The transcript discusses the documentation requirements for a program called Anata. It mentions the need to improve readmes and add documentation on how to add custom assets. The speaker also plans to provide links to CCO assets for use with Character Studio. The program's repository is separate from the assets, which are located in Character Assets. Installing the program involves running NPM install and then run dev. The speaker demonstrates various traits and features of Anata, such as debugging options and calling distances for different layers of clothing. They mention that exporting avatars merges everything together into one draw call but may result in heavy file sizes. The main focus is on creating comprehensive documentation, including step-by-step instructions on adding assets, generating thumbnails, and reskinning. The README needs improvement with more context, screenshots, visuals, and possibly a video tutorial on customizing assets and understanding Manifest JSON files that dictate avatar settings and available options. Additionally, there should be documentation about optimizing meshes through calling layers and their order of appearance.
1. Improve the readmes and add documentation on how to add your own assets.
2. Provide links to CCO assets to be released with Character Studio.
3. Document the structure and organization of the program repository.
4. Document the location of assets that plug into the program.
5. Provide instructions for installing the program.
6. Document the user interface and its functionality.
7. Explain the purpose of the different traits and how to use them.
8. Document the culling layer and culling distance features.
9. Share a sample avatar to demonstrate the program's capabilities.
10. Explore ways to reduce file size and document them.
11. Provide step-by-step instructions on adding and rescanning assets.
12. Create a comprehensive README with clear instructions and visuals.
13. Improve the main repository documentation by adding more context, screenshots, and a documentation page.
14. Create a video tutorial on how to add assets, change backgrounds, and modify icons.
15. Explain how the Manifest JSON files work and their role in setting up profiles and default settings.
16. Document the available options and customization possibilities in the Manifest JSON file.
17. Clarify the concept of calling layers and provide documentation on how to optimize meshes and layering systems.
These follow-ups and action items cover a wide range of documentation and improvements needed for the program, including instructions, organization, functionality, customization options, and clarity of information.
github.com/M3-org/characterstudio
, separate from Character Assets