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Anata 5-10-23

tags: anata

Eyes / Tattoos

Baked skin color with the texture
Need transparent layers for them

Eyes are now located in files/BODY/EyeColor as transparent png for all 2k Anatas

female male

tattoos

Male Example

Female Example

Tattoos are MESHES, not baked to skin


Missing files

https://hackmd.io/@XR/anata/https%3A%2F%2Fhackmd.io%2F%40XR%2Ffemale_anata


Notes

Import Script*

  • Created a master Traits list, with original formatting
  • Male Base Mesh, and Female Base Mesh, need seperate animations to match their armatures
  • Male base mesh has error importing
  • Animations needed after we decide base mesh
  • Eyes trait is missing from most .json
  • Brace_master has no armature
  • Create animation testing fork
  • Exporting batches of 200+ fills VRAM
  • Gather Animations From Same Armature
  • Decide VRM MetaAuthoring
  • Make sure all materials have unique names, playcanvas bug
  • Script to attach objects to the headbone / Blender fixed OnCyber Bug
  • Errors on Importing PNGs
  • plugins for merging skinned meshes / transfer weights
  • 22 Masks in Metadata, but more in Folders
  • Overall Scale
  • FBX and GLBs / Unity Import Process for Materials

https://github.com/M3-org/anata-boom-tools/issues

Supplement metadata prior to generation (some don't have traits like eye)
Master CSV / JSON of Metadata v2

Bring up animation artifacts in some assets, sanitize?

Preparing blends for Unity import
Export all glbs from current directory, import into blender and arrange as grid (arrange.py), then pack blend file / export master glb for ingestion.

jin: Add male / female base mesh to the master blends


Meeting 5-10-23

Jin: make vlog video about constructing master blend files per category

not everything might color match exactly 1:1