# Anata 5-10-23
###### tags: `anata`
## Eyes / Tattoos
Baked skin color with the texture
Need transparent layers for them

Eyes are now located in files/BODY/EyeColor as transparent png for all 2k Anatas
| female | male |
| -------- | -------- |
|  |  |

**tattoos**

**Male Example**

**Female Example**
Tattoos are MESHES, not baked to skin
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## Missing files
https://hackmd.io/@XR/anata/https%3A%2F%2Fhackmd.io%2F%40XR%2Ffemale_anata
---
## Notes
**Import Script***
- Created a master Traits list, with original formatting
- Male Base Mesh, and Female Base Mesh, need seperate animations to match their armatures
- Male base mesh has error importing
- Animations needed after we decide base mesh
- Eyes trait is missing from most .json
- Brace_master has no armature
- Create animation testing fork
- Exporting batches of 200+ fills VRAM
- Gather Animations From Same Armature
- Decide VRM MetaAuthoring
- Make sure all materials have unique names, playcanvas bug
- Script to attach objects to the headbone / Blender fixed OnCyber Bug
- Errors on Importing PNGs
- plugins for merging skinned meshes / transfer weights
- 22 Masks in Metadata, but more in Folders
- Overall Scale
- FBX and GLBs / Unity Import Process for Materials
https://github.com/M3-org/anata-boom-tools/issues
Supplement metadata prior to generation (some don't have traits like eye)
Master CSV / JSON of Metadata v2
Bring up animation artifacts in some assets, sanitize?
**Preparing blends for Unity import**
Export all glbs from current directory, import into blender and arrange as grid (`arrange.py`), then pack blend file / export master glb for ingestion.
jin: Add male / female base mesh to the master blends
---
## Meeting 5-10-23
- female team: get eyes/tattoos/earrings as transparent pngs
- timelapse some blendering / unity stuff
- some metadataing
- Note: naming in blender hierarchy should match traits
- folder structure is canonical
- see metadata folder: https://github.com/M3-org/anata/blob/main/metadata/alltraits.csv
Jin: make vlog video about constructing master blend files per category
not everything might color match exactly 1:1