Matty (@dclblogger)
https://twitter.com/DCLBlogger/status/1471017525043290113?s=20


Notes
https://twitter.com/dclblogger/status/1471017525043290113?s=21
- If you can only use your asset in one place it diminishes the value of ownership.
- In Web3 we have slightly more unified backends e.g. Ethereum, GLTF but more could be done.
- CryptoVoxels (CV) implementing VRM. Other platforms should support eventually.
- Popular things get implemented by others e.g. Fortnite just came up with a sliding mechanic which was followed by others.
- CV started how you could display NFTs and Decentraland followed suit.
- Avatars most mobile to move across platforms - theme for 2022.
- Threat of big tech building better than open metaverse
- Open metaverse has network effects on its side because of grassroots building w/ standardized file formats
- Metcalfe’s law - when it comes to indie and smaller subverses, we will see assets move across worlds.
- Silk Road - goods travelling between different trade routes, also exchange of culture.
- What kind of assets from cryptovoxels would decentraland want, etc?
- Wearables from one place will eventually be in demand somewhere else
- Festivals that go from platform to platform need a frictionless experience
- Cultures emerge from local vibes and culture brings unique value
- Is needing to be open too much of a challenge?
- .gltf and .vrm can already make up all objects and characters on both web and apps
- People naturally converge around most interoperable file formats for distributing their goods
- What are the incentives for platforms to actually be interoperable?
- Jin thinks it will come from the users. interoperable always looks cooler, so when people see it, they will also want to be cool.
- If cryptovoxels implement .vrm, decentraland will probably do so shortly after
- Interoperability was put second to gainz in crypto, do uyou think the demand is there now?
- Artists are spearheading it because they want to reach users
- There aren't forks of virtual worlds yet
- Once there are, platforms will have to work harder to keep their users because the forks will create cooler features
- What do artists have to gain from interoperability
- There will be a growing, standardized 3d asset economy powered by demand for building out worlds
- If you make your wearables obtainable and usable for people outside of cryptovoxels, artists have more customers
- How do you see larger (traditional?) platforms become interoperable as well
- Giving creators the tools they're used to in crypto space
- Bridges between blockchain ecosystem are a impedement
- Fees & time
- Web2 platforms' centralized ledgers can bypass all of these
- For existing Web2 platforms to integrate they could use Pinata cloud + IPFS so they don’t have to worry about things like bridging assets across blockchains
- We need to help shift focus from money & investment to content and quality
- Negative perception wrt crypto
- Need better representatives on Twitch etc. Crypto has a negative perception because of shillers, PnDers. Boombox has been creating some good content around this.
- Social onboarding
- To lower the barrier to entry, lower the barrier to understanding
- The social element is important in getting people onboard
- Chainsafe SDK bridges gaming engines like Unity and UnrealEngine with Web 3.0. However this would increase dependency on these engines.
- Doing things in plaforms like NEOS where people can see what different experiments are running helps educate people.