VRM to Spritesheet
Sprites can help with optimization, like generating imposters that improve concurrent user count with assets that look like the original custom avatar.
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Character Studio Pipeline
using character studio to generate the sprites, example animation / manifest file
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- The image was uploaded to a note which you don't have access to
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It works with different sized models as well
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r3f-sprite-animator
{"frames": {
"Celebration_000":
{
"frame": {"x":1,"y":1,"w":560,"h":440},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":560,"h":440},
"sourceSize": {"w":560,"h":440}
},
"Celebration_001":
{
"frame": {"x":1,"y":443,"w":560,"h":440},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":560,"h":440},
"sourceSize": {"w":560,"h":440}
},
"Celebration_002":
{
"frame": {"x":1,"y":885,"w":560,"h":440},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":560,"h":440},
"sourceSize": {"w":560,"h":440}
},
"Celebration_003":
{
"frame": {"x":1,"y":1327,"w":560,"h":440},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":560,"h":440},
"sourceSize": {"w":560,"h":440}
},
https://twitter.com/antpb/status/1752868882291790262
The biggest thing we need is a list of standard animations. My current implementation is
- idle
- idleBackward
- walk
- walkBackward
For jumps you could use the walk animation clamped to a frame where the leg is forward. These are all very old problems though so I’m sure there’s some very standard way that is a one file sheet. The names matter most because the implementations could just not care what the animations do and play on the state associated like walk
Notes
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snippet from Eidur in Webgamedev discord
I'm implementing vanilla three and threlte components and utilities at the same time.
glTF extension notes
rough sketch by lasershark