# Anata 5-10-23 ###### tags: `anata` ## Eyes / Tattoos Baked skin color with the texture Need transparent layers for them ![](https://hackmd.io/_uploads/r1tEGOuV2.png) Eyes are now located in files/BODY/EyeColor as transparent png for all 2k Anatas | female | male | | -------- | -------- | | ![](https://hackmd.io/_uploads/rkImscDB2.png) | ![](https://hackmd.io/_uploads/BJt4sqwS3.png) | ![](https://hackmd.io/_uploads/HyQVMOd42.png) **tattoos** ![](https://hackmd.io/_uploads/Skeu1VKE3.png) **Male Example** ![](https://hackmd.io/_uploads/H13rM__En.png) **Female Example** Tattoos are MESHES, not baked to skin ---- ## Missing files https://hackmd.io/@XR/anata/https%3A%2F%2Fhackmd.io%2F%40XR%2Ffemale_anata --- ## Notes **Import Script*** - Created a master Traits list, with original formatting - Male Base Mesh, and Female Base Mesh, need seperate animations to match their armatures - Male base mesh has error importing - Animations needed after we decide base mesh - Eyes trait is missing from most .json - Brace_master has no armature - Create animation testing fork - Exporting batches of 200+ fills VRAM - Gather Animations From Same Armature - Decide VRM MetaAuthoring - Make sure all materials have unique names, playcanvas bug - Script to attach objects to the headbone / Blender fixed OnCyber Bug - Errors on Importing PNGs - plugins for merging skinned meshes / transfer weights - 22 Masks in Metadata, but more in Folders - Overall Scale - FBX and GLBs / Unity Import Process for Materials https://github.com/M3-org/anata-boom-tools/issues Supplement metadata prior to generation (some don't have traits like eye) Master CSV / JSON of Metadata v2 Bring up animation artifacts in some assets, sanitize? **Preparing blends for Unity import** Export all glbs from current directory, import into blender and arrange as grid (`arrange.py`), then pack blend file / export master glb for ingestion. jin: Add male / female base mesh to the master blends --- ## Meeting 5-10-23 - female team: get eyes/tattoos/earrings as transparent pngs - timelapse some blendering / unity stuff - some metadataing - Note: naming in blender hierarchy should match traits - folder structure is canonical - see metadata folder: https://github.com/M3-org/anata/blob/main/metadata/alltraits.csv Jin: make vlog video about constructing master blend files per category not everything might color match exactly 1:1