The Basics of Weaponry

  • Weaponry should be easy to understand from a mechanical perspective.
  • Attacks from the weapon have a cooldown, during this time, you may not attack during this time. You can click a little bit early to attack for less damage, primarily .
  • Can hold down attack to consistently attack, but timing is required for the strongest attacks.
  • No crits lol.

Melee Weapons

Dagger

Daggers are meant to be your DPS option. Also nice if you can't be bothered with timing.

  • Fast attack speed.
  • Does the least damage.
  • Less reach.

Sword

Swords are meant to be the basic option of weapon, providing good amounts of utility through upgrades and provides decent FPS.

  • Regular attack speed.
  • Decent damage.
  • Decent reach.

Axe

Axes double as tools and weapons, meaning to be your slow, heavy hit option.

  • Less reach.
  • High damage.
  • Less reach.

Spear

Spears are meant to be a melee build's multihit solution, allowing them to hit multiple targets.

  • More reach.
  • Slow attack speed.
  • Around the sword's damage amount.
  • Pierces through targets.

Ranged Weapons

  • Ranged weapons should not have random divergence. They are accurate.

Bow

  • Loads up until a certain point, slowing you down slightly whilst doing so.
  • Fires out a single arrow.

Crossbow

  • Fires arrows.
  • Loads a charge, which is then let go.

I'm sorry

I'm sorry that this is a carbon copy of Minecraft's mechanics, I think it'll be made more interesting by the upgrades we give them.

Upgrades

Replace this section with whatever we're calling the upgrade system, anyways, uhmmm Hi.
Any specific values should be decided by ingame testing, this doc will not specify values of content.

Universal

Power (unsure on this name)

  • Increases the damage of weapon.