when the shortcut is launched in a new window (or to dispaly on the in-world screen when active in some cases.) preview The URL to show on the in-world screen when active. (If none is provided, the "file" field is used instead.)
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  • image image image image image
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  • Purpose This document defines the tiers of cross-compatibility AArcade can achieve across multiple games/engines/platforms. It defines the list of art assets expected to be supported at each tier, and also the logic/functionality at each tier. This document is expected to be used as a reference when creating AArcade clients on other games/engines/platforms, or when a 3rd party project wishes to add cross-compatibility with AArcade. Simple Tier Just support MSF structed meta data items, usually as JSON files.
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  • section 1 How to what meow section 2 [close] test text How to what meow How to what meow
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  • Overview Description Curate & organize your internet bookmarks & local file shortcuts into a 3D world on any device w/ a web browser. Launch your stuff. Share your world. Features 3D interactive dynamic shortcuts powered by MSF. Media library of user's media shortcuts.
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  • Purpose To add singleplayer replay value to classic multiplayer Jedi Knight: Dark Forces 2 levels by providing remixing abilities - known as build hax - that are casual to use & persistently save / load changes per-JK level. Description A Jedi Knight: Dark Forces 2 launcher/companion EXE that programmatically generates COGs & other MOD files to provide singleplayer sandbox functionality to multiplayer levels. Resurrection.exe can be associated with GOB files to launch "directly" into that episode, or can be launched standalone & an episode be chosen from a UI. After the GOD/episode is specified, Resurrection.exe does several things:
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  • Description A helper app that lets you associate GOB files to JK. The goal is to be able to double click on a GOB file and have it load up directly in JK. You associate GOB files with Gobinator, and that allows double clicking the GOB file to load it up in JK. Gobinator accomplishes this by 1st cleaning up the Resource folder, then copying in the GOB you double clicked on into the Resource folder before finally launching JK for you. Configuration
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  • RAW NOTES Multi-host game review podcast recorded live from a virtual production studio. Episodes should be between 4 to 7 minutes. Recurring theme: What does it mean to be compatible w/ the metaverse? Each host reviews & rates the same game but using a different set of criteria. There is also type of "recommended / not recommended" judgement made by each host. If possible - there should be a recorded video session of the users exploring the program together that the hosts can talk about together during the podcast - before breaking into their individual scoring reviews. Show Location: Virtual Studio
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