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講者介紹

Cliff Lee CL

李啓暘(Cliff Lee CL)

七年遊戲開發經驗,參與過《跑跑英雄》、《撞球傳說》、《撞球好手-勝者為王》專案開發
專長 Unity client、CI & CD (Jenkins)、ClickUp,遊戲開發相關的都各沾一點
從大學開始成為 game jam 常客,參與過 30+ 場 game jam
經營 4000+ 追蹤粉專 Cliff Lee CL Studio,分享遊戲開發領域與個人作品資訊
作品、粉專傳送門:cliffleeclstudio.soci.vip

歷年議程:

2022 TGDF - 運用 ClickUp 搭配 Scrum,邁向時間管理大師!
2021 TGDF - 別再讓出版本綁架你的時間!CI & CD - Unity X Jenkins

議程介紹

「你說想做自己的遊戲?先別說這個了,你聽過 Game Jam 嗎?」

Game Jam=極短期+即興+遊戲開發,根據主題在短時間內做出一款遊戲,我們可以享受歡樂的創作氛圍、體驗與不同背景的人合作、嘗試遊戲的各種可能性,最後獲得跟夥伴一起開發的遊戲!

世界最大的 Global Game Jam 最多曾有 118 個國家、 48753 位參加者,是越來越多人參與的遊戲開發活動。在台灣的我們,一年也有 3 ~ 4 場 Game Jam 可以參加,你說你怎麼都不知道,因為你還沒來聽啊~!

想知道內容是什麼嗎?想知道該準備什麼嗎?想知道哪裡參加的到嗎?身為參加過 30+ 次的 game jammer,讓我來跟大家介紹一下吧~

目標對象:想知道更多 Game Jam 介紹、內容、流程的人;有興趣想參加 Game Jam 但又有點怕怕的人;參加過幾次但想知道哪有更多 Game Jam 的人;覺得工作很累想充電的遊戲開發者。

內容筆記

開場介紹

  • 講者接觸遊戲到現在,參加過 40 多場 Game Jam
  • 大多都是一個人獨力完成的遊戲
  • 今日主講內容將分為三部分:Game Jam是什麼、Game Jam生存指南、Game Jam資訊大補帖
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何謂 Game Jam

  • 遊戲 + 即興創作 = Game Jam
  • 組成要素(規則):
    • 針對主題:大多 GJ 有限定主題
    • 限定時間:GJ 大多有限定時間
    • 團隊合作:組隊開發
      • 5 ~ 7 人
      • 自行組隊 or 主辦隨機分配

範例:Global Game Jam 2023

時間表:2/3-2/5 (五-日)

  • 第一天 19:00 開幕
  • 第二天 11:00 概念發表
  • 第二天 20:00 中途版本發表
  • 第三天 15:00 開始上傳
  • 第三天 16:00 最終作品發表

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2023 theme: Roots

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  • 開幕:同時會進行分組
  • 概念發表:簡介自己的概念
  • 中途版本發表:
    • 展示 prototype(e.g. 直接 show engine 內的開發中畫面)
    • 說明接下來的規劃
  • 上傳
  • 最終版本發表:可以不用簡報,直接玩遊戲

為何要參加 Game Jam?

  • 享受歡樂的製作遊戲氛圍
    • 通常沒有獎品也沒有名次
    • 更歡樂、可以更大膽嘗試各種主意
  • 學習與各種背景的人合作
    • 也有些人甚至不是遊戲業、新手
    • 學生、業界人士 etc.
  • 建立人脈網路、認識同好
    認識老手,可以交流手上專案流程
  • 累積作品量
  • 嘗試新技術、新職業
    • 見識到平常沒使用過的技術或作法
    • e.g. 工作時以程式為主,但 game jam 時也能報個美術
  • 交流各自的開發方法
  • 練習引導、帶領團隊
    • 只要有一點資歷、或者夠主動,就有機會帶領團隊

特殊主題樂趣會加倍~!

  • 微醺 game jam
    • 可以喝酒增進玩樂氣氛
  • 曉數碼
    • 公司內舉辦
    • 可以跟公司員工交流交流

Game Jam 生存指南(經驗分享)

  • 沒經驗的人可以參加嗎?當然可以!
    • Game Jam 不設置條件
    • 有想法就可以去參加,不必拘泥於是否會寫程式
  • 需要的角色有哪些?
    • 企劃、美術、程式、音效
    • 根據個人經驗分配組別:主辦方配對會儘量保持各組經驗均衡

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事前準備 - 程式

可以事前就下載準備好、不耽誤流程

  • Unity LTS
  • GitHub / GitLab
  • Git
    • Commit, Push, Pull
    • GUI: GitKraken

Bogay 推個文章,詳細的講解 git 和 unity 的整合

自我介紹

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自我介紹三要點:

  • 我是誰?
  • 我的開發經驗是?
  • 我這次想負責
  • 彼此認識之後,可以安排同類角色坐一起 ex. 程式坐一起

頭腦風暴 (BrainStorming)

  • 活動中的頭腦風暴一覽:(30分鐘左右可能就夠了)
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  • 概念提出後,可以讓大家各自發想遊戲提案(可行性非常重要)
  • 最高票就是要發展的想法
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  • 使用心智圖來拓展想法:討論玩家要怎麼操作、(想法)要怎麼利用工具去實現、團隊有哪些共識?
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講者推薦:可利用 miro 推動溝通

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  • Brain Storm - Game Concept - Mind Map - Kanban
  • kanban 視覺化工作流程
    • TODO
    • Doing
    • Done
  • 釐清概念與內容,一步一步將遊戲完成

其他建議

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  • 重溝通:遇到問題要提出來討論
  • 品質先於數量:比起大量關卡,打磨好單一關卡或許會更有趣
  • 不要熬夜:根據講者經驗,熬夜通常效果不好
  • 設定作弊功能:避免 demo 時出意外

Game Jam 資訊大補帖 (常見活動、時間軸等)

  • Global Game Jam
  • Faust Game Jam
  • Kuso Game Jam

Faust Game Jam, Kuso Game Jam 是台灣為主的 Game Jam 活動!

Global Game Jam

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  • 全球最大的活動
  • 一月舉辦
  • 時長2天(48小時)
  • 台灣的話在北中南都有會場

Faust Game Jam

Kuso Game Jam

youtuber 直播試玩 (2021):

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線上 Game Jam 系列

  • itch.io Game Jams
  • Ludam Dare Game Jam

Ludam Dare Game Jam

三種玩法

開發者互評

  • 各種向度以及總體排名
  • 也有質性的 comments

itch.io Game Jams

  • itch.io 為上傳遊戲的平台(類似 steam 那樣)
  • 可自行建立

GMTK Game Jam

  • 前 20 名在拍影片上傳到 GMTK 頻道

常用資源