# Anata Fix Feet Position Issue ![image](https://hackmd.io/_uploads/ry0YxVpn0.png) **Setup template model** 1: pose the model correctly. 2: duplicate the armature modifyer. and save as shape key. 3: go to the shape key and make it active. 4: select the part of the mesh that was moved (the legs) 5: go to vertex -> propigate to shapes 6: delete the shape key that was created. 7: apply pose as rest pose. without shape key stuff its: 1: pose model correctly. 2: duplicate armature modifyer. 3: apply the copy of the modifyer 4: apply pose as rest pose --- ### Right ankle bpy.data.armatures["Armature.001"].vrm_addon_extension.vrm0.humanoid.human_bones[13].node.bone_name vrm_addon_extension.vrm0.humanoid.human_bones[14].node.bone_name **buggy version** Head: - x: -0.024202 - y: -0.043061 - z: 0.11188 Tail: - x: -0.016727 - y: -0.15007 - z: 0.024031 ![image](https://hackmd.io/_uploads/HJn4p7anR.png) **fixed version** Head: - x: -0.13322 - y: -0.043061 - z: 0.11047 Tail: - x: -0.13343 - y: -0.15007 - z: 0.022299 ### Left ankle bpy.data.armatures["Armature.001"].vrm_addon_extension.vrm0.humanoid.human_bones[9].node.bone_name vrm_addon_extension.vrm0.humanoid.human_bones[10].node.bone_name **buggy version** Head: - x: 0.024203 - y: -0.043061 - z: 0.11188 Tail: - x: 0.13322 - y: -0.043061 - z: 0.11047