--- ###### tags: `Dungeon Master` --- # Discover & Testing Methodology #### Discovery - Interviews - Script - Time boxed format - Schedule - Execution - Data affinity mapped via Travi's workshop - Personas - HMW Questions > User Stories - Red Routes - Sitemap **Key Deliverable:** a novel sitemap for a speculative DM, which may or may not align with the original DMv1 build. #### Testing - 1:1 Testing with RG members - ID scenarios to test - script for tester - data extraction method - ID Users / Use Cases - RG Clerics - RG Jesters (meeting facillitators) - Members seeking info - Members seeking to update raid/RIP status - etc. - Iteration - every interview refines questions for User IDs in relation to actual experiences - Red Routes of frictions (Tension Map) - mapped on the existing product - clearly ID'd pain points, bugs - "Dark" Sitemap #### Analysis/Synthesis - Compare discovery *light* sitemap with testing *dark* sitemap - Analyze the differences.. - in a report to the guild - as recommendations to structure the build - Used to scope the timeline/budget for Proposal #2 **Key Deliverable:** a clearly rendered sitemap of the existing product build, including friction/pain points for the current users of RG --- ### Anticipated Proposal #2 *Expected delivery of Proposal #2 is Q1-2022. This content is subject to change.* - Final polished build of DMv2 - Justified/evidenced by the learnings of Proposal #1 - Useable Documentation of DMv2 for RG members - Sketched in Proposal #1, executed as a discrete docs site for Proposal #2 - New design elements for DMv2 - Expand and improve upon RG component library - Link symbols so that future changes will populate throughout the app - Potentially SOP for how future RG branded products can incorporate this SOP to keep our design flow consistent