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Interoperability Twitter Spaces 12/17/2021

Matty (@dclblogger)
https://twitter.com/DCLBlogger/status/1471017525043290113?s=20

Notes

https://twitter.com/dclblogger/status/1471017525043290113?s=21

  • If you can only use your asset in one place it diminishes the value of ownership.
    • In Web3 we have slightly more unified backends e.g. Ethereum, GLTF but more could be done.
    • CryptoVoxels (CV) implementing VRM. Other platforms should support eventually.
    • Popular things get implemented by others e.g. Fortnite just came up with a sliding mechanic which was followed by others.
    • CV started how you could display NFTs and Decentraland followed suit.
  • Avatars most mobile to move across platforms - theme for 2022.
  • Threat of big tech building better than open metaverse
    • Open metaverse has network effects on its side because of grassroots building w/ standardized file formats
    • Metcalfe’s law - when it comes to indie and smaller subverses, we will see assets move across worlds.
    • Silk Road - goods travelling between different trade routes, also exchange of culture.
  • What kind of assets from cryptovoxels would decentraland want, etc?
    • Wearables from one place will eventually be in demand somewhere else
    • Festivals that go from platform to platform need a frictionless experience
    • Cultures emerge from local vibes and culture brings unique value
  • Is needing to be open too much of a challenge?
    • .gltf and .vrm can already make up all objects and characters on both web and apps
    • People naturally converge around most interoperable file formats for distributing their goods
  • What are the incentives for platforms to actually be interoperable?
    • Jin thinks it will come from the users. interoperable always looks cooler, so when people see it, they will also want to be cool.
    • If cryptovoxels implement .vrm, decentraland will probably do so shortly after
  • Interoperability was put second to gainz in crypto, do uyou think the demand is there now?
    • Artists are spearheading it because they want to reach users
    • There aren't forks of virtual worlds yet
      • Once there are, platforms will have to work harder to keep their users because the forks will create cooler features
  • What do artists have to gain from interoperability
    • There will be a growing, standardized 3d asset economy powered by demand for building out worlds
    • If you make your wearables obtainable and usable for people outside of cryptovoxels, artists have more customers
  • How do you see larger (traditional?) platforms become interoperable as well
    • Giving creators the tools they're used to in crypto space
  • Bridges between blockchain ecosystem are a impedement
    • Fees & time
    • Web2 platforms' centralized ledgers can bypass all of these
    • For existing Web2 platforms to integrate they could use Pinata cloud + IPFS so they don’t have to worry about things like bridging assets across blockchains
  • We need to help shift focus from money & investment to content and quality
    • Negative perception wrt crypto
    • Need better representatives on Twitch etc. Crypto has a negative perception because of shillers, PnDers. Boombox has been creating some good content around this.
    • Social onboarding
    • To lower the barrier to entry, lower the barrier to understanding
    • The social element is important in getting people onboard
  • Chainsafe SDK bridges gaming engines like Unity and UnrealEngine with Web 3.0. However this would increase dependency on these engines.
  • Doing things in plaforms like NEOS where people can see what different experiments are running helps educate people.