WebXR Workflows
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UNDER CONSTRUCTION
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Build the open metaverse map from the creator perspective
Intro
- Jin (@dankvr): A lot of interesting/fun ways to create
- Twitter Spaces wil be recorded
- @raribledao Rarible Protocol DAO (Marianna?) Introduction:
- Today will focus on producing in VR and WEB XR workflow
- Jin: The main drive for building on WEBXR optimizing assets for performance
- Pain points and higher friction exist when bringing creations to the web, vs bringing assets from the web to other platforms which is less difficult
- Creating for the web - possible for anyone to get involved
- Many ways to create experiences on the web
- Tried a lot of tools- some are more efficient and fun than other
- Collaborative worldbuilding will be a gamechanger
- How to make a truly unique environments?
- Multiplayer VR creation tools are the future (hangout and paint and create together)
- Picking up blender from scratch is hardmode
What tools are being used?
- Sketchfab
- Blender (plugin saves a lot of steps)
- Unity Platter Exporter (gltf exporter)
- Tilt brush
- Open brush (@openbrushapp) - awesome roadmap
Discussion
- @yinch
- WEBXR tools exist that are more fun than Blender
- Jin
- #VARTISTE "the GIMP of VR"
- NEOS VR worklfows between NEOS Blender and WEBVR
- Timelapse video links- creating out a collaborative world in VR
- Creating in VR is a great way to view source
- AV/ AUDIO reactive
- @yinch
- Mentioned Castle builder- an example Unity exporting to 3JS
- Closed source to open source
- Multi User Avatar Support
- WEBXR tools - Spray Space, Graffiti art utility
- Start with a wall and you spray onto it
- A very physical experience
- No Undo (realistic experience)
- Just fun to interact with
- Vartiste allows to import URL
- Closed loops are very powerful
- WEBXR creation tools could eventually be like a factory line of creation
- Jin
- Castlebuilder Needle Tools- Fun audience experience
- Watching a world being built around them
- @yinch
- VR streaming will be big like video streaming in the future
- VR Chat is getting close but not exactly
- Jin
- VR Chat wrist chat stream hologram creates a connection from Twitch streaming to VR experiencing
- @yinch
- Immersive storytelling needs are not yet a natural skill for screen designers, but bringing in more people like Live action role playing,
- OnboardXR - Twitter link
- Jin
- Webaverse integrated GPT3
- Can connect to 3JS
- Seeing the code can help accelerate learning code languages
- @yinch
- Codepen is a good example of viewing code and the output creation (side by side) as a learning tool
- Recreating that learning experience in VR - you can see the code and the experience at the same time
- Hoping the metaverse can be open by design so people can help produce a shareable and open ecosystem
- Jin
- NEOS - viewing source through a node graph - easy to understand logic flow
- Like schematics
- Just as important as "view source" is for the web
- If there is a program that could export to different platforms
- Spoke opensource 3D editor Avatar creation platform
- Spoke has been forked to export to a number of different platforms
- Would be great if a tool like Spoke to export to a number of different platforms (like how photoshop can save to a large number of different file formats
- yinch
- Is the solution being able to export to different formats? or to find an agreed upon standard?
- GLTF/GLB are good standards
- But what are the missing pieces for a cohesive standard that all platforms can support?
- Jin
- Extensions discussed by a working group (missed the name)
- Currently working on an audio extension into GLTF
- Particle extensions etc are possible
- These can emerge from a making community building off of file format standards
- GLTF is still not supported by game engines like Unity
- yinch
- Unreal engine builds have all the assets in the build package but won't reach communicate with external assets
- Are some of these engines being built for the metaverse designed for consoles?
- Creators in community need the right tools
- Interested in tools in "web by nature/design"
- Jin
- working on a 1.0 spec for VRM
- Adoption on VRM has been wonderful for the space
- VRM benefits the ecosystem because the metadata is packed into the file itself (rights/useage)
- Useage rights are important and can be packed into VRM files directly
- Marianna
- Interested in castlebuilder spacerace
- Jin
- Foley (audio creation) will be important for VR experiences moving forward
- yinch
- Side feature of (framevr.io) has a spectator mode
- Allows a view without a viewable avatar
- Like a zoom for WEBXR
- Used for educational purposes
- framevri.io is built for people that are less familiar with opensource quirks
- need to be aware of as early adopters- conventions are built into our thinking, but in order to reach more people it needs a visible paradigm that most people understand
- Jin
- Decorating buildings/ having a collection of 3D assets
- Frame/ Hubs/ Oculus Home have assets
- Metaverse Architects will create assets that people
- yinch
- As technolgoy becomes effective it will be used for what people do regularly alread, entertainment, work etc
- Why did myspace fail vs FB? What will become the metaverse?
- @Steveorevo Stephen Carnum
- There will not be a singular platform that is the metaverse
- Difficulties in WEBXR - Playcanvas (powerful engine)
- native app is a huge hurdle
Asset Gathering
Textures
Vartiste
https://twitter.com/zach_geek
import from URL if low poly
Space Race
WebXR, Florine making it multiuser
Spray can on wall, multi-user coming soon
Can drag crates on wall
No undo
Blender
Many use blender. There have been blender exporters to janusvr, aframe, and webaverse.
Blender -> VR -> VRChat
https://twitter.com/Maebbie/status/1268294663204753408
Blender Sketchfab import
Spoke
Primarily used for exporting to Hubs, can be used for exporting to other platforms too.

Hubs can be great for brainstorming and check-ins
Spoke to Webaverse
https://twitter.com/dankvr/status/1360060322850217986
Unity
Castle sandbox demo
https://twitter.com/marcel_wiessler/status/1484980712889589768
Spline curve camera movement from unity -> threejs website
https://twitter.com/marcel_wiessler/status/1481295852836642816
https://twitter.com/marcel_wiessler/status/1481253623686381570

De-Panther Unity -> WebXR exporter
Janus
Export to JML, json, glb, aframe, DCL typescript
Get some cool videos
VRChat
VRChat world -> Unity engine
Lyuma RT
Neos
Test 1
- gather assets (models, textures, sounds)
- can use blender to make custom stuff
- import into neosvr by drag n' drop
- position / scale / rotate / duplicate in world
- this can be multiplayer + VR
- optional: can export PBR mesh gltf out of Neos
Test 2
- make avatars / worlds together in
@neos_vr
- export from Neos into gltf, webxr, blender
- tweak / share / sync from a webxr site or in blender
- export from blender to webxr / glb / vrm / Neos
Timelapses
https://twitter.com/Frooxius/status/1187585331496927232
https://twitter.com/jasonmo_/status/1237853004839055360
https://twitter.com/Hamadori_vrq/status/1336334557595881479
Anarchy Arcade
One of the best 2D editor experiences
Playcanvas: fully online editor, hosting and playback
Open source engine / UI
Multi-player unity like engine
SpraySpace: Spray Painter
SpraySpace: WebXR Spray painting simluator https://sprayspace.art/
FrameVR
https://framevr.io
100 participants
3rd person view coming soon
Creator Highlights
Maebbie
Blender -> VR -> VRChat / Webaverse
https://twitter.com/dankvr/status/1371227298989494275
Marc-0-Matic
https://twitter.com/marc0matic
portals of webxr creation tools next to each other
castle builder | vartiste | space race
real time world building entertainment stream
neosvr performance art
ppl learning javascript
webaverse gpt-3 integration
code-pen + gpt3
spirit of sharing how to make stuff
open source schematics
view-source