_The meeting was on [date=2024-12-17 time=12:00:00 timezone="Europe/Amsterdam"]. It was open for everybody interested to join the video call (link below)._ People present are referred to by first name for brevity. Others are referred to by full name. ## Links - **[Video Call][videocall]** - [A&R Module Meetings calendar][calendar] for inclusion in your own calendar app - [Previous][prev] meeting notes - [Issues][issues] & [Pull Requests][PRs] - [#module-animation][chat] chat channel - [Draft agenda][draft] for any upcoming meetings [prev]: https://devtalk.blender.org/t/2024-12-12-animation-rigging-module-meeting/38081 [next]: ... [videocall]: https://meet.google.com/otb-wyte-xec [calendar]: https://stuvel.eu/anim-meetings/ [draft]: https://hackmd.io/@anim-rigging/rkRuV4Nc3 [issues]: https://projects.blender.org/blender/blender/issues?state=open&labels=268 [PRs]: https://projects.blender.org/blender/blender/pulls?state=open&labels=268 [chat]: https://chat.blender.org/#/room/#module-animation:blender.org ## Opening - Please **raise your hand when you don't understand** things for any reason. The purpose of these meetings is collaboration. It is absolutely fine to ask for explanations. - There are **no recordings** of the meeting. This way everybody is free to say or show anything they want. ## Since the Last Meeting / Announcements - Blender 4.3.2 slated for release today. - Last module meeting of the year! ## Landed Names are from the Git log. This list is limited to functional improvements & bugfixes. **Blender** - Only internal refactors & polish. ## Ongoing Work [weekly-c]: https://projects.blender.org/ChrisLend/.profile/src/branch/main/reports/2024.md [weekly-n]: https://projects.blender.org/nathanvegdahl/.profile/src/branch/main/reports/2024.md [weekly-s]: https://projects.blender.org/dr.sybren/.profile/src/branch/main/reports/2024.md [highprio]: https://projects.blender.org/blender/blender/issues?q=&type=all&sort=&state=open&labels=268%2c285&milestone=0&project=0&assignee=0&poster=0 - [High Prio][highprio] bugs: - [#131987: 4.3 NLA Editor Causes Consistent Crash to Desktop with Stashed Shader Keyframes](https://projects.blender.org/blender/blender/issues/131987) ([fix available](https://projects.blender.org/blender/blender/pulls/132012)) - [#131305: Regression playing animation after BVH import in 4.4x](https://projects.blender.org/blender/blender/issues/131305) - Fix available for the BHV importer Python code - Sybren trying out fix to make the Python code change unnecessary. - If that isn't finished by Friday, he'll land the changes necessary for importers (FBX also). These can always be rolled back later, in case by then they are no longer necessary. - Christoph: - [Christoph's weekly report][weekly-c] - Prototype for pose library updates is complete: [#130987: WIP: pose library updates prototype](https://projects.blender.org/blender/blender/pulls/130987) - Started working on extracting patches from it, tracking in a Todo: [#131840: Pose Library Polish implementation](https://projects.blender.org/blender/blender/issues/131840) - Nathan: - [Nathan's weekly report][weekly-n] - Sybren: - [Sybren's weekly report][weekly-s] - Legacy Action versioning (including pre-2.5 Actions). Stack of 4 pull requests and a design task: [#131975](https://projects.blender.org/blender/blender/pulls/131975), [#131695](https://projects.blender.org/blender/blender/issues/131695), [#131425](https://projects.blender.org/blender/blender/pulls/131425), [#131627](https://projects.blender.org/blender/blender/pulls/131627), [#131426](https://projects.blender.org/blender/blender/pulls/131426) - Slotted Action ID pointer handling/fixing. Stack of 4 pull requests, 2 of which have landed now. The remaining 2: [#131808](https://projects.blender.org/blender/blender/pulls/131808), [#131809](https://projects.blender.org/blender/blender/pulls/131809) - Writing blogpost about the Layered Animation workshop. ## Little discussion about future add-on/Python developer needs Currently the most desired feature would be the creation of custom dependency graphs from Python. Very useful for getting animated values at different frames, without having to move the entire scene there. Editable motion paths, and realtime-updating motion paths, would need this, at least if they are to be performant. ## Next Meeting The next meeting will be on Thursday [date=2025-01-02 time=18:00:00 timezone="Europe/Amsterdam"]. Again it will be open for everybody who’s interested. The [provisionary meeting agenda][draft] will be updated before the meeting.