自製遊戲機的過程小傳
一開始是在某年同學會之後
同學說你以前不是說想做遊戲機
做得怎樣了呢?
自己才意識到
我已經放掉這個想法很久
於是就開始這個自製遊戲機的過程
一開始我是用樹莓派3
搭配一個LCD螢幕與幾個按鍵當作遊戲手把
也就是一部遊戲掌機
然後我想了一個辦法在上面遊玩scratch
並且把這部掌機命名為ScratchBoy
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後來一直覺得耗電問題以及開機速度無法改善
這樣的使用者體驗很糟糕
為了趕善這些問題
導致在這個樹莓派版本的進展很慢
直到有一天有位朋友說
來做makecode arcade掌機吧
這部掌機的架構是微軟makecode平台的一部份
於是我從官網參考架構與規範
同時剛好這時候樹莓派Pico出現
而makecode arcade官網也把樹莓派pico納入
就是這麼剛好 一切水到渠成
於是我就開發一款可以遊玩makecode arcade的掌機
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使用樹莓派pico 找個LCD螢幕 幾個按鍵 和 蜂鳴器
很快原型機就會動了
馬上又覺得這樣功能太單一
於是又再網路上找到網友在樹莓派Pico上開發的
紅白機與DOOM
他們原本是用樹莓派Pico的電腦螢幕介面為架構
我修改源碼成為LCD為顯示架構
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於是以樹莓派Pico為核心的掌機就誕生了
我命名為Multi Arcade Gaming Console
簡稱maGc
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