MerchantCalico

@MerchantCalico

Joined on Dec 8, 2023

  • This document essentially exists to jot down what went on in 2024 and what's going to go on in 2025 for myself and Greenhouse Modding. 2024 - In Review While 2024 challenged me irl in multiple circumstances, it was probably my best year for modding yet. Thinking about downloads tends to get me down when I see like Apugli as one of my top downloaded mods rather than something of purely my own design like Bovines, but I just gotta ignore these feelings and just hope that something does surpass that. I guess it's just a feeling that I only piggyback off of others when it comes to modding. Now I'll probably talk about each of the major events of 2024. Dropping Origins
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  • Okay, so I just wanted to make a little post about TooManyOrigins, and why it was reworked. Simply put, I did not like the original content. In fact, I thought it was just similar to other poor quality contemporaries in terms of the actual game design quality presented. Please do not use this as a guide for game design with origins, there is no correct way at game design, so just make things you're happy with, okay? Origins Minus is a great example of why this shouldn't be used as a guide, it pretty much works off its own design philosophies, rather than following what you'd typically see within an origin. The rework aimed to fix three main things. TooManyOrigins was meant to be a base mod style addon, yet it wasn't this. (We'll come back to this point later.) TooManyOrigins didn't really appeal to anybody, the addon was in a weird spot of not appealing to the masses due to the themes and mechanics being simpler than most of the mass appeal origins, and not appealing to those who enjoy good design because it just wasn't well designed.
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