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Anata Fix Feet Position Issue

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Setup template model

1: pose the model correctly.
2: duplicate the armature modifyer. and save as shape key.
3: go to the shape key and make it active.
4: select the part of the mesh that was moved (the legs)
5: go to vertex -> propigate to shapes
6: delete the shape key that was created.
7: apply pose as rest pose.

without shape key stuff its:
1: pose model correctly.
2: duplicate armature modifyer.
3: apply the copy of the modifyer
4: apply pose as rest pose


Right ankle

bpy.data.armatures["Armature.001"].vrm_addon_extension.vrm0.humanoid.human_bones[13].node.bone_name

vrm_addon_extension.vrm0.humanoid.human_bones[14].node.bone_name

buggy version

Head:

  • x: -0.024202
  • y: -0.043061
  • z: 0.11188

Tail:

  • x: -0.016727
  • y: -0.15007
  • z: 0.024031

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fixed version

Head:

  • x: -0.13322
  • y: -0.043061
  • z: 0.11047

Tail:

  • x: -0.13343
  • y: -0.15007
  • z: 0.022299

Left ankle

bpy.data.armatures["Armature.001"].vrm_addon_extension.vrm0.humanoid.human_bones[9].node.bone_name

vrm_addon_extension.vrm0.humanoid.human_bones[10].node.bone_name

buggy version

Head:

  • x: 0.024203
  • y: -0.043061
  • z: 0.11188

Tail:

  • x: 0.13322
  • y: -0.043061
  • z: 0.11047