This article was translated using "DeepL Translator".
Go to the link below to download the NekoGakuen_SteamworksPlus.js plugin.
【NekoGakuen_SteamworksPlus.js】
https://rabbitteaparty.itch.io/nekogakuen-steamworksplus
Place the NekoGakuen_SteamworksPlus.js file located in the Electronjs/plugins folder into the js/plugins folder of your game project.
Open your game project, to "Plugin Manager" to install the NekoGakuen_SteamworksPlus.js plugin, and set the relevant plugin parameters.
Add "Event Commands" to the Events page, switch to Page 3 and select "Plugin Commands…". The description of the plug-in commands can be found in the help information of NekoGakuen_SteamworksPlus.js in the "Plugin Manager".
Select "File" → "Deployment…".
【RPG Maker MV】
【RPG Maker MZ】
Requires a valid Steamworks Developer ID account.
Go to the following URL to download the Steamworks SDK file, and the SDK version must be at least 1.5.0 or higher.
【Steamworks SDK】
https://partner.steamgames.com/doc/sdk
Copy the game you just deployed to the Electronjs/Build-Windows/resources/app
folder, but be careful not to copy the package.json file. Next, extract the Steamworks SDK, and then copy the steam_api64.dll file located in the sdk/redistributable_bin/win64
folder into the Electronjs/Build-Windows/resources/app
folder. After that, run the Game.exe located in the Build-Windows folder. It's normal for the application to crash immediately on the first run since I’ve already included functionality that automatically converts NW.js-specific code for use with Electron.js. Then, go back to the Electronjs/Build-Windows/resources/app
folder and check if a file named replace_done.flag has been generated. If it exists, do not delete this file. Finally, compress all the files in the Build-Windows folder and upload them to the Steamworks backend.
Mirai - Twitter(X):
https://twitter.com/Mirai_so_Sad
Mirai - itch.io:
https://miraisosad.itch.io
Mirai - Instagram
https://www.instagram.com/miraisosad/
貓咪學園
NekoGakuen
RPG Maker
RPG Maker MV
RPG Maker MZ