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Watch: https://www.youtube.com/watch?v=vKgTMyQn8MI
The speaker explains how to use the Audio Reactive apps in Hyperfy to create Audio Reactive Lights in a scene. They outline the steps, including giving the material a name and emission color, adding an audio source and labeling it, and assigning the audio bridge. They also mention using an Audio Light to enhance the lighting effects. The speaker encourages everyone to try it out and mentions other potential use cases like games or clubs. Additionally, they note that once a GLB file is added to Audio Bloom, it can be reused in other apps for automatic Audio Reactivity.
Chapter 1: Introduction to Audio Reactive Apps in Hyperfy
Timestamp: 00:10-00:33
Overview of the purpose and potential of Audio Reactive apps in Hyperfy
Mention of the lack of utilization by many people
Chapter 2: Setting Up Audio Reactive Lights in Hyperfy
Timestamp: 00:42-02:05
Explanation of the necessary steps to set up Audio Reactive Lights
Mention of the need for a model with a named material and emission color
Instructions on adding an audio source and labeling it
Introduction to the audio bridge and its connection to the audio source
Overview of the Audio Bloom app and its role in responding to the bridge and material
Demonstration of the final result of setting up Audio Reactive Lights
Chapter 3: Enhancing the Lighting Effects
Timestamp: 04:06-05:29
Recommendation to add an Audio Light in addition to the Audio Bloom
Explanation of using area lights for better directional emission
Instructions on matching the color of the Audio Light with the emission color of the model
Tips on positioning and adjusting the factor of the Audio Light
Chapter 4: Additional Use Cases
Timestamp: 05:40-07:45
Mention of using multiple lights for different frequency ranges
Explanation of the ability to use different audio sources and swap tracks
Examples of using Audio Reactive apps in other scenarios, such as jump maps and club scenes
Highlighting the versatility of Audio Reactive apps and their compatibility with different GLB files
Chapter 5: Conclusion and Final Thoughts
Timestamp: 07:59
Recap of the main points discussed
Encouragement to try setting up Audio Reactive apps
Mention of the potential for utilizing them in various applications
Note: The timestamps provided are approximate and may vary slightly depending on the actual timing in the transcript.