Anata 5-10-23
Eyes / Tattoos
Baked skin color with the texture
Need transparent layers for them

Eyes are now located in files/BODY/EyeColor as transparent png for all 2k Anatas
female |
male |
 |
 |

tattoos

Male Example

Female Example
Tattoos are MESHES, not baked to skin
Missing files
https://hackmd.io/@XR/anata/https%3A%2F%2Fhackmd.io%2F%40XR%2Ffemale_anata
Notes
Import Script*
- Created a master Traits list, with original formatting
- Male Base Mesh, and Female Base Mesh, need seperate animations to match their armatures
- Male base mesh has error importing
- Animations needed after we decide base mesh
- Eyes trait is missing from most .json
- Brace_master has no armature
- Create animation testing fork
- Exporting batches of 200+ fills VRAM
- Gather Animations From Same Armature
- Decide VRM MetaAuthoring
- Make sure all materials have unique names, playcanvas bug
- Script to attach objects to the headbone / Blender fixed OnCyber Bug
- Errors on Importing PNGs
- plugins for merging skinned meshes / transfer weights
- 22 Masks in Metadata, but more in Folders
- Overall Scale
- FBX and GLBs / Unity Import Process for Materials
https://github.com/M3-org/anata-boom-tools/issues
Supplement metadata prior to generation (some don't have traits like eye)
Master CSV / JSON of Metadata v2
Bring up animation artifacts in some assets, sanitize?
Preparing blends for Unity import
Export all glbs from current directory, import into blender and arrange as grid (arrange.py
), then pack blend file / export master glb for ingestion.
jin: Add male / female base mesh to the master blends
Meeting 5-10-23
- female team: get eyes/tattoos/earrings as transparent pngs
- timelapse some blendering / unity stuff
- Note: naming in blender hierarchy should match traits
Jin: make vlog video about constructing master blend files per category
not everything might color match exactly 1:1