# [macOS]Temporary solution to allow RPG Maker MV/MZ to be Game Test on macOS M1 (Apple Silicon)
<i class="fa fa-exclamation-triangle" aria-hidden="true"></i> This article was translated using "[DeepL Translator](https://www.deepl.com/translator)".
In fact, I'm writing this article because I just happened to see someone on the ["Bahamut - RPG Maker" <i class="fa fa-external-link" aria-hidden="true"></i>](https://forum.gamer.com.tw/C.php?bsn=4918&snA=30105) asking about problems with macOS M1(Apple Silicon), example macOS M1(Apple Silicon) crashes when running a game test, and when the problem was then successfully solved, so I thought I'd post this temporary solution here to see if it could help more users of macOS M1(Apple Silicon).
After all, it's been a long time since the RPG Maker MV was updated, and even the latest version of nwjs doesn't plan to support macOS M1, and I've heard that there are no good solutions to this problem with macOS M1 (Apple Silicon) in overseas forums and Steam forums so far.
Only the newer version of Electron supports macOS M1 (Apple Silicon).
But... If you are not sure how to use Electron to deploy and run tests, you can try to download and use it.
You can also try to download and use my own Electron quick test execution program as an emergency measure.
> **<i class="fa fa-download" aria-hidden="true"></i> Download Link**
> **RPG Maker MV(v1.6.2)**
> **RPG Maker MZ(v1.3.2)**
<i class="fa fa-info-circle" aria-hidden="true"></i> If your game project version is lower than the replacement version I have provided, you can modify it in the following article.
> <i class="fa fa-question-circle" aria-hidden="true"></i> **How to use**
> 1. Unzip the "js" folder into your game project folder and replace the original "js" folder
> to make your game compatible with both nwjs and Electron, **but remember to backup the original game project content as well.**
> 2. Run the Game.app you just Unzip, and drag the "index.html" file from your game project folder
> Drag and drop the "index.html" from your game project folder into the executable window of the Game.app.
Then, although my Macbook pro (Intel), when I helped others to solve the problem, I also confirmed that the method of deploying Electron works successfully on macOS M1 (Apple Silicon).
###### tags: `貓咪學園` `NekoGakuen` `RPG Maker` `RPG Maker MV` `RPG Maker MZ` `macOS M1` `Apple Silicon`