# Anata Fix Feet Position Issue

**Setup template model**
1: pose the model correctly.
2: duplicate the armature modifyer. and save as shape key.
3: go to the shape key and make it active.
4: select the part of the mesh that was moved (the legs)
5: go to vertex -> propigate to shapes
6: delete the shape key that was created.
7: apply pose as rest pose.
without shape key stuff its:
1: pose model correctly.
2: duplicate armature modifyer.
3: apply the copy of the modifyer
4: apply pose as rest pose
---
### Right ankle
bpy.data.armatures["Armature.001"].vrm_addon_extension.vrm0.humanoid.human_bones[13].node.bone_name
vrm_addon_extension.vrm0.humanoid.human_bones[14].node.bone_name
**buggy version**
Head:
- x: -0.024202
- y: -0.043061
- z: 0.11188
Tail:
- x: -0.016727
- y: -0.15007
- z: 0.024031

**fixed version**
Head:
- x: -0.13322
- y: -0.043061
- z: 0.11047
Tail:
- x: -0.13343
- y: -0.15007
- z: 0.022299
### Left ankle
bpy.data.armatures["Armature.001"].vrm_addon_extension.vrm0.humanoid.human_bones[9].node.bone_name
vrm_addon_extension.vrm0.humanoid.human_bones[10].node.bone_name
**buggy version**
Head:
- x: 0.024203
- y: -0.043061
- z: 0.11188
Tail:
- x: 0.13322
- y: -0.043061
- z: 0.11047