# Snow map
{%hackmd @ZeWaka/dark-theme %}
A lot of people would really like a snow map. Herb's thread covers most of the points for having a terrestrial map, and I really hope OldPotato's map gets finished. That said, this is my own proposal for one. I've made a forum post about it [here](https://forum.ss13.co/showthread.php?tid=22202) to gather opinions
### The quad shape
![image](https://hackmd.io/_uploads/Skb5bP0qp.png)
This design features a whole four domes.
- The domes are (in clockwise order) bridge/sec, engineering, civilian, and medsci.
- Plotted it out with two airbridges per connection, possibly so that pipes and wires could run between the two and be "shielded".
- Even if one airbridge is destroyed/blocked off, you can go the long way around. Or just walk outside idk.
- Sitting in the centre is a snow garden. Could have penguins or something.
- The rectangular structures around the domes would be auxillary structures, containing for instance garages or being docks for shuttles.
## Setting
Snowy, with snow layers on the floor. High snow buildup would impede movement, but could be temporarily cleared by using shovels of some kind to form paths. Footsteps would form in the snow as more builds up.
The air would be thin and icy, mainly nitrogen with extremely low oxygen content. Nothing as fast acting as hard vacuum or co2 atmosphere, but still something you'd need internals and winter gear for.
It'd mainly be snowy grass/dirt outdoors, with some dead trees and bushes maybe, possibly an ice lake to slip on. And over time, all external surfaces would accumulate snow, making outside exterior traversal annoying but not impossible.
The mining level and debris field would still be accessible by taking a mining shuttle, or maybe a specialist shuttle to the space diner. No ice trench for you. Pods would still function, but they would get stuck in snow, incentivizing you to portal straight to the alternate z levels.
## Departments
- Engine would probably be a TEG. Might as well use the cold, right? Nuclear engine is another alternative option, but NOT a singularity.
## Use cases
This map most likely would not be for rotation, but for gimmick rounds, similarly to how wrestlemap and density2 and crash are used. It's a good setting for some kind of event where you have to fight off invaders of some kind, approaching through the snow. Another alternative is a winter olympics event of some kind.
## Name?
No idea lol. Naming is something i do last in the planning process usually (e.g. aetherion). Could be anything really. Accepting suggestions.
## older designs (in order)
### Original Shape
![Screenshot 2024-01-19 004511](https://hackmd.io/_uploads/BJ1k808ta.png)
3 habitation domes, connected by retractable air-bridges in a straight horizontal line. The central one is for the bridge and the civilian department, the west wing for engineering and cargo and mining, and the east wing for med-sci and such.
Now consider an optional bonus: it's multi-story, with a second floor which you can walk around. Sort of like a roof level. Would be primarily used as maints and/or staff common rooms for each department. 2 station z levels. Maintenance catwalks that run across the tops of the roofs as well, both internal and external ones.
Goonstation doesn't have any multi z stations at present, probably due to the amount of bugginess they had when first implemented elsewhere, and while Gehenna sort of was meant to be that, progress on it is unlikely to continue in this codebase. So it would be interesting to try as a proof of concept.
### Three pronged design
![image](https://hackmd.io/_uploads/S1j_R6oFp.png)
It's been pointed out that the straight line design has some flaws, such as being way too easy to cut off certain areas and being similar to samedi. This new design has the three domes arranged in a triangle.
Should be better in theory.
However, you run into big problems with the diagonal airbridges
Airbridges should only run in cardinal directions, so a new design was needed.